On the patch issue I have one game just started and a second in its last throes of diplomacy. I would lilke to at least finish the second one before patching (maybe three/four more turnsets total). The first game is nothing more than a wacky Bede variant and the patch won't hurt it at all.
So once the diplomatic game is done I'll have no real solid obection to patching, so maybe if everybody patches I'll just skip till it's over.
Now for something completely different (in 1.52 time)
Turn 80 (875 BC)
Tech learned: Priesthood start Polytheism
Berlin finishes: Granary
Turn 81 (850 BC)
Berlin begins: Settler for the southern peninsula
Munich finishes: Warrior
We have some trade options but since Alphabet remains a monopoly I hold off on them waiting for the break
Turn 82 (825 BC)
Move the warrior south into the trees and meet a neighbor
Munich begins: Warrior
Hamburg grows: 4
And the neighbor commits suicide
Warrior defeats (0.80/2): Barbarian Warrior
Turn 83 (800 BC)
Munich begins: Axeman
Kublai continues his poaching ways
I apply the whip to the Library to push his borders away from the rice.
Turn 84 (775 BC)
Hamburg finishes: Library
Contact made: French Empire. And Louis XIV appears from the eastern fog
And with the break in the Alphabet monopoly decide it's time to deal
Turn 85 (750 BC)
Tech learned: Polytheism
Tech learned: Iron Working and there is iron right next to Berlin.
Hamburg's borders expand
Munich grows: 5 and it hits its happiness limit so the Axe is whipped into shape.
Turn 86 (725 BC)
Turn 87 (700 BC)
Berlin finishes: Settler
Hamburg finishes: Granary
Munich finishes: Axeman
Turn 88 (675 BC)
Munich begins: Axeman
Berlin begins: Barracks
Hamburg begins: Barracks
Berlin grows: 4
Munich grows: 4
Munich finishes: Axeman with overflow from the axe whipped above and the hammers from the growth
Turn 89 (650 BC)
Turn 90 (625 BC)
Oracle built in a far away land
Cologne founded.
I built Cologne where it is to get the two gold and two food from the crabs plot right out of the box as we need the money to finish Code Of Laws. Ishould have good food and good hammers and decent gold output once the borders expand in a few turns. Cologne begins: Work Boat. Meanwhile chop the forest west of the worker to get the hammers in the boat. And when that one is done build another and send it sailing east
The run to CoL is a bit of a balancing act as gold is thin on the ground. I have had to sacrifice growth and hammers for gold to keep the bunsen burners burning brightly, We could use another scout to the east towards France and we might pick up some coin from villagers.
If we get Confucianism we will have fewer happy problems. If we don't we need Open Borders for a religion.
Since the Khan built his Old Sarai between Hamburg and Gepid I pulled the axeman back to stand sentry on the gold hill.
If we are feeling bodacious we can plant another settlement somewhere here
And we clearly need one here
Munich is working on a settler to pick up the hammers from the forest soon to fall to its NE.
Two more settlers and two more workers and then what?