Chandrasekhar said:I don't see what's wrong with the units in forts being able to attack adjacent tiles whenever they feel like it. It would make forts pretty powerful, but I'm sure something could be done with the AI to make sure they used it, too.
Also, if withdraw chances can be worked in this way, combat advantages should be able to as well. If units are significantly stronger and have a very high withdraw rate when attacking anything next to a fort, then the fort would be able to serve its purpose much more effectively. It's all subject to playtesting, of course.
Sureshot said:ya, thats a possibility for the Forts as improvements (double the amount of improvements to add tho).
so far ive gotten Forts as Features to work, which allows improvements to exist there and the Fort (though it cant exist with a forest). so far im really enjoying it.
Unser Giftzwerg said:Sure, it's all in how strong you want your forts. I'm hedging towards the conservative in this issue, because if we make forts too nifty, they rival the fortified city itself.
This of course, leads to eager calls to Kael for adding +Withdrawal chances to Walls and Castles, of course.
I agree it's all subject to playtest. I'm just flinging out the opinion set that exists today.![]()
dreiche2 said:I think gameplay- and flavourwise forts need to be implemented in such a way that they are not spammed all over the map (especially if they are strong). The difficulty would be again to make the AI use them if they simply cannot place them on top of everything for whatever reason
dreiche2 said:I think gameplay- and flavourwise forts need to be implemented in such a way that they are not spammed all over the map (especially if they are strong). The difficulty would be again to make the AI use them if they simply cannot place them on top of everything for whatever reason
Deathling said:Maybe archery units fortified on a fortress would cayse for extra defence in adjacent tiles? how about forts built on sentry forts would give an additional bonus for units fortified on the tile?
QES said:Personally i think forts SHOULD rival if not exceed a fortified city in defensive capabilites. After all its a tile dedicated to defence, and nothing else, not production, not research, not population, or society, its a fort. It OUGHT to be harder to take than a city.
-Qes