I have not been using forts in a very long time due to the fact that a well defended fort will not be attacked by the ai as it will simply move the sod past it.
Sounds like a good thing in an ai and it is but it also makes forts almost pointless and only really works in 1 tile chokes but more often than not i will just plant a city due to city bonuses on units and the sod will attack a city.
A Solution to the problem would be if units that moved away from a fort got colateral damage , representing the fort attacking and harrying them as they pass by or flee like any good militia defending a fort would.
That way an army that gets to a tile next to a fort will have to choose to attack the fort or take colateral damage as it leaves from the tile , it could ofc stay on the tile laying seige to the fort to
Sounds like a good thing in an ai and it is but it also makes forts almost pointless and only really works in 1 tile chokes but more often than not i will just plant a city due to city bonuses on units and the sod will attack a city.
A Solution to the problem would be if units that moved away from a fort got colateral damage , representing the fort attacking and harrying them as they pass by or flee like any good militia defending a fort would.
That way an army that gets to a tile next to a fort will have to choose to attack the fort or take colateral damage as it leaves from the tile , it could ofc stay on the tile laying seige to the fort to
