Forts

In case it's not clear from what others have said: Build a fort on a resource makes that resource available to the trade network, but it doesn't give you the local production bonuses that a mine (or other improvement) would give for working that resource. So you only want to use a fort on a resource outside the city radius; use the normal improvement inside the city radius when you're going to be working that tile.

You mean outside the "fat square", outside your "city radius" aka your borders give you nothing but a defensive bonus on a tile.

CS
 
You mean outside the "fat square", outside your "city radius" aka your borders give you nothing but a defensive bonus on a tile.
No, I mean outside your national borders (in neutral territory), you can still build the fort but you won't have trade network access to the resource. Inside your national borders but outside the city radius, a fort does provide trade network access (plus a defensive bonus), so this is when you want to use a fort. Inside the city radius, you want to use the normal improvement, so that your city receives the usual bonuses for working that tile. A fort will not give you (for example) the +hammer bonus that a mine will give you on a resource like iron.

does the opponent have to destroy the fort to attack you and your cities if you have a wall of forts protecting you
No, you don't have to destroy forts to be able to take a city. There is no link between forts and cities.
 
If a resource is outside any of my cities fat squares, I just put a fort on top instead of the actual improvement.

I am not going to be able to work the resource and gain its improvement bonus, so with the fort I still gain the resource for trade and also have a place for some later bombers.
I don't always do the Fort on a resource outside of the fat cross. Mainly because Fort usually take 10 turns to complete, and building the improvement usually costs less than 10 turns. Obviously it depends.
 
No, I mean outside your national borders (in neutral territory), you can still build the fort but you won't have trade network access to the resource. Inside your national borders but outside the city radius, a fort does provide trade network access (plus a defensive bonus), so this is when you want to use a fort. Inside the city radius, you want to use the normal improvement, so that your city receives the usual bonuses for working that tile. A fort will not give you (for example) the +hammer bonus that a mine will give you on a resource like iron.

No, you don't have to destroy forts to be able to take a city. There is no link between forts and cities.

im saying if you have forts on every tile around the city. since the fort acts as a city and can hold troops, do you have to go through the fort
 
im saying if you have forts on every tile around the city. since the fort acts as a city and can hold troops, do you have to go through the fort
A fort is still an improvement. Unless there are units in it, you can just walk through it.
 
I actually have 3 Canals so far in my current game. One Canal goes from city to fort to fort to water to fort to fort to city to fort to ocean. The rest are just 1 or two forts with water ways connecting them to cities. I haven't tried it yet but I believe that if it may be possbile to cut entire continents in half by going fort fort city fort fort city fortfort city ect. I have 3 canals on my continent and it cut my Travel time by over half. As soon as the arabs and the milanese are destroyed I'll add another one, where their borders were(perfect spot for another canal)
 
I built a fort on a one-square island right outside my main island's borders and it did not let me re-base missiles, nukes there, or let ships on to it or let any ships through.
 
I noticed in my first game, that I could not Paradrop or station aircraft in forts that I built in my my Vassal's territory near my enemy's border.

Can anyone else confirm that you loose these "uses" from forts that you do not control (ie not in yourcultural borders)?
 
Since forts act as a city, i'm assuming they receive some type of defense bonus greater then it was in Warlords. Is this able to be broken with siege units so we can actually kill the garrisoned unit without massive losses?
 
Can a city that's connected to the ocean only through a fort build a lighthouse, harbor, etc?
 
Can a city that's connected to the ocean only through a fort build a lighthouse, harbor, etc?

I do not believe so but that wouldn't be hard to test in and AS Ren game. AFAIK cities still have to be physically on the coast.

CS
 
Can anyone else confirm that you loose these "uses" from forts that you do not control (ie not in yourcultural borders)?

Yep, that is aparently the case.. I was playing a game on a small map, as Joao II against Isabella, Louis XIV and Elizabeth. Isabella and I were on one continent, whereas the other two were on their own continent. Long story short, Isabella captured one of Louis XIV's cities and hung on to it from the medieval period to the industrial period. (She also managed to vassalize him later on). Feeling threatened by this, I decided to build up my forces and eventually declared war..

I quickly overran Spain and eventually also took the city she had captured from Louis XIV (I was also at war with him). Because the paratroopers had been crucial in capturing Madrid earlier on and I just really liked them, I thought I'd use them again. I ordered them to paradrop from the captured French/Spanish city into a fortress in French territory. At the next turn, they couldn't paradrop from the captured fortress, so I decided to attack the French capital with my tanks in order to remove the cultural borders and see how that would work.. After the capture of the city, the cultural borders were removed, the fortress was in no-mans land and still the paratroopers couldn't paradrop.. Eventually I just settled for moving them back to the captured Spanish/French city, paradrop them into the captured French capital and from there on deploy them onto other parts of the map.. They're great for capturing those little cities on the edge of empires that you don't really want to divert your tanks for..

But yeah, to summarize; it seems forts only 'truly' work if they're in your cultural borders..
 
Hmm ... what happens if a ship is in a fort and an enemy unit tries to move into the tile? Combat with the ship? If not, if the unit can move into the tile, what happens to the ship if the fort gets pillaged?

I keep meaning to try forts in my games, but I always forget about them. Really pushed them out of my mind with vanilla and warlords. :blush:
 
I would assume it is the same thing that happens if enemy units capture a city with ships in it: they are automatically destroyed. Since ships that are placed on land (using world builder) can move into adjacent water tiles, I assume that destroying your own fort with a ship in it would not be a problem either. They should be able to leave the former fort easily just not return.
 
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