Psycedilla
Chieftain
- Joined
- Feb 3, 2008
- Messages
- 38
Sorry if this has been brought up before, alot of things happning on this forum right now.
Anyway, anyone else noticed the fortify bonus in the manual? 25% on forftying turn, and 50% continusily after. Looks to me that this is a great buff, and mobility would mather even more now. units got a base movement of 2 now, so you could move, then fortiy, maybe to offset the flat land bonus. Hell, what if you got a road (or railroad) up to a forested hill ( maybe even forted or citadel just to exagurate (sp?), you could theoretacly move a good defender there, fortify for halv the bonus ( now 25%, was total in cIV ) and make a shitload of pain for the would be attacker. and if he dont break through, you get a reward of 25% more bonus.
i like this new buff. makes forts more important, map more important and combat more fun
. dough its gonna be a hell of a nut to crack to be a good general on both offence and defence.
oh cant wait to play this game
Anyway, anyone else noticed the fortify bonus in the manual? 25% on forftying turn, and 50% continusily after. Looks to me that this is a great buff, and mobility would mather even more now. units got a base movement of 2 now, so you could move, then fortiy, maybe to offset the flat land bonus. Hell, what if you got a road (or railroad) up to a forested hill ( maybe even forted or citadel just to exagurate (sp?), you could theoretacly move a good defender there, fortify for halv the bonus ( now 25%, was total in cIV ) and make a shitload of pain for the would be attacker. and if he dont break through, you get a reward of 25% more bonus.
i like this new buff. makes forts more important, map more important and combat more fun

oh cant wait to play this game
