Part I
Turn 140 (600 AD)
Okay. Ten turns of Rexian meyhem.
We're tied for last in GNP. Not good.
First in production, second in food, first in soldiers.
That's good.
RNGod's objective: Capture three cities from three civs.
Target 1 is Burgundian (barb). I'll raze it. Too much overlap.
Target 2 is probably Lahore (India). We're at peace with Asoka, so I'll have a few turns to marshal troops up yonder.
Target 3 is whatever Roman city has the gold. Though I'm worried Delhi will get it as soon as we capture it.
That makes Delhi target 4, right?
Lotta barbs around.
Bangalore's under heavy culture crunch from Delhi.
Ditto Madras.
The last player left a lot of infrastructure building. I won't switch anything.
Calcutta is still in resistence for another 2 turns
We're running organized religion, slavery, and representation.
OR is fine. We have a lot of infrastructure builds, though some of those cities don't have hinduism.
Slavery is fine. Never know when you'll need it.
Representation is great. Let's see if we have any specialists going.
Okay, Rostov doesn't have a lot of food. But to not work the gold mine is insane.
MM Rostov. Stop working two 1F2P tiles. Begin working one 2F tile and one 3P7C tile.
We lose one hammer, but we gain 7 gold.
MM Bangalore. I stop working the 1F1P tile and make a citizen. We lose one food, but gain 3 beakers while running representation
And thus ends the inherited turn
Turn 141 (620 AD)
I'm sending our spearman up to the north.
Worker outside Bangalore finishes camp. Move hie to Calcutta to build another deer camp
IBT barbs moved into the pridelands
Why do we have all these damn signs all over the place?
Axeman defeats (4.40/5): Barbarian Warrior
Small risk. Barb archer in the forest next two two Swords.
Neither sword has used their promotion. I could give a combat I to one.
But the odds are already 85%
I go in sans-promo
Swordsman defeats (0.24/6): Barbarian Archer
Wow. 0.2/6.
Swordsman promoted: City Raider I
Swordsman promoted: City Raider II
Gave that dude two city raiders and he's back up to 4.6
Move the healthy sword down toward barb city
Sent my son to his room for mouthing off.
Worker begins farming corn near barb city
I move a sword, an axe, and a spear toward NW India.
Thus ends turn 1
St. Petersburg's borders expand
St. Petersburg finishes: Library
Madras finishes: Archer
Turn 142 (640 AD)
St. Petersburg begins: Forge
Madras begins: Barracks
Calcutta begins: Archer
Ste Pete expanded so we now have horses in our borders (if we didn't already)
Anyone smell Cossacks?
Swordsman promoted: City Raider I
I begin the attack on Burgundian. I only have one guy who can attack this turn, so I won't take it until the next.
Promote sword to city raider I
86.9% odds on unpromoted archer
Swordsman defeats (4.08/6): Barbarian Archer
Now that we have 2 archers in Madras, I move the insanely promoted axe up to the NW India soon-to-be front
Caesar's got a lot of techs he won't trade us. Bastard!
Good night turn 2
Rostov finishes: Library
Turn 143 (660 AD)
Rostov begins: Swordsman
Some dude was born somewhere.
Swordsman promoted: City Raider II
Swordsman promoted: City Raider I
The battle of Burgundian continues.
I upgrade last turn's winner to raider II and upgrade the other sword down there to raider I. Raider II is 5/6. Raider I is healthy. They both have 87% odds.
Send in Raider II
Swordsman defeats (1.68/6): Barbarian Archer
Captured Burgundian (Barbarian)
Razed Burgundian
Burgundian lost
Raider II now has 8XP
I send raider I up to the north. Raider II will heal for a bit (after he gets into our cultural borders)
There's a barb boat, but we have no sea resources to protect.
Barb boat set to "ignore"
Copper is mined.
Good night turn 3
Moscow grows: 10
Novgorod finishes: Swordsman
Yaroslavl' grows: 3
Turn 144 (680 AD)
Novgorod begins: Swordsman
Congrats...yada yada...1 Million souls
Our vanguard spies two indian chariots guarding a settler. Have fun with your useless city.
Can't redeclare for 5 more turns or I'd have us a free worker and XP
End of turn 4
Calcutta's borders expand
Turn 145 (700 AD)
Calcutta expands so we have silver in its fat cross now.
Say hello to Karachi. Asoka will have iron in a few turns. I think I'll sit our van on top of the iron for a bit.
Better yet, why don't I park the van in our culture 1 tile soth of Karachi. Then I can take it on the turn I declare.
Tech learned: Code of Laws
Novgorod grows: 7
Yaroslavl' finishes: Lighthouse