Dungeon Exploration Fall From Heaven gone Munchkin? ... Faeryl smiled cutely at Jonas Endain. He always had to brag about how strong/powerful/almighty his people were or were about to become, but more often than not, this bragging only served to make sure his plans were not carried out, always spoiled by *mysterious ambushers*. "... And you won't tell anyone?", Jonas asked again. She winked. "Of course not. It's our secret." ... And it might have been, had it not been for the Calabim spy who now quietly left the building to tell Alexis of the plans of the Orcs, or the Infernal allies that Alexis decided to let in on the information, or the Bannor, Elohim, Lanun and Malakim forces who just chased any Infernal going anywhere suspicious. So when the Clan champion arrived to the ancient dungeon where rumour said it that the powerful weapon of the Godslayer was hidden, seven other figures were all approaching the dungeon from different directions, bend on leaving with the ancient blade.... Welcome to Dungeon Exploration! This small forum game is kind-of-inspired by Seon's "Roll to Dodge" game, albeit just a touch more serious. Each of the eight players will be playing an adventurer from a nation of the Fall From Heaven world - listed in the bottom of this post. The game will be taking place on this rather primitive Dungeon map: The map is split into nine quadrants, consisting of 2x2 rooms each. First Quadrant is rooms 1, 2, 7 and 8, second quadrant is rooms 3, 4, 9 and 10, and so on. Quadrant 5 is the middle of the dungeon, and nobody will start in any of the four rooms it encompasses. Instead, it is in one of these rooms that you will find the Godslayer, the prize that you seek. Beware, though, as it may be guarded! Most rooms will contain one or more objects of interest. Some of these will be helpful in besting your player and non-player opponents. Only one player wins; the one to leave the dungeon with the Godslayer. So, if someone gets hold of the weapon, you know what to do. Go Munchkin on him! Rules: Movement is made in turns. You move only one room, vertically or horizontally, each turn. I will update once I have move orders from all players in the game or once they've had plenty of time to respond. Then, there will be an Interaction phase: Most rooms contain something of interest. The interaction phase is where you interact with what is in the room. Typically, a few actions will be obvious, but there may be objects that are not self-explanatory. Note that you can only interact once every interaction phase with each object in the room, so if you find, per example, a locked chest, you can't both try to unlock it, and if that fails, bash it. You have to pick one. The game starts with an interaction phase in the starting rooms. If two players end up in the same room, they will enter combat against each other, the same will be the case against NPCs. The winner of the combat will have a chance to interact with the room, the loser will die (most cases of player vs NPC) or withdraw from whence they came (most cases of player vs player) to lick their wounds - and interact with objects there. Combat (both between players and between player and NPC) is solved with the help of a six-sided dice. First, a roll to hit is made. If this succeeds (normally 3+ is enough), a damage roll is made depending on the weapon of the attacker. A roll to hit that is at least 3 larger than needed will result in a critical strike. Some weapons or other items might affect the hit to roll. A Battle Staff substracts one from attacks against yourself in melee, per example. A character wielding a melee weapon will have a +1 against an unarmed character. Movement orders should be sent by PM, but Interaction orders made in the thread. More rules will be added as the game develops. Sign-ups are open for the eight characters: Players: Clan of Embers Adventurer - Played by Kill Fire 19/30 HP, Godslayer piece (1) Currently in Room 16 Bannor Adventurer - Played by Renata 25/25 HP, Bronze Weapon. Currently in Room 19 Infernal Adventurer - Played by Autolycus 24/30 HP, Short Bow. Currently in Room 28 Lanun Adventurer - Played by sprig 17/25 HP, Bronze Weapon, 2 Fruits (2 HP each). Currently in Room 22 Svartalfar Adventurer - Played by rhawn 19/25 HP, Short Bows (2), Healing Potion (10 HP), Shield. Currently in Room 8 Elohim Adventurer - Played by Catharsis Backwards Logic 25/25 HP, Battle Staff, Bronze Weapon. Currently in Room 18 Calabim Adventurer - Played by Seon 18/25 HP Poisoned for 1 more turns, Short Bow, Poisoneous Spear (throw), Iron Weapon. ENRAGED Currently in Room 29 Malakim Adventurer - Played by cindle Civplayah 23/25 HP, Battle Staff. Currently in Room 21 You may now post and claim your character!