Fox-03 -- Trying to be Special

ok fox. I thought I might get one night off this week. Looks like I won't as I expect blid will play tonight leaving me to play tomorrow night.
 
As much as it looks, Fox, like your grand plan is coming together, I, for one, can't keep up with an every-other-day pace. So I say, "Phfffbbbtt! to Fox" and "Take as much time as you want" to Pee-on. (Two "E"s in pee, Fox) Good nickname, though. ;)
 
GreyFox said:
AH, now you are ahead of yourself, namliaM. rex have not finished. He merely stopped to asked if we want to keep/raze Turfan. He played only 6 turns.
Hehehe So it seems :blush: sorry captain Greyfox...

Bede said:
For those of us still confused by the turn numbering in C-iv, just set the Autosave count in the .ini file to at least ten. That way you can do a "Load Save" and count the autosaves in the folder.

Nice piece of warfare there, rex!!
Nice tip Bede, I still havent got the hang of it. And I agree with the warfare thingy.... Well done Rex

GreyFox said:
One night off?? :eek: Fat wish, you lazy peon! Now go chop some trees or mine some gold! :whipped:

Serve you right for suggestng the interleaving of the US players ... :lol:
:lol: :rotfl: :rotfl: :rotfl:

This is a riot... :)
 
Played turn 0 essentially

We start to lag technologically. Some gold oriented MM and Try to maximize Colossus

- Essen claims a grassland farm from Munich. The tile was not used and I need to grow to whip the Lighthouse there.
Move from 2 forests to silk + grass farm

- Munich abandons 2 plain farms to coastal tiles. We loose 2/18 prod (before modifiers) for 4 Gold

- Frankfurt claims an unworked cottage from Hamburg fog. Queue a lighthouse (theatre due in 1 turn)

- Cologne : abandon a plain forest to a coast

- Karakorum and Berlin need a lighthouse. We'll see when it is appropriate. Let the coastal tiles alone for now

Rex said:
Also, our next GP will come in about 18 turns in Hamburg. He'll be another scientist. If we want, we can turn off Hamburg's Scientist and Cologne will pop an engineer in 30. We could then have a Golden Age.

In fact, Cologne is generating 10 GPP with points from Colossus + GE. It will pop a great person in 14 turns, before Hamburg.
But we are no more sure of it being engineer. I keep specialists as they are


Need to discuss some stuff :
- We must designate Turfan specialization

summary of cities
Berlin : science
Hamburg : science
Munich : prod
Cologne : hybrid
Frankurt : financial
Beshbalik : science
Karakorum : hybrid ????? I thought this one was going GP Farm.
Essen : science

This is a full view of Turfan :

Turfan.jpg


It can't be prod. I'd say go with another financial

As for Alhazin, I like the idea of building an academy in Hamburg. Not sure about the GA though. Anyway, he idled
way too much and need to have job

I am also thiking of spitting out some missionaries and starting a temple->cathedral->national epic or temple->national epic->cathedral
in Karakorum (if it is GP Fram indeed) as we still need a shrine. Is it okay to send missionaries visit Alex or do you prefer Qin? Alex has no religion of his own but Qin is taoism founder.
I checked and they are both running OR

@Kikin : Guess you'll be having a night off after all, and me too
So I could start epic2, start adventure 6, finish my SP, practice for GOTM6 ... or maybe just sleep ?
 
The city "seems" financial to me, but not overwhelmingly so. Colossus will obsolete soon and coastal gold will revert to 2. Whatever we do, let's get some culture stat. (Either that or kill JC and Alex. I know what Bede's vote is.)

Sorry, the GP Points changed when Colossus came to be. I do agree about the academy, but that's also an underwhelming option.

I think Alex for missionaries. He's not founded any of his own religions, has he? If we convert him to our way of thinking, he'll be a lot more predictable/reliable of an ally.
 
Karakorum : hybrid ????? I thought this one was going GP Farm.

That was my idea, but no concensus on this as yet...

I think the replacement for Ning Hsia will be our greatest science city soon-ish. plonk that city down and throw the Acadamy in?

Edit: We cannot even rebuild Ning Hsia without removing Delhi at this point, which means Dowing Alex.... :( Hsia would have been a great city...

Currently Hamburg is our greatest source of beakers, but wont be for long. Our capitol has enough food allready to be 'cottaged up' (get that done...) Soon it will outbeaker Hamburg IMHO. Hamburg still needs some farms and is more or less maxed on beakers... and has 4 Desserts with which we can do nothing.
I think even Beshbalik in the near future will be better than Hamburg... as we are currently only working food and hammers there. Still to come are the $$$ tiles and the cottages.
Remember it has 15 commerce out of the box., add a lib and a monastary. Thats 20 easy.

Furthermore we need Infra, bad... That means Courthouses (for on average 2gpt per city) and Markets and stuff.
Berlin as an example, pulling in 23 gpt currently. Add a market and grocer, make that 34 making good our deficit.
Do the same in Hamburg and we are another +10gpt.

Then ... we need to switch civics I think, Burocracy.... OR for sure.... and possibly serfdom?
If in burocracy this only strenghtens the preference for an Acadamy in Berlin.

On Karakorum, if we make it (wonder-)GP. Maybe we can culture back what was ours, Nang Hsia?
On Turfan, Science with the food surpluce there (cows and rice) we can cottage atleast the grasslands (not counting the hill), maybe we can take the one FP from Karakorum.
 
blid said:
@Kikin : Guess you'll be having a night off after all, and me too
Woohoo! But I'll bet another SG will come along. Or I can find some trees to chop. :lol:

I would also make Turfan financial but it's going to need some culture to allow us to even work the cells available.

We need to find some military advantage over one of our neighbours while we are doing all this. Or we need to send some ships out to find a new place to settle. I prefer cities that the AI has already developed myself.

EDIT: Looks like the trees will have to wait. After looking around I'm up in 2 other SG's!! :cry: Thanks for holding this one up a day blid.
 
On the civics: Bureaucracy if the war is over, otherwise stay in Vassalage. And kill the Roman! And if we are at war Organized Religion doesn't help as much as Slavery if we need a production boost to finish buildings.

Put up a temple someplace that has lots of excess food and let's get a Prophet for that shrine then spread some religion into Alex.

And Hamburg should already have its Academy :confused: so by all means put one in Berlin

Too bad about Ning-Hsia....

Remember that every German town has 2cpt out of the box, and if we can use the culture slider we can boost border city culture as needed without buildings.
 
Too bad about Ning-Hsia....

Sorry. I guess I've gotten timid lately about keeping cities in SGs. Too many people argue over the "perfect" placement of cities. The AI pops his city in the blue circle every time, but that's usually someone's idea of wrong. It's just been easier to burn and let the next perfectionst build a settler.
 
I am the one who designated Kara as Hybrid,. I advocated GP-Farm, namliaM disagrees, no one else gives a damn, so the rough consensus (more of a compromise) seems to be hybrid at that time. Go ahead and change it to GP-Farm (if you think its GP-Farm, then its 2 vs 1 :)).

Turfan is a science or finiacial. How do you differentiate science and financial anyway? :crazyeye: ... I will tipped it to financial simply because it is a coastal city (added trade route benefit).

I am going to resist commenting on how great Ning Hsia would be and how nicely the city actually fitted into our overall city placment, for fear of rex commiting suicide. ;)

Blid, you listed that all those tasks you are going to complete, or attempt to complete, but my frail old eyes seems to miss one obvious: Go harrass JC.

I have not much to comment on civics, as I can't look into the save.

--

blid said:
So I could start epic2, start adventure 6, finish my SP, practice for GOTM6 ... or maybe just sleep ?
:eek: I think it is easier to play 10 turns of Fox-03 .... :mischief:
 
I am going to resist commenting on how great Ning Hsia would be and how nicely the city actually fitted into our overall city placment

Christ! You sound like my wife, Fox. Build a settler, remake the damn thing, get a room with it, plan a nice trip to the Pokonos, pick out curtains...whatever. Just shut up about it, grab the f---ing save and go smash something Roman! ;)
 
Bede said:
And Hamburg should already have its Academy :confused: so by all means put one in Berlin
:blush: Is that so? I dont know, didnt check... to be honest...
Bede said:
Too bad about Ning-Hsia....
Yep....

rex_tyranus said:
Sorry. I guess I've gotten timid lately about keeping cities in SGs. Too many people argue over the "perfect" placement of cities. The AI pops his city in the blue circle every time, but that's usually someone's idea of wrong. It's just been easier to burn and let the next perfectionst build a settler.
I am a bit of a perfectionist but the point of an SG is that we learn a bit from eachother and have fun while doing it. You shouldnt feel preasured to do something different from what you normaly do. Expect some healthy feedback tho and stand by your actions.
While on this subject tho:
my log said:
Here
Just before the capture tho I start to wonder, Should we keep Karakorum or Raze it? I started with the premisse of razing it... Which is why I pillaged a lot.... while bombarding the defenses down.
So I start drawing some lines on the map and figure that the red dot I made is overlapping a lot with Beshbalik and would allmost automaticaly mean we would have to raze Ning-hsia. However keeping both Ning-hsia and Karakorm will net us about 90% of the red dot worth of a production city (Karakorum) and allow us another Science city (near all cottage) Ning-hsia.
Where I did state particular intrest in keeping both Karakorum and Ningh Hsia.
and this
my post said:
here
GreyFox said:
Concur on keeping Ningshia. We would experience Delphi's cultural poressure initially, but being creative, I don't think that's going to be any problem in the long run.
Ah, convinced one :evil:

But thats draging up things that dont matter anymore.

My point, have fun and do the things that feel right to you.Also try to learn from eachother. So dont be intimmidated if someone asks you: Why did you keep it?
Try and explain why you thought it was the right move. Then have them explain why they think it is not. Maybe you change their oppinion, maybe you change yours. Maybe no one does. But atleast we exchange ideas...

Like on this occasion. You thought the cultural pressure on both Turfan and Ning Hsia was pretty High, not taking into account our creative edge (probably). Well hopefully you learned something and we have to live with the current descision of razing Hsia.
To much said on it allready, so I will shut up... Lets (re-) start having fun...

GreyFox said:
I am the one who designated Kara as Hybrid,. I advocated GP-Farm, namliaM disagrees, no one else gives a damn
:confused:
GreyFox post said:
here
After looking at the save, I am starting to agree on having Karakorum as GP-Farm. But the amount of hills is yelling production. It can go both ways, I guess. So suggest tagging it as a production city for now, and change it to a GP-Farm once we built the (Edit:Hermitage) National Epic :evil:
I believe I was advocating it to be GP and You grayfox were the doubtee.... :crazyeye:
 
Really? ... :lol: Okay, my mistake then. My inclinations keep oscillating between one decision to another that in the end I wasn't sure which one is mine and which one is others ... :crazyeye: .. I am sure rex is gonna just call me a feeble-minded frickle ... :lol:

No harm done (I hope). blid, you have the council's full authorization to re-designate Kara as the official GP-Farm.

--
 
GreyFox said:
blid, you have the council's full authorization to re-designate Kara as the official GP-Farm.
I will be happily doing so. Now I remember arguing about setting it to prod too. Seems like you are not the only flipping mind here.


GreyFox said:
Blid, you listed that all those tasks you are going to complete, or attempt to complete, but my frail old eyes seems to miss one obvious: Go harrass JC.

Let's say that I was not stating the obvious ;)

GreyFox said:
Turfan is a science or finiacial. How do you differentiate science and financial anyway? ... I will tipped it to financial simply because it is a coastal city (added trade route benefit).

Trade routes count for sure, especially as harbor is labeled financial. We also need to keep a ratio between science/financial. Maybe something close to the slider percentage. At 100% science, financial buildings are useless (exception is holy city with a shrine). At 0% science, financial buildings are maxed out. That's why I am thinking of a ratio close to the average slider setting.

Don't know if there's an academy in Hamburg. If so, I will hesitate between Berlin and Beshbalik. The latter is not working any of its dyes yet. I suspect it will beat Berlin by far mid-long term. But there is still bureaucracy to keep in mind, how long are we gonna use that civic ? I am at work so I can't check to make some math. Will do it tonight
 
Sorry about the screennies, but photobucket is down

Turn 1 :
- Decide to use Berlin for academy. Beshbalik will take to long to catch. Also, we will have future GS as we are philosophical.

- Karakorum is officially designated GP Farm. But it is pagan, first priority in confucian spread mission

- I queued the longbow in Cologne to get a galley. Defense can be delayed.
I queued the HA in Berlin (was due in 1 turn and same for Guilds). Not sure what the result would be so insert work boat for the GP Farm.
Theatre done in Frankfurt. Starts a lighthouse

- There is a sign saying chain farm to Beshbalik though it is already irrigated. Guess this is an old one so I delete it.

- Hamburg starts a missionary

- I am moving the stack up north as I was being hungry and wanted some salad. There is a cat with 19 xp pts :crazyeye: . Thought those were kamikaze

Turn 2 :

We discover guilds. Reserach set to Engineering.

Munich starts a knight. Whipped theatre in Turfan for 1 pop.

Meet Antium. Our first episode in the roman conquest



Al Hazen arrives at Berlin and found the academy.
Work boat done in Berlin and heads to Karakorum (this proved to be a long journey, and a rather somkin' decision). Berlin is back to HA, euh knight


Turn 3 :

Galley is done in Cologne. Back to longbow. Head east to explore the world
Stack is approaching Antium

JC offers 140 g and some gpt. Not enough

Turn 4 :

Longbow done in Cologne. Start a courthouse
Another confucian preacher is done. Start a third one. Let's visit Alex this time
Conficianism spread in Karakorum
Whip Lighthouse in Essen and Frankfurt

Turn 5 :
Essen starts a granary
Frankfurt starts a temple (I want a cathedral in Karakorum). We already have a temple in Berlin and the third one will be built in Karakorum
I whip the lighthouse in Karakorum and see that there is an academy there. Many thanks for the late Kublai

We arrive at Anitium
2 HA, a crossbow with Garrison II and 4 longbows. ****, I may be short on troops to take Anitum.
Add a cat and a HA N of city. I decide to deal with those right away.
Spearman attacks the HA outside of city. 73% chance. He wins
Mace goes for cat. Win. Promote to combat I->II to heal him instantly

Cats bring Defenses down from 50% to 5%

I send the galley to explore north and the fog reveals JC caravel :sad: . Our galley goes to ashes. Guess Optics is a common tech, as the pathetic JC has it. We can't see it in trades as we don't know compass yet

Qin has engineering, untradable.

Asoka wants iron for sugar. Really ? he must be kidding me


Turn 6 :
Start a lighthouse in Berlin
Start a cat in munich

IBT Louis signs peace with Asoka. Or is it the other way around

Meet Kaifeng, Qin new city (not far from Old Sarai ruins). It is confucian


HA are gone from Antium . Don't know where. Means I may be attacking with current forces after all.

Sent four cats against Anitum. No one survives but they do some serious damage.
Mace City raider II has 91% chance against the garrison II crossbow. Let's go

first mace takes crossbow
Second mace takes longbow
Third mace takes longbow

Chance drops to 73% for the next mace. Promote cat to city raider II and send it againt the longbow.
Cat withdraws alive.
Mace next takes the longbow

The last longbow (the cat combat survival) is taken with an axe at 100% chance
Anitum is now german

And we know where the HA are. In a galley going south
JC caravel was healing in Antium. It is gone now. Too bad we no more see them sinking like in Civ 3

Asoka and Alexander adopt Bureaucracy. Civil service is all around now.

Confucianism spread in Thermopylae (a greek city)

Turn 7 :

Asoka asks for open borders. He is no more in war with Louis XiV, but I refrain from doing it. They are still enemies

Alex converts of his own to conficianism :D
So, the newly built missionary is going to Cologne. Still no religion there


Meet Makau city south from china

Meet Athens, capital of Greece

Troops heal in Anitum.


IBT : JC attacks from sea west of Karakorum and looses one HA.
The second HA beats the spear on the cows and kills a worker. He's gonna pay for it


Turn 8 :

Beshbalik finishes garanary and starts a monastery (science building)

The HA is taken down by a knight heading north. Some practice before joining battle ground

Didn't mention that Munich was swithcing between knights (2t) and cats(1t) all the turnset


Turn 9 :
Still healing troops
Whip a granary in Karakorum

IBT :
Qi Shi Hiang builds a shrine. I like shrines :evil:

Turn 10 :

Start a courthouse in Hamburg
Start a lib in Karakorum. This is prereq for national epic
Missionary succeds in Cologne

2 JC longbows were passing by near Antium. We have a combat II and a combat I + cover maces yearning for some action. Okay, go kick their a$$es

A praetorian did pass using Alex territory. Guess he will be dying soon enough


JC is willing to give compass + 280g + 1gpt this time. This is group decision not mine. Anitum is hardly pressed. If we sign peace, he will take it back by culture. So we should at least raze a city north before agrreing on peace treaty. Or just sign one and declare again in 10 turns.

We are running -14 gpt at 40%. We need courthouses


Up to u Kikin


the save 1200 AD
 
Nice turns. Again, I am not too worried abt just-captured cities culture pressure. We are creative, plus I don't remember myself ticking on the city flip after capture option, so no worry of flip there (unless of-course it is culture pressure from Alex, without screenshot, can't judge).

blid said:
I am moving the stack up north as I was being hungry and wanted some salad. There is a cat with 19 xp pts :crazyeye:. Thought those were
kamikaze
:lol:, sometimes kamikaze would survive against all odds ;), You sure you want to eat those salads ... we have been like spitting in it, stepping on it, and RNGod knows what else ... :eek:

blid said:
And we know where the HA are. In a galley going south
So what happen to galley with HA?

--

New Roster
-- GreyFox
-- Rex
-- blid == Just busted JC
-- kikinit == UP for Tree Chopping
-- namliaM == On Deck
-- Bede
 
@Grey : those HA acted like marines and attacked a spear at coastal tile at Karakorum

blid said:
IBT : JC attacks from sea west of Karakorum and looses one HA.
The second HA beats the spear on the cows and kills a worker. He's gonna pay for it
...
The HA is taken down by a knight heading north. Some practice before joining battle ground

The galley went back home. I didn't dare attack it with the lone remaining galley

Grey said:
We are creative, plus I don't remember myself ticking on the city flip after capture option

It is roman culture. So this means a conquered city won't get back to owner civ ever ? even if it all surrounded by its culture ?
I fear it will keep revolting too. Need to clean the area

Grey said:
You sure you want to eat those salads ... we have been like spitting in it, stepping on it, and RNGod knows what else ...
:lol: This one, he won't be offering. I am taking it by force from his own secret reserve


@namliaM : We don't have theo yet for the added xps. Leaving vassalage now would hurt economy. We have a massive army


I didn't mention that we know a bit more of the world now. I am at work so I can't upload them now
 
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