Forts

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Elizabeth
Joined
Feb 25, 2004
Messages
223
Location
China, Maine
Now that forts act as cities allowing boats to enter them, aircraft to land, and troops to paradrop from them; will anyone actually be building them? I'm not entirely sure how I would use them since it's been so long since they had a use like in Civ 2.
 
They also work to collect resources (like a mine, etc. on a resource) So now it is possible to place a fort on that oil or calendar resource, then right after discovering the tech, you have access to the resource.

I have done it in both my games so far, I would build a fort on some oil so I don't have to wait the horribly long time for a well to be built after discovering combustion.

EDIT: So yes, I have already built more forts in 2 games of BtS then in over a year of playing CivIV and Warlords.
 
with the aircraft limit (4 without airport 8 with) they are handy as outlying air bases.
dropping them on resources outside your fat cross make it easier to defend (oil, iron, alum...) while getting the needed goods.
not needing to drop a real city to cross a land bridge (panama canal) Should be able to link through a fresh water lake to. (haven't tried this yet...)
good for a defendable choke point as a bad city site, like between some mountains to guard a pass.

I've only played a couple games but have put them to some use... radar upgrade to increase LOS would be handy...
 
Wait a minute, they limit the number of aircraft you can build and station in a single city?? This may affect my strategy a bit because I used to have a ton in a city to just bombard the hell out of my enemy city before sending in my ground force...
 
im so confused with forts. i dont know what they do and how they work. ive read the thing in the manual that says all these things but im still confused. they say that the forts act as cities so does that mean that your opponent has to take over the fort along with your other cities for you to loose
 
They're the same as before, plus the following:

Ships can enter them.
You can garrison aircraft in them (which becomes very useful because you can only place 4 aircraft in a city now, 8 with an airport, which makes airports key espionage targets...)
They provide access to any resource on the tile on which they are built.
 
They're the same as before, plus the following:

Ships can enter them.
You can garrison aircraft in them (which becomes very useful because you can only place 4 aircraft in a city now, 8 with an airport, which makes airports key espionage targets...)
They provide access to any resource on the tile on which they are built.

does the tech thing work even if the resource is outside of your borders
 
I dont know. I kind of doubt it.

And has anyone tried to build a long chain of them to let ships through?

I may have to go cheat to find out...
 
I dont know. I kind of doubt it.

And has anyone tried to build a long chain of them to let ships through?

I may have to go cheat to find out...

So they just give the bonus of the improvement like a mine on copper so you dont have to do it yourself? And that idea is cool, having ships go right through the middle of the continent to the other side of the ocean.
 
Yes, I had map with a long penisula that ran North - South -- in the middle, it was only one square wide -- built a fort -- ships could move through.
Very cool -- could defend both coasts with ships
 
Forst are quite useful on the Earth map. Build one on the land bridge between Africa and the Middle east, or in Panama.
 
They don't remove forests either, so they are good if you want to make a Maginot line defense. Especially as City Defense bonuses work in them. I did this in the Age of Ice scenario.
 
forts are really nice and useful now indeed. i use them alot to create land bridges to allow my ships to travel through them to seas otherwise inaccessable.. and apart from that in narrow places you need to defend and cannot/isnt worthy to build a city there
 
Forts are awesome now. They used to be a complete joke, but I find them absolutely neccessary in BtS.
 
You can build a 3 tile wide canal using a Fort-city-fort, forts must be against the water to work, so three tiles is a big as you get for a canal. And no forts do not work for resources outside your cutlural borders....although I'd like that to change myself.

CS
 
If a resource is outside any of my cities fat squares, I just put a fort on top instead of the actual improvement.

I am not going to be able to work the resource and gain its improvement bonus, so with the fort I still gain the resource for trade and also have a place for some later bombers.
 
In case it's not clear from what others have said: Build a fort on a resource makes that resource available to the trade network, but it doesn't give you the local production bonuses that a mine (or other improvement) would give for working that resource. So you only want to use a fort on a resource outside the city radius; use the normal improvement inside the city radius when you're going to be working that tile.
 
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