Fox-02 -- Praying to the RNG God

Annyoing Lurker Comment: You could declare war on yourself by causing a civil war (=anarchy). Or maybe not.:mischief:
 
Our lord was mercifull :D

I do think we should see this as a sign: lets build some catapults and finish the job ;). We have severly crippled both AI's and we can sustain our 'weak' economy a little by pillaging all of Asoka's crap while we build some more catapults.

With no AI around we can focus our entire economy on science since I think we need ships before we meet any more heathens to convert.
 
GreyFox said:
I was tempted, really tempted, until I saw a sign from RNGod ...

:eek: 0.5%???? No way in hell I'm going to take that odds.

This is a sign from the RNGod that we must take our punishment. Mindless minions we may be, but we are definitekly not mindless and moronic minions. RNGod has spoken. We should preserve our strength, take the punishment, which would only make us stronger!

All hail the RNGod's randomized wisdom!!! :worship:
GF - I must say that I am disappointed that you misread your God's clear instructions so poorly. He set you a test to see how willing you were to follow him and you balked. Religion is easy when everything goes your way, however, it really tests your faith when things get difficult. I would recommend that you recover that rubberband you had for whipping and apply liberally.
 
Next Objective

Having already anticipated and taken the punishment before it was dished out :lol: ... my next task is to roll the RNGod's new assignment.

Let see, roll, dice, roll!

A six.

A one.

And that is ...

6x1 = 6: Capture or found 3 more cities.

Not again!


Ok, at least this should be attainable. At worst, we can easily churn out 3 settlers in 30 turns. But of-course I am not going to do taht. Asoka's and JC's cities are just there begging to be taken.

The RNGod is really in a warring mood.

How I long the days when His Holy Assignments were merely learning some tech.


Pursuing the task

Capture 3 cities. That should be easy. First thing to do is to whip feline stone-throwing thingy ... (can you say: meow?).

Hmmm... why all greyed out. Cats can't be that expensive.

Damned, someone changed us into caste system. :aargh:

Ok, I can build these meowy units without using the whip. What follow is a buildup of cats, cats, and more cats.

Oh, by the way ...

fox02-c-new-roman-city.jpg


Damned. Why don't he settle a few turns earlier!?!?


Research

In the course of addings cats as pet fror our IPA, we learnt Currency and Machinery. That means:

fox02-c-medival.jpg


Pursuing Engineering next for the +1 movement. On hindsight, we may need civil service more than engineering ...


After-Turns Note

Here is the situation at Antium:

fox02-c-siege-antium.jpg


A cat is nearly there. 2 or 3 more cats are 1 or 2 turns behind.

The demographs:

fox02-c-demographs.jpg


Our economy sucks.

Oh, and before I forgot, one other small, tiny matter:

fox02-c-asoka-war.jpg


Look likes he is volunteering one of his cities to be captured :D

All Hail the RNGod!!! :worship:


Autolog
Spoiler :

Turn 169 (1090 AD)
Tech learned: Currency
Yaroslavl' grows: 7
Swordsman loses to: Roman War Elephant (0.32/8)

Turn 170 (1100 AD)
Research begun: Machinery
GreyFox: Rolled a 5: declare war on most powerful Civ
Novgorod grows: 9
Bangalore finishes: Library
Axeman defeats (4.50/5): Barbarian Archer
Archer defeats (2.55/3): Barbarian Archer

Turn 171 (1110 AD)
Bangalore begins: Granary
GreyFox: New objectives roll: 1, 6 = 6
GreyFox: Capture or found 3 more cities .... now, that can be done.
Moscow begins: Catapult
GreyFox: delay Nat. Epic and switch to Cat
St. Petersburg finishes: War Elephant
Novgorod finishes: Forge

Turn 172 (1120 AD)
St. Petersburg begins: Catapult
Novgorod begins: Catapult
Moscow finishes: Catapult
Rostov finishes: War Elephant
Hinduism has spread: Rostov

Turn 173 (1130 AD)
Rostov begins: Catapult
Chuang-Tzu (Great Prophet) born in Moscow
Axeman loses to: Roman War Elephant (1.20/8)

Turn 174 (1140 AD)
Spearman promoted: Combat I
Spearman defeats (4.00/4): Roman War Elephant
Novgorod finishes: Catapult
Axeman defeats (3.05/5): Barbarian Axeman
Archer defeats (2.64/3): Barbarian Warrior

Turn 175 (1150 AD)
Novgorod begins: Worker
Archer promoted: Guerilla I
St. Petersburg finishes: Catapult
Swordsman defeats (4.80/6): Roman War Elephant
Axeman defeats (5.00/5): Barbarian Axeman

Turn 176 (1160 AD)
St. Petersburg begins: Swordsman
Swordsman promoted: City Raider II

Turn 177 (1170 AD)
Tech learned: Machinery
Moscow finishes: National Epic
Novgorod finishes: Worker
Rostov grows: 6
Rostov finishes: Catapult
Delhi grows: 5
Axeman defeats (4.05/5): Barbarian Swordsman

Turn 178 (1180 AD)
Research begun: Engineering
Moscow begins: Hindu Missionary
Novgorod begins: Library
Rostov begins: Spearman
St. Petersburg grows: 11
Madras finishes: Forge
Calcutta finishes: Courthouse

Turn 179 (1190 AD)
Madras begins: Catapult
Calcutta begins: Barracks
Moscow finishes: Hindu Missionary
St. Petersburg finishes: Swordsman
Axeman defeats (4.35/5): Barbarian Axeman

Turn 180 (1200 AD)
Moscow begins: Axeman
St. Petersburg begins: Axeman


RNGod's Assignments Thus Far
- Seek the RNG God: Started 4000BC, Completed 3240BC, 19 turns.
- 3x1: Learn Wonder-Enabling Tech: Started 3240BC, Completed 2280BC, 24 turns.
- 4x6: Learn New-Unit Tech: Started 2280BC, Completed 1800BC, 11 turns.
- 1x5: Get Something for Free: Started 1800BC, Failed (Punishment: 2: Whip all cities).
- 5x4: Capture City w New Resources: Started 600BC, Completed 25BC, 25 turns.
- 2x3: Capture or Found 3 more Cities: Started 0AD (or is it 0BC?), Completed 580AD, 24 Turns.
- 4x4: Capture 3 Cities from 3 Civs: Started 580AD, Failed (Punishment: 5: Declare war on most powerful Civ).
- 6x1: Capture or Found 3 more Cities: Started 1100AD, Yet to Complete, 20 turns Remaining.

Roster
-- GreyFox == Back to the Temple
-- Dantski == UP
-- rex_tyranus == On Deck
-- omni_paul
-- n0xie

-- mucco == autoskip until computer is healthy again


The Save:
 
Yoinked the save, will play tomorrow.

Any words of wisdom before I um... do stuff?
 
Opps, I slept it the GP. When it was born, I was busy manouvering the southern AA pair (archer and axeman) to take care of a barb sword, and plotting a revenge on the roman dick-on-the-face with our spear in the north, such that I forget abt His Holiness. I was thinking to later check if we have a shrine, if not get him to learn us a tech. But then I forgot all about him :p

Dantski: nah, you don't need any advice ... but I will give you the obvious anyway :D ... suggest razing Cumae (why would the AI ever settle there?????), and keep the other two Roman cities. We will leave Asoka alone for now ... Oh, I pillaged the Roman source of copper, so you need not worry abt praets. You can perhaps steal a indian worker and "un-fast-en" him ... :) In my last turn, I have an elephant just 1 tile away from an Indian worker. But Asoka would most likely move him away.

EDIT: On second thought: is it to our best interest to eliminate romans or indians? is it not better to leave them with a crappy city in case we roll a horsehockey capture-cities-from-3-civs again?
--
 
So does razing Cumae count as one of our 'captures' for the objective or not?
 
Stuff happened! :eek:

Ok I'll do a half-assed report if you realllllly want.


Turn 0

Some MM in most cities, mainly halting growth due to unhealthiness or increasing growth in our smaller cities.

We already have the Hindu shrine., I count 5-6 cities having Buddhism so I send the Prophet to Delhi to build the B shrine


Turn 1

spear beats Indian horse archer

a little horse archer stack appears near Delhi, no problem

I notice the Barb Galley has pillaged all of JC’s sea resources.


Turn 2

IBT

2 Indian horsies get killed
2 Roman Elephants get killed


Turn 3

Archer defeats barb archer

Taoism founded somewhere

Roman longbows are heading on the long road to Cumae, but my Sword is already outside it with only a spear to defend it.


Turn 4

start building Colossus in Moscow

A catapult appears in Antium, I expect it to suicide into one of our stacks soon. Catapults only a few turns away for us.

Sword defeats the lone spear in Cumae and auto razes the city.


Turn 5

Woodsman II Axe defeats Barb sword and archer without being hurt.

Delhi gets religion, B shrine built, Hinduism spread there

bshrine.jpg


Indian Horse archer moves between 2 workers, I can’t defend both or attack the Horse this turn, so I expect to lose a worker.


Turn 6

Well the horse archer um….attacked Madras and beat the lone defending archer. I reallllllly didn’t see that coming at all. I’ll have to divert a spear to retake it.

Roman longbows heading back to Antium, totally unsure if I should attack them or not. With 60% odds not including first strike, I decide to roll to determine whether I attack or not. Dice says I shouldn’t so I will leave them.

Horse archer kills Roman catapult.


Turn 7

spear defeats horse archer and retakes Madras

Indians settle Jaipur in the Western Ice, fortunately right next to where Cumae was, so my sword which finished healing this turn can attack it. Its defended by 2 archers, only one is city promoted.

Start building hanging gardens in Novgorod.


Turn 8

Engineering -> Civil Service

‘fogbuster’ defeats barb sword. Hmm I’d like to know what unit ‘fogbuster’ is.

Notre Dame BIFAL

Spear defeats Indian horse archer

Asoka has metal hooked up again. An axeman has appeared in Lahore.

sword defeats the city promoted archer in Jaipur without a scratch.

Turn 9

finally bombard Antium to 0% will commence attack

2 cats suicide into longbows, didn’t do that much damage.
3 swords kill longbows, now I send in IPA which has 90% chance of winning to take city. Of course he wins and Antium is taken with a worker.

We now have 3 holy cities

Sword defeats Indian archer and we raze Jaipur.

Is our objective complete? Yes!

Time to roll dice again.
5+5 whats that…..

‘capture a city with world wonder or shrine’

sounds easy, as long as JC built a wonder in Rome.

I wonder if our RNG god is related to Ares or Mars…


Turn 10

promote IPA to combat II

archer defeats barb warrior

I figure that since Rome is JC’s last city and we have ample time to complete our objective, we should take peace and grab his techs for it.
However he refuses to give us ANY techs for peace, only a little gold.

A quick look around the empire, then I save it.

A barb city popped up to our south during these turns.

barbsouth.jpg


And heres a sign of our gradually improving economy.

demo.jpg
 
...and the additonal post with save attached
 
Nice one Dantski, the RNGod sure does command a lot of bloodshed huh?!

Rooster
-- GreyFox
-- Dantski == Back to the Temple
-- rex_tyranus == UP
-- omni_paul == On Deck
-- n0xie

-- mucco == autoskip until computer is healthy again
 
Good turns Dantski, we are getting larger and larger ... hopefully no one rolled us a dreaded Capture-3-Civ-cities again ...

Good call on the B shrine (I do vaguely recall us having the H shrine already). And good call on Hanging Gardens as well. We need that wonder, if we eevr need any.

Dantski said:
I wonder if our RNG god is related to Ares or Mars…
:lol:

-

RNGod's Assignments Thus Far
- Seek the RNG God: Started 4000BC, Completed 3240BC, 19 turns.
- 3x1: Learn Wonder-Enabling Tech: Started 3240BC, Completed 2280BC, 24 turns.
- 4x6: Learn New-Unit Tech: Started 2280BC, Completed 1800BC, 11 turns.
- 1x5: Get Something for Free: Started 1800BC, Failed (Punishment: 2: Whip all cities).
- 5x4: Capture City w New Resources: Started 600BC, Completed 25BC, 25 turns.
- 2x3: Capture or Found 3 more Cities: Started 0AD (or is it 0BC?), Completed 580AD, 24 Turns.
- 4x4: Capture 3 Cities from 3 Civs: Started 580AD, Failed (Punishment: 5: Declare war on most powerful Civ).
- 6x1: Capture or Found 3 more Cities: Started 1100AD, Completed 1280AD, 19 turns.
- 5x5: Capture City with World Wonder or Shrine: Started 1280AD, Yet to Complete, 29 turns Remaining.

--
 
Lurker's comments
That is one seriously bloodthirsty God you're following there, guys! O_o
All praise RNGod the terrible, conqueror of indians, of romans and master of the randomness! Let us all roll our kinky dice in whoresh---um...worship!

It's a bit late for that, but I have an idea for RNGod2: A triple randomness.
For every objective you roll, you have Conditions and Commandments:

Conditions: range from building restrictions ("You may not build the best military unit available", or "you may not build religious units/buildings") to movement denial ("Aquaphobia: You may not cross rivers")

Commandments: These deal with the AI players, with the second dice indicating the Score holder whom this applies to; things like "you may not declare war on ___", or "You may not trade with ___", or "you MUST trade ONLY with ___"...
For bigger effect, Commandments would last for two rolls.

Thus, you might end up having:
You may not build military units ; You must capture 3 cities from 3 different civs ; You may not declare war on #6.
You may not climb hills ; You must acquire a strategic ressource ; You may not trade with #1...("...our only available ressource is that Iron on a hill... but we can't reach it. Crap.")

It'd be interesting, I think ;)

Back to RNGod 1, how's WW going? I imagine it must be getting pretty bad...
 
Actually its a complete non-issue at the moment. Since we are almost exclusively fighting outside our own border and not losing units, WW wasn't even noticable early on in my turn. Perhaps it started appearing after I captured Antium though.

However due to our aggressive start, we have a large number of :) resources already (Moscow could grow to size 19 without being unhappy), the only thing holding back growth is lack of food (in cities with plenty of tundra) or health.
 
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