Foundation and Empire

I followed the advice in this thread in a multipalyer game if some friends last night (god it was a long night, had to force myself to go to bed at 4am as I was whompping on hammubari).

I found that the majority of good sites were located ages away from my capital which had me drowing in maintainance costs. At the lowest point i had 6 cities and was producing science at 11 beakers per turn at 20% on the slider. Did I simply expand to far away from my capital?

The other final notable was I struggled to find a source of iron and copper if this is the case and you are going to pursue an exapansionist miltary policy early game what techs would be most suited ? I would assume mathematics for catapaults and horsebackriding for some decent offensive units. Is my thought process right

For the record I randomed tokugawa and we played on a fantasy map variant. Ice floodplain still has me tripping. I am about to play a real game with the incans since i love their trait combo, although if I can find a philisohical/financial leader i may choose them.

I might create a new thread regarding my progress through the early part of this game (where i hit medieval era will be the end) with screenshots hopefully for constructive citicism, depending on my commitment to the game at hand.

edit** Just thought I would say that I was doing really really well production wise and imo would have won the game with miltary conquest eventually
 
I followed the advice in this thread in a multipalyer game if some friends last night (god it was a long night, had to force myself to go to bed at 4am as I was whompping on hammubari).

I found that the majority of good sites were located ages away from my capital which had me drowing in maintainance costs. At the lowest point i had 6 cities and was producing science at 11 beakers per turn at 20% on the slider. Did I simply expand to far away from my capital?

The other final notable was I struggled to find a source of iron and copper if this is the case and you are going to pursue an exapansionist miltary policy early game what techs would be most suited ? I would assume mathematics for catapaults and horsebackriding for some decent offensive units. Is my thought process right

For the record I randomed tokugawa and we played on a fantasy map variant. Ice floodplain still has me tripping. I am about to play a real game with the incans since i love their trait combo, although if I can find a philisohical/financial leader i may choose them.

I might create a new thread regarding my progress through the early part of this game (where i hit medieval era will be the end) with screenshots hopefully for constructive citicism, depending on my commitment to the game at hand.

edit** Just thought I would say that I was doing really really well production wise and imo would have won the game with miltary conquest eventually

MP is very different. You need to pay a lot more attention to power ratings and keeping up in military tech (you aren't going to hold off a human by sharing a state religion; an obvious leader is more likely to get dogpiled and less likely to get fair trades...). Some of the basic principles here still apply, but I would really follow MP-specific advice when playing MP.

As for why your economy was struggling so much, without a save or screenshots it's really hard to say.

In MP you can usually get copper/iron in trade from someone else if necessary. Offer them a pile of gold, a tech, resources, or just general good will and a favor TBD in the future in exchange for them loaning their only copper to you for 10 turns. During those 10 turns, you can probably build 3-4 units per city (2-3 whips, 2-4 chops, and slow-building). Horse Archers are scary units - if you keep your stack of HAs together and put them where they fork two enemy cities, you can just take out the weaker-defended of the two if they don't attack you (which means giving up city defensive bonuses). Ideally you've got a couple axes to defend them against spears (who just get left behind when you're ready to move), but I've seen MP games where people did well with all-HA rushes (note: try to conceal this from your target if so... if they don't know you're going all-HA, you can try to pillage their copper/iron on T1 of war, and negotiate with others to cut off their trade so they can't get it from someone else until it's too late).

PHI/FIN is Elizabeth of England.
http://www.civfanatics.com/civ4/reference/leader_picker_bts.html
 
MP is very different. You need to pay a lot more attention to power ratings and keeping up in military tech (you aren't going to hold off a human by sharing a state religion; an obvious leader is more likely to get dogpiled and less likely to get fair trades...). Some of the basic principles here still apply, but I would really follow MP-specific advice when playing MP.

As for why your economy was struggling so much, without a save or screenshots it's really hard to say.

In MP you can usually get copper/iron in trade from someone else if necessary. Offer them a pile of gold, a tech, resources, or just general good will and a favor TBD in the future in exchange for them loaning their only copper to you for 10 turns. During those 10 turns, you can probably build 3-4 units per city (2-3 whips, 2-4 chops, and slow-building). Horse Archers are scary units - if you keep your stack of HAs together and put them where they fork two enemy cities, you can just take out the weaker-defended of the two if they don't attack you (which means giving up city defensive bonuses). Ideally you've got a couple axes to defend them against spears (who just get left behind when you're ready to move), but I've seen MP games where people did well with all-HA rushes (note: try to conceal this from your target if so... if they don't know you're going all-HA, you can try to pillage their copper/iron on T1 of war, and negotiate with others to cut off their trade so they can't get it from someone else until it's too late).

PHI/FIN is Elizabeth of England.
http://www.civfanatics.com/civ4/reference/leader_picker_bts.html

cheers for the reply. I should have specified, we were playing multiplayer but we were playing like our normal singleplayer. We were not at each others throats or anything competitive like that, just playing a game of civ together if that makes sense. If i had to guess it would have been highest score at the end that would have decided the winner unless someone did something sneaky.

I played a short game before as lizy but I didnt like it as I lack the knowledge to specilise in gp cities. Think I will keep to learning how to cottage fund everything.
 
Creative too!

It's hard for me to play someone who isn't Hatsheput. :(

Yeah, free borderpops is extremly addictive.
Basically, I think that spi and creative should be unavailable in the game untill you have scored a victory on noble or above. ^^
 
Once I felt pretty solid on Monarch, I made a conscious effort to avoid civs with CRE & SPI, and to lesser extent PHI & FIN. This exposed my crutches and was a great learning experience. As with any of these games, tying yourself to just a handful of leaders is like only exploring 10% of the game.
 
Once I felt pretty solid on Monarch, I made a conscious effort to avoid civs with CRE & SPI, and to lesser extent PHI & FIN. This exposed my crutches and was a great learning experience. As with any of these games, tying yourself to just a handful of leaders is like only exploring 10% of the game.

Yeah, but in some cases there's not much to explore. For example, Kublai is categorically better at an HA-Rush than Genghis, because


-Creative is one of the best earlygame traits, since you don't have to settle crappy cities because of border pop issues
-Cheap Libraries let you quickly start running Scientists on your way to Horseback Riding
-IMP's GG bonus is useless if you've never been to war

Can Genghis be better than Kublai? Sure, if you've got strong early commerce tiles (gold/silver/gem/furs), you can get to HBR fast and nullify Kublai's BPT advantage. Also, if you have Stone you can detour to Stonehenge and still get settlers out because you're IMP.

But that's a very, very situational case. You won't always have games with nearby Gold and Stone.
 
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