Founding Fathers unbalanced - suggested design changes

jenks

Prince
Joined
Jan 9, 2006
Messages
494
Location
Yorkshire, UK
Please note discussion relocated - Land of our Fathers Mod released


http://forums.civfanatics.com/showthread.php?p=7502212#post7502212

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Fathers PatchMod
a mod of the in-game Founding Fathers, including fixes from Dale/Snoopy's PatchMod

Aims of mod:
1. Create strategy by balancing and diversifying strengths of Founding Fathers.
2. Increase the gameplay element for religious emigration and churches.
3. Make bonuses from Founding Fathers more historically relevant.


Spoiler :
Firstly I am a long time fan of col 1, and was still playing it regularly when this new game was launched. The vanilla col 2 makes a nice looking and fun play, but it is nowhere near the quality of the original due to seemingly poor playtesting/balance/replayability/historical relevance.....

After playing Dale/Snoopy's patchmod for a while I am quite happy that a number of the more blatant exploits are done with (indian training/education, improved & protected AI, WOI and blockade fixes), it makes the game at least playable. Remaining as a problem for me is the fact that the Founding Fathers are so imbalanced, there is really no use for half of the ones available to pick in game. This presents a problem in that once played through a few times, the player figures out one or two strategies, and they will avoid the less useful FF, in order to 'rush' those accumulated points straight on to the better ones.

1. This limits strategic decision making. Pretty much every game I try to get the more powerful FF's, irrespective of my starting location/landscape, my starting nation/leader, my neighbouring indians, relations with other europeans.... From reading the strategy articles this is similar with other players who are trying to win using the expolits from vanilla.
2. This makes a poor AI perform poorer still. Because I rush to get Minuit, Hamilton, Franklin, Penn, the AI ineveitably ends up with all the weak ones (it doesn't seem to know how to reject FF). For instance John Rolfe for +25% tobacco is weak even if you are making lots of tobacco, as are many others such as Gonzalo Jimenez de Quesada who gives you sight of all the burial/treasure grounds (normally this comes after 75% have already been collected by my own scouts). This gives the player a huge advantage over an already struggling AI.
3. The bonuses applied to FF's have no correspondence to history. Many of the FF pedia entries describe persons historical bio's, and then show a completely non-corresponding in-game bonus when they join your congress. I honestly think Firaxis seriously phoned it in on this measure, and the game loses flavour because of it. William Brewster, a religious activist, author and pastor responsible for helping families emigrate to the new world is given a bonus of -25% to native land purchases. Huh?!
See this CivFanatics page for details of the founding fathers in vanilla Colonization 2.

All thoughts & feedback are much appreciated! :)
 
FATHERS PATCHMOD

History
Spoiler :
Design v1.0 complete

Currently being adjusted as feedback provided
Coding completion rate: 0%
Exploration 0/10
Religion 0/11
Trade 0/9
Military 0/11
Politics 0/11

Changes & suggestions to be included in later versions:
*Galleons - add a chance to escape to a friendly port following defeat
*Reduce initial horses cost in Europe by 1
*Increase initial musket cost in Europe by 1
*Double Looter promotion to give +100% gold from pillaging
*Increase success rate of Jesuit Missionaries to always 100%
*Slight decrease of success rate of non-Jesuit missionaries (dependant on difficulty level)
*Slight increase of point cost for all FF (if all are going to be useful they need a slight upping in overall cost)
*Slight increase of amphibious Attack penalty from crossing river/sea from -20% to -25%
----------------------
Later versions:
*Add an event for destroying a galleon carrying treasure (+gold&XP)
----------------------

EXPLORATION
Spoiler :
Juan Ponce de Leon (conquistador who discovered Florida searching for fountain of youth ... gives x2 chance to get treasure from ruins)
to x2 chance to get treasure from ruins

Gonzalo Jimenez de Quesada (wealthy conquistador & explorer who searched for El Dorado ... gives all burial grounds and ruins visible)
to all burial grounds and ruins visible, plus +1 movement for galleons

Pedro Alvares Cabral (portuguese discoverer of Brazil in 1500, which Europeans then filled with sugar plantations ... gives -50% travel time to and from Europe)
to +25% sugar production in all settlements, plus +1 Expert Sugar Planter

Vaco Nunez de Balboa (first expedition leader to reach and see the pacific ocean ... gives +25% defense in all settlements)
to +1 movement for all scouts

Jacques Marquette (french missionary who mapped the mississippi river ... gives +1 movement scouts)
to free promotion (Explorer I) to mounted units, plus +1 Jesuit Missionary

John Smith (colony leader, survived capture by Algonquan indians, popular pioneer and explorer ... gives -50% cost of native lands)
to buildings require 25% less Tools, plus +1 Hardy Pioneer

Giovanni de Verrazano (explorer, first European to explore the Atlantic coast of North America including New York Harbor ... gives +1 caravel)
to + 1 caravel, plus +1 movement for caravel

Juan de Bermudez (navigator, discoverer (and gave name to) Bermuda ... gives +1 movement to caravel, merchantman, galleon)
to -50% travel time to Europe

Lewis and Clark (military pioneers and traders exploring across N America, land and sea, to the pacific ... gives -50% tools for pioneers)
to -25% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman

Alexander von Humboldt (explorer/scientist - creator of 'biogeography' ... gives +50% production of colleges and universities)
to +100% production of schoolhouses, colleges, and universities
RELIGION
Spoiler :
Bartolome de las Casas (spanish priest and bishop who voiced opposition to indian slavery & torture ... gives +50% conversion from natives)
to +25% conversion rate from missions

Gabriel Lallemant (jesuit missionary killed by the iroquois, patron saint of canada ... +50% production of church & cathedral)
to +2 Jesuit missionaries

William Brewster (pilgrim leader and pastor at Plymouth .. gives -25% cost to native lands)
to +1 free colonist, plus +25% construction of churches & cathedrals

Juan de Sepulveda (spanish theologian argued for the right of conquest, colonization and evangelization of America ... gives +2 converted natives)
to +2 Jesuit missionaries, plus +25% conversion rate from missions

Nathanial Hawthorne (puritan noveliston the morals of humankind ... gives +3 elder statesmen)
to +1 hammer per church, +2 hammer per cathedral

Gregorio de Mattos e Guerra (brazilian religious poet and satirist ... gives +2 bells per church, +3 bells per cathedral)
to +1 cross per printing press, +2 crosses per newspaper

Thomas Hooker (puritan minister of conneticut ... gives 3 jesuit missionaries)
to +1 Firebrand Preacher, plus +50% cross production

William Penn (pacifist quaker, champion of democracy and religious freedom, founder of Pennsylvania ... gives +3 crosses per town hall, plus strengthens relations with natives)
to free church in all settlements

Sor Juana (catholic nun, poet and scholar ... gives +3 crosses per church & cathedral)
to +1 cross per settlement, +1 crosses per church, +2 crosses per cathedral

Roger Williams (English theologian, proponent of religious tolerance, separation of church and state and fair dealings with Natives ... gives +25% conversion from natives, plus strengthens relations with natives)
to +2 bells per church, +4 bells per cathedral, plus strengthens relations with natives

John Harvard (clergyman who left half his estate to the first Cambridge schoolmaster ... gives free schoolhouse per settlement)
to +50% education in all settlements, free schoolhouse in all settlements
TRADE
Spoiler :
Peter Minuit (trader who bought manhattan for the equivalent of $24 ... gives -25% purchase cost in Europe)
to -50% cost of buying native land

Lord Baltimore (settler, governor, proprietor of the Maryland colony - a catholic refuge in the english civil war ... gives increased cross production by tax rate)
to increases cross production by current tax rate, plus +25% construction of churches & cathedrals

Jan de Witt (dutch republican, merchant leader, politician ... gives -50% tools per building)
to buildings require 25% less Tools, -10% cost of buying units in Europe

John Rolfe (the english tobacco planter who married pocahontas in 1614 ... gives +25% Tobacco in all settlements)
to +25% Tobacco in all settlements, plus +1 Expert Tobacco Planter, plus a one off auto-peace with the natives

Alexander Hamilton (industrialist, nationalist, first secretary of the treasury, established import taxes ... gives +3 hammers per settlement)
to +1 hammer per settlement, increases hammer production by current tax rate

Eli Whitney (inventor of the cotton gin in 1793, a device which allows seeds to be speedily seperated and re-planted - device also strengthened the countries economic reliance on slavery ... gives +50% cotton in all settlements)
to +25% cotton in all settlements, plus +1 Expert Cotton Planter, plus +2 Indentured servant

John Jacob Astor (owner of the american fur company in 1808, multi-millionaire through fur trading ... gives +50% fur in all settlements)
to +50% fur in all settlements, plus +1 Master Fur Trader

Adam Smith (the father of modern economics ... gives +50% hammers for production of cloth/rum/cigar/coat factories)
to +100% hammers for production of cloth/rum/cigar/coat factories

Cyrus McCormick (inventors of agricultural machinery including the 'reaper' in 1834, a 19th century tractor ... gives +1 food on tiles with 2 food, plus +50% sugar in all settlements)
to +1 food on tiles with 1 food, +1 Expert Farmer
MILITARY
Spoiler :
Chief Powhatan (warchief of powhatan indians ... gives +50% strength for converted natives)
to +50% strength for converted natives, and +1 movement for converted natives

Francisco Pizarro (conquistador, conqueror of peru and the incan empire ... gives Free promotion of Looter for Gunpowder Units)
to free promotion Looter (melee, gunpowder, mounted, seige units, plus Looter promotion doubled in strength to +100% gold from pillaging)

Diego Velazquez de Cuellar (governor of cuba authorised slave import ... gives Provides 3 indentured servants)
to provides 3 indentured servants

Francisco de Coronado (first conquistador to visit the grand canyon ... gives +1 movement for Dragoons)
to free stockade in every colony

Hernan Cortes (conquisatdor who overthrew the aztecs ... gives Free Stockade for each settlement)
to +50% great general emergence

Paul Chomeday de Maisonneuve (the french officer who fought off the Iroquois invading Montreal ... gives free promotion (Formation) to Gunpowder units, plus +1 movement converted natives)
to +25% defense in all settlements

Hernando de Soto (explorer, conquistador, horseman, fighter and military tactician ... gives free promotion (grenadier I) for gunpowder units)
to +1 horses per stables, +2 horses per ranch, plus +1 Expert Rancher

Marquis de La Fayette (general under washington who managed to organize a retreat at brandywine despite being wounded in battle ... gives Increases Gun production by the tax rate)
to +1 movement for Dragoons, plus free promotion Skirmisher I (mounted units)

John Paul Jones (americas first great naval leader ... gives Provides 1 Frigate)
to +1 Frigate, free promotion of Navigation I (naval units)

Ethan Allen (leader of the green mountain boys, guerilla revolutionaries who took vermont ... gives Free promotion of Ranger I and Mountaineer I for Gunpowder Units)
to Free promotion of Ranger I and Mountaineer I (Gunpowder Units)

Dom Pedro I (Brazils first emperor who declared its independance form portugal ... gives +50% Great General emergence, Free promotion of Veteran I and Minuteman I for Gunpowder and Mounted Units)
to +50% Great General emergence, free promotion of Veteran I and Minuteman I for Gunpowder and Mounted Units
POLITICS
Spoiler :
Pocahontas (indian native who saved John Smith and later married John Rolfe ... gives strengthened relations with natives, plus one off auto-peace)
to strengthens relations with natives, plus +1 Indian convert, plus a one off auto-peace with the natives

John Winthrop (Puritan leader and governor, respected political figure ... gives +1 Cross per Town Hall)
to gives +1 cross per church, +2 crosses per cathedral

Samuel Adams (republican, statesman, politician, writer, political philosopher, brewer, instrumental in garnering support of the colonies for rebellion against Britain ... gives Increases Liberty Bell production by the tax rate)
to increases liberty bell production by tax rate, plus increases gun production by tax rate

Thomas Paine (English revolutionary, inventor, and intellectual argued for the rights of man and guaranteed minimum income ... gives Increases hammer production by the tax rate)
to increases liberty bell production by +25%

Betsy Ross (seamstress said to have sewn the first American flag incorporating stars representing the first thirteen colonies ... gives +3 Cloth from Weaver's House, Weaver's Shop, and Textile Mill)
to +1 liberty bell per weaver's house, +3 liberty bell per Weaver's shop, +5 Liberty bell per Textile mill

Alexis de Tocqueville (french democratic political thinker and historian ... gives +50% education in every settlement, +3 Liberty Bells per University)
to +1 Liberty Bell per Schoolhouse, +2 Liberty Bells per College, +3 Liberty Bells per University

James Madison (Father of the Bill of Rights, president and economic revivalist ... gives +3 Guns per Armory, Magazine, and Arsenal)
to +1 liberty bells per printing press, +2 liberty bells per newspaper, -20% cost of purchasing units in Europe

Washington Irving (America's first genuine internationally best-selling author ... gives +1 Liberty Bell per Schoolhouse, +2 Liberty Bells per College, +3 Liberty Bells per University)
to +50% education in all settlements

John Jay (statesman, revolutionary, diplomat, and key opponent of slavery ... gives +25% Liberty Bells per settlement)
to +1 guns per armory, +2 guns per magazine, +3 guns per arsenal

Patrick Henry (influential republican, denunciatiator of corruption in government officials and defender of historic rights ... gives 3 Liberty Bells per Town Hall)
to +3 Liberty bells per town hall

Ben Franklin (author, political theorist, scientist, inventor, statesman and diplomat who secured the french intervention ... gives +3 Liberty Bells per Printing Press and Newspaper )
to free galleon, +3 veteran soldiers, +2 veteran dragoons, +1 cannons
 
Jenks,

I really like the idea of getting free specialists when you get certain FFs.

Let me know if you want some help coming up with Good Bonuses and what not.

Jamis
 
Hi,

These ideas look very good. Personnally, I'm using a different Founding Fathers file, where the order of the FF was simply changed. The file can be found here.

Simply changing the order already makes the game more interesting. By combining it with your work, we could also get rid of the bad FF.

Keep up the good work !
 
Cheers for that feedback guys :)
I hadn't thought of adjusting the order as well but that also sounds like a great idea - not only for strategy but it should allow the balancing act to be done easier (i.e. the later FF's become more powerful - they cost a lot more!).

Just finished proposals for all 10 Exploration FF's, and put them in what I think is a reasonable order.

Anybody got any suggestions for what the other FF's can do and where they belong (preferably which are XML codable/already in game!)? :p
 
I have worked alot with the FF in my mod and will soon release an update.
This is the current cost and order of FF in my mod. Their traits have also bin changed and swapped.
I am trying to balance it as good as i can so that if you play according to your national traits the appropriate FF in a logical order.

Spoiler :

De Quesada 120 380e
Verrazano 140 410e
Cortez 160 140m additional veteran
Ponce 180 470e
Bartolome 200 240r
Baltimore 220 550t addition preacher
Bryle 240 600t add 25% furs add fur trader
John Smith 250 575e changeto pioneer, -25% landcost, +indian diplomacy
Pizzaro 260 165m additional veteran
Sepuelva 270 324r add statesman
Cabral 280 620e add merchantman
Brewster 290 348r addition preacher
Rolfe 300 750t add tobacco planter, add entrepreneur
Cuellar 320 180m changedto canon,veteran, 2 servants
Balboa 340 710e
Minuit 360 900t changed to -60% landcost
Lallemant 380 456r changed to 3 jesuits
Williams 400 480r
De Soto 430 208m
Jan De Witt 460 1150t
Winthrop 490
Bermudez 520 980e
Adam Smith 550 1375t
Hooker 580 696r changed to -25% unit purchase cost
Coronado 610 253m
Pocahontas 640
Whitney 670 1675t add cottonplanter, add entrepreneur
Marquette 700 1250e
Usselincx 750 add 2 sugar planters, 1 statesman
Harvard 800 960r add scholar
Powhatan 850 313m
Franklin 900
Penn 950 1140r
Maisonneuve 1000 350m
Adams 1050
Hamilton 1100 2750t
Humboldt 1200 2000e add scholar
Sor Juana 1300 1560r
Henry 1400
Lewis 1500 2450e
Jacob Astor 1600 4000t changedto entrepreneur, 2 furtraders
Allen 1700 525m
McCormick 1800 4500t
John Jay 2000
Guerra 2250 2700r
Paine 2500
JPJones 2750 788m 2 additional frigattes
Hawthorne 3000 3600r
Madisson 3500
La Fayette 4000 1100m
Betsy 4500
Dom Pedro 5000 1350m
Irving 6000
Tocqueville 8000 add scholar
 
Cheers for that feedback guys :)
I hadn't thought of adjusting the order as well but that also sounds like a great idea - not only for strategy but it should allow the balancing act to be done easier (i.e. the later FF's become more powerful - they cost a lot more!).

Just finished proposals for all 10 Exploration FF's, and put them in what I think is a reasonable order.

Anybody got any suggestions for what the other FF's can do and where they belong (preferably which are XML codable/already in game!)? :p

Jenks,

Paste me a list of the FFs you're still working on and what their bonuses are and I'll throw out some ideas.

Jamis
 
Jamis: I was working on the FF I had listed in post #2, but have now completed a list of proposed founding fathers (v1.0!) ... in some assemblence of an order, with changes or new bonuses for most of them.

Has anybody got any suggesions on the above? Do any bonuses or any of the orders look like they could do with changing? All feedback much appreciated! :)
 
When arranging the order of FF i think it is important to divide them into 3 cathegories. Colonial, prerevolutionary/revolutionary and postrevelutionary. Militay FF goes somewhat outside this cathegorisation.

Colonial FF are those that help your immigration, exploring and economy.
Prerevare those help in the struggle for independence, with production, military and bellproducing bonuses.
Postrev are those last guys with wierd traits that you choose mostly because you don't have anything especially better to choose from and you are soon out of FFs anyway.

The important thing is to no get any coloial and postrev in among the prerev or they will just get discarded in favour prerev ones. If they are not mixed then you don't force the AI to select the leftover non-prerev ones and the competion for prerev FFs gets more intresting.
I also think the last colonial FFs before the prerev FFs have to be good ones so that it really become an intresting decision whether to ditch them or not.
 
I like most of the changes, but I don't think Bartolome de las Casas should give a Firebrand Preacher. His missionary work was aimed at the natives, after all. Let him give an extra Jesuit Missionary instead.
 
I like most of the changes, but I don't think Bartolome de las Casas should give a Firebrand Preacher. His missionary work was aimed at the natives, after all. Let him give an extra Jesuit Missionary instead.

Am actually with you on not giving a preacher with de las Casas ... Thomas Hooker already gives a preacher, and I kinda prefer only one FF giving you a specific unit type. Ill take off the free preacher now

------------
edit: Actually I think he's a better fit if we just make him the cheapest religious FF at +25% conversion rate, and move him to the top
 
General Suggestions:
I think for the FFs that give 50% bonuses to whatever...I think we could spread those around as two 25% bonuses amongst two FFs. My logic here is that I want EACH FF to be worth getting. As it stands right now, I routinely pass up FFs just so I can get to the ones that give silly bonuses. It should be that passing up a FF should "penalize" you immediately if you want to beeline for a certain FF.

To make each FF worth getting, perhaps we should give each one a static Bell/Cross/Hammer bonus (like plus 1 or 2 per colony), and maybe we could give each FF a bonus to his particular school of Points Bonus. Example: A military Father would give you 1-10 free Military Points (towards Miltary FFs per turn)

I think the 25% off buying stuff in Europe needs to be spread around as 5% bonuses to 5 FFs. Same idea for travel time to Europe... Make each bonus a static one less turn to get to Europe to a minimum of 1.


Exploration:
Gonzalo Jimenez de Quesada (wealthy conquistador & explorer who searched for El Dorado ... gives all burial grounds and ruins visible)
to all burial grounds and ruins visible, plus +1 movement for galleons

Plus 1 movement to galleons is really good. One of the reasons I usually don't buy galleons is due to the 1 less movement rate. Perhaps this could be 100% the value for all treasure trains along with the other bonus?


Trade:
Adam Smith (the father of modern economics ... gives +50% production of cloth/rum/cigar/coat factories)
to +50% production of cloth/rum/cigar/coat factories

Am I reading this guy right? Instead of producing 60 Rum a turn from a factory, I'd produce 90??!!!


Military:
Hernando de Soto (explorer, conquistador, horseman, fighter and military tactician ... gives free promotion (grenadier I) for gunpowder units)
to +1 horses per stables, +2 horses per ranch, plus +1 Expert Rancher

While I like the change to the horse production here, I still want to see that Grenadier I promotion given out by a FF. Plus, I'd like for it to apply to mounted units as well since it's mostly mounted units that go out and attack colonies/settlements.

John Paul Jones (americas first great naval leader ... gives Provides 1 Frigate)
to +1 Frigate, free promotion of Navigation I (naval units)

I think JPJ here should come up pretty early in the FF list because it's in that early game where one single Privateer can wreck all your game. Having protection from that would make this guy worth taking.


Politics:

Pocahontas (indian native who saved John Smith and later married John Rolfe ... gives strengthened relations with natives, plus one off auto-peace)
to strengthens relations with natives, plus +1 Indian convert, plus a one off auto-peace with the natives

This is very weak early game. She needs to be moved down the tree and given a stronger bonus. Maybe 3 converts?

Samuel Adams (republican, statesman, politician, writer, political philosopher, brewer, instrumental in garnering support of the colonies for rebellion against Britain ... gives Increases Liberty Bell production by the tax rate)
to increases liberty bell production by tax rate, plus increases gun production by tax rate

This is weak early game, and strong late game. He should be moved down the tree if his bonuses stay like this.

Thomas Paine (English revolutionary, inventor, and intellectual argued for the rights of man and guaranteed minimum income ... gives Increases hammer production by the tax rate)
to increases liberty bell production by +25%

Liberty Bell and Hammer Production by 10%.

Washington Irving (America's first genuine internationally best-selling author ... gives +1 Liberty Bell per Schoolhouse, +2 Liberty Bells per College, +3 Liberty Bells per University)
to +50% education in all settlements

That's a WHOLE lot of education. I play with my education increase thing turned off...so maybe it's just overpowered for me...

Ben Franklin (author, political theorist, scientist, inventor, statesman and diplomat who secured the french intervention ... gives +3 Liberty Bells per Printing Press and Newspaper )
to free galleon, +3 veteran soldiers, +2 veteran dragoons, +1 cannons

I like the old bonus better...although, change it to 4/5 bells per newspaper.



Those are my initial thoughts.

-Jamis
 
I do want to say two quick things first – when I first code this I’m not going to change the scores of points/political points you have to get to attain each person. This will have to be changed after a little playtesting.

Secondly, in my experience, all the exploration FF’s come easily early game , and the political ones are the hardest to get unless you are willing to bypass a lot of others to get there.

ADHansa : Agree in theory with your guidance there. I too have a notion of your Colonial, pre-revolutionary/revolutionary, and post-revolutionary ordering, and hope to keep some aspect of this in the mod. The player needs the fathers which come early on have to have relevant bonuses to exploration and settling in with the natives, the fathers mid game to be trade-relevant or construction-boosting, and the latter game fathers for strengthening those troops or pushing liberty bells out for independence.

I also think that the early ones will have markedly weaker bonuses compared to the latter, the expense of the latter fathers has to be representative of the amount of bells and points you have to invest to get them. But I don't want it to be 'those last guys with wierd traits' have to be picked, simply because they are what is left. I want them to have something worth going for, something which will allow a new feature or aspect of the game to come through (such as Franklin bringing you ‘the French Intervention’, Harvard upping your education a massive +50% etc.).

However (again!) I don't want to stick to colonize/pre-rev/post-rev too rigidly, in that I would still like to see a few options early in the game which will not benefit you until later on. I like the idea that you sign up a politician to your congress who is talented in ways you don’t necessarily notice till late game.

Examples I have suggested above such as Jimenez de Quesada, whilst you might not care about seeing all the burial grounds, you will likely be getting a galleon at some stage and +1 movement will benefit later. Also, Lord Baltimore upping your cross production by the tax rate (he would be around the 5th FF you are offered), weak benefit when you are not likely to even be producing crosses yet and the tax rate will be likely less than 10%.

cheers for the feedback :) , much appreciated
 
Jamis: Firstly, I am with you in that I want every FF to be worth getting and have some value (so you actually have to make a decision as to whether you want them). But I don’t want to give static bonuses to them all in ascending order. Whilst that would achieve this 'ascending quality' I want to come up with more varied ideas, so that each has a use in game which is as unique from others as is possible.

That might mean that you will still avoid a certain FF (or a few) in most games, but I want them all to suit a particular strategy or playing style in some instances! Example: Powhatan giving +1 movement and strength to converted natives is brilliant for the French or anyone going missionary crazy, in that they move about quicker, and if you need a last line of defence the Indian colonist can defend your settlement better than any other colonist without guns. Yet if you are playing at warmonger with the spaniards, or you don’t have any missionaries its absolutely useless to you!

Minuit giving –25% at the early game stage he currently occupies in vanilla is way too powerful. Probably makes him the best value-for-points single FF in vanilla, if not the best overall. I’ve split this bonus into two portions, moved them later in game, and put the bonuses in different Father ‘trees’, de Witt giving –10% cost at around the 12th FF position, and James Madison upping that another –20%, mid to late game. I think I like it with two options rather than 5 though, it helps keeps the FF diverse, and still gives you a gameplay element in that you could push to get both of them for a whopping –30% off purchases.

specifically on FF you mentioned:
==========================
Re: Jimenez de Quesada – not sure what you mean with this one, are you saying that +1 movement galleon is too powerful for his position? He would be the 1st FF to be offered in most games so perhaps he is. But then again, nobody will have a galleon at the stage he is obtained, so this isn't even realised until later in game. I wanted to keep the 'x2 chance of treasure' and 'see all burial grounds' as separate bonuses so that one nation doesn’t necessarily get to hog the scouting. You think he is overpowered?

(needs some change) Re: Pocahontas – Yes I agree - she is weak, even at the first Political spot (probably would be about the 6th FF you would be offered in game). I do want it to seem like she is the Indian convert you get though! Hence I’m reluctant to change the bonus in that way for her. I could just make her cost less political points so she arrived as the 3rd Father or somewhere in that region? Any other ideas on making her more useful? Could she come along with a 250 gold piece cash dowry?! (not sure if that’s codeable in XML though - lol)

(poss needs strengthening?) Re: Adam Smith – No its not +50% production of the workers in the factories, it was supposed to be +50% hammers towards production of rum/cigar/cloth/coat factories (i.e. not changed from vanilla game). I’ve edited the text in the design above to try and make that clearer. Is that under-powered for his position you think? Maybe +100% hammers for production of all factories?

Re: Sam Adams – because his bonus is tied to tax he is weak early game, strong late game. He arrives somewhere middle game so that’s exactly what I hope him to function as :)

Re: Thomas Paine - I can see something to be done to make Thomas Paine more historically relevant, but am not convinced about +10% hammers. I’d also like to keep somebody with the +25% liberty bell bonus. Any other ideas for him?

(changed) Re: John Paul Jones – agree and see your point, but bringing him much earlier makes him too powerful mid-game. I’ve moved him up one space, swapping with Ethan Allen whose bonuses are more relevant for trench warfare in the WOI.

Re: Washington Irving – I wanted to give an education boost without having to wait till Harvard. Perhaps if combining them this makes education too easy it could be nerfed down to +25%? I don’t actually see many players being able to get both FF though, not if the AI becomes as competitive as I hope.

Re: Ben Franklin – I really like this change and don’t want to change him back yet! Want to see how it plays out in a test game - I’m trying to mimic the actual French Intervention with an FF (Franklin is likely one of the very last Fathers), and want to keep some motivation of continuing to produce liberty bells after declaring independance.

All – Again, really appreciate the help/feedback so far :)
 
ok i've shuffled a few more traits on fathers, and swapped the top two around for scouting.

Been thinking: I think the snoopy/dale mod allows schooling to be a useable gameplay strategy now, one thing I'd like to push in my mod is the option to pursue construction of more churches and cathedrals ... when playing I find myself building one church/cathedral only (religious migration for me should be one of the gameplay strands).

I also plan on coding in a to-do list based on peoples major gameplay gripes on the forums, changes I have so far:
*Galleons - add a chance to escape to a friendly port following defeat
*Reduce initial horses cost in Europe by 1
*Increase initial musket cost in Europe by 1
*Double Looter promotion to give +100% gold from pillaging
*Increase success rate of Jesuit Missionaries to always 100%
*Slight decrease of success rate of non-Jesuit missionaries (dependant on difficulty level)
*Slight increase of point cost for all FF (if all are going to be useful they need a slight upping in overall cost)
*Slight increase of amphibious Attack penalty from crossing river/sea from -20% to -25%

I would also like to see but is outside of my current coding capability :
*Add an event for destroying a galleon carrying treasure (+gold&XP)
 
First of all, great to see so many great people working on mods.

Modding the FFs is a very gooood idea, your are totally right, they're bonuses are often so useless, that you do not really have to think about skipping the one or the other.
Great, that you try to solve it, jenks! I only fear, that with your FFs, you don't dare to skip anyone of them... but playtesting will show us the results and balancing will (as always) need it's time ;-)

Another problem concerning the FFs:
In all of my games, the bottleneck of getting the FFs are the "politic-points". Maybe it's my gameplay, but I've always far enough trade/exploration/religion/military points (in midgame they often reach far across the right border... especially trade and exploration "run away"), but I have to "wait" for the politic-points. That sucks, as the original idea should have been, that you get the "fathers" for your gaming focus (when being military the military-fathers, when trading, the trading... etc.).

How do other players feel about this?
I think as a modder, it should be no problem to "fix" this, just by giving less "specific points" (or more politic-points) another option would be, to change the "prices" of the FF.... dunno, what's more work :rolleyes:

And as already mentioned: Great work so far :goodjob:!

Greetz, Hived!
 
Modding the FFs is a very gooood idea, your are totally right, they're bonuses are often so useless, that you do not really have to think about skipping the one or the other.
Great, that you try to solve it, jenks! I only fear, that with your FFs, you don't dare to skip anyone of them... but playtesting will show us the results and balancing will (as always) need it's time ;-)

Appreciate that :) If you get to have a play through, please give me any comments and suggestions for future additions and changes!
http://forums.civfanatics.com/showthread.php?p=7505686#post7505686

the bottleneck of getting the FFs are the "politic-points". Maybe it's my gameplay, but I've always far enough trade/exploration/religion/military points (in midgame they often reach far across the right border... especially trade and exploration "run away"), but I have to "wait" for the politic-points. That sucks, as the original idea should have been, that you get the "fathers" for your gaming focus (when being military the military-fathers, when trading, the trading... etc.). How do other players feel about this? I think as a modder, it should be no problem to "fix" this, just by giving less "specific points" (or more politic-points) another option would be, to change the "prices" of the FF.... dunno, what's more work :rolleyes:

I kinda agree with that, though in most games I think you will always be ahead of the curve with exploration points and lagging behind with military, they are easier to obtain, and military are difficult unless you go to war. If this was to need changing then I'd say the 'specific points' cost per father would be the easiest way to address this, say by +10%.

I'll wait to see what testing brings around, as I haven't even managed to play through a full game on the mod myself yet :p
 
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