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Formula for distance maintenance costs

jar2574

Prince
Joined
Oct 25, 2005
Messages
590
Having done some testing: on a standard map, on noble difficulty, each city that is 7 tiles from your capital costs 1 dollar per turn in distance costs.

For example:

If you have 6 cities, each 7 tiles from your capital then your distance penalty is 6. If you have 4 cities 7 tiles from the capital and 1 city 14 tiles from the capital, then your distance penalty each turn is 6.

If you have 3 cities that are 4 tiles from the capital, and 3 cities that are 10 tiles from the capital, then your distance penalty is 6.

Does anyone know the formula for maintenance costs for cities. I haven't figured out a way to test that yet...
 
Is distance the number of moves by a 1-move unit using the quickest route, or is it calculated using the mathematical Paethagorean-derived distance formula?
 
Is it time-related as well? I kept having the distance maintenance increase, and had to keep dropping down my technology to stay in the black.
 
By 1 tile, I mean 1 tile horizontally or vertically. Each tile moving away diagonally from the city counts as 1.5.
 
Pragmatic said:
Is it time-related as well? I kept having the distance maintenance increase, and had to keep dropping down my technology to stay in the black.


I haven't tested this is the very last parts of the game. But I bet your costs were not going up on distance, unless you were founding new cities. I bet your costs were going up on the other half of the maintenance equation, the part that I can't figure out yet.

It seems to go up along with your population and/or buildings. But the distance part stayed steady for me, regardless of the size of cities and time of game.
 
There is an inflation modifier. I haven't done any checking to see what kind of rate it works at, but an empire will cost more in the late game compared to exactly the same empire 100 turns previously.
 
jar2574 said:
I haven't tested this is the very last parts of the game. But I bet your costs were not going up on distance, unless you were founding new cities. I bet your costs were going up on the other half of the maintenance equation, the part that I can't figure out yet.

Trust me, I wasn't adding more cities. :) I cheated to give myself nine cities with excellent potential for growth (or, rather, I posted settlers and built cities on the first day, before anyone asks about how I was able to build a city in Worldbuilder).

Same number of cities, but the city maintenance kept growing.
 
Pragmatic said:
Trust me, I wasn't adding more cities. :) I cheated to give myself nine cities with excellent potential for growth (or, rather, I posted settlers and built cities on the first day, before anyone asks about how I was able to build a city in Worldbuilder).

Same number of cities, but the city maintenance kept growing.


Must have been inflation. I don't know how that works. And I don't know how the 'number of city' modifier works yet. If we can figure those out we'll be set.
 
I konw how to find the maintenance cost in the city screen, but where do I find this "distance" cost?
 
hold the mouse over the maintenance cost. it will then show you that the maintenance cost is created by adding distance cost and a cost based on the number of cities you have. I don't know how the number of cities cost is calculated.
 
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