Lutefisk Mafia
Inscrutable Enforcer
Just wanted to offer a suggestion for a new way to handle founding religions. The FfH2 development team seems to be very open to new ideas, so I thought I'd try posting it here.
I realize that there is some algorithm that picks a random smaller city in which to found the holy city of new religions. This has always annoyed me, and I often wish that there was a way to have some control over where the holy city gets put.
If I had my preference, the founding of a religion would not automatically designate a holy city. Instead, it would create a special great person in a random smaller city. The one thing that that great person can do is "found holy city of X." That way, the controlling civ could have the Mega-prophet move to a different city to found the holy city -- at the risk of losing the unit of course!
Another possibility would make it possible to use a great prophet or great engineer to move the holy city. Expend a great prophet in the holy city to deselect it as the "holy city" and create a new unit that can then travel to a different city and found the new replacement holy city.
Or maybe implement both ideas -- the Mega prophet unit found the first city and later on you can sacrifice a regular great prohet to deselect the present holy city, create a new Mega prophet who can then go on to found a new holy city.
Anyway, just my pet peeve. Any fair way to move holy cities or have more control over where they appear would be nice.
Any thoughts?
I realize that there is some algorithm that picks a random smaller city in which to found the holy city of new religions. This has always annoyed me, and I often wish that there was a way to have some control over where the holy city gets put.
If I had my preference, the founding of a religion would not automatically designate a holy city. Instead, it would create a special great person in a random smaller city. The one thing that that great person can do is "found holy city of X." That way, the controlling civ could have the Mega-prophet move to a different city to found the holy city -- at the risk of losing the unit of course!
Another possibility would make it possible to use a great prophet or great engineer to move the holy city. Expend a great prophet in the holy city to deselect it as the "holy city" and create a new unit that can then travel to a different city and found the new replacement holy city.
Or maybe implement both ideas -- the Mega prophet unit found the first city and later on you can sacrifice a regular great prohet to deselect the present holy city, create a new Mega prophet who can then go on to found a new holy city.
Anyway, just my pet peeve. Any fair way to move holy cities or have more control over where they appear would be nice.
Any thoughts?