Fox06 - Waiting For Swords

Masterfully done, shyuhe :goodjob:

However, I must question the decision to fire all the specialists ... we don't really need to build 1 unit per turn, overflow would usually means we can churn out 2 per 3 turns. I recommend take all those pops working on 1F or 0F tiles away and lock them up in research facilities. Research is still what we should focus on.

On the save, we have a stack SW of a hill and Brenny has a stack NE of a hill ... since we have some movements points, I suggest moving some units to claim the vantage point before brenny does.

Longer term wise, I agree Biology is the way to go, but I am not sure AssLine should be the way. I would rather go for Computers first to unlock our UB prior to AssLine > Industrialism.

Building wise, we have Wall Street (6-7 turns) available. Consider building it, even if it is just for the +1 GM point.

Not sure from the report if we get the Physics free scientists, I assumed we did. :clap:

Roster
-- GreyFox = tells one bad joke too many
-- Imhotep = suffered the consequences of our bad jokes
-- Shyuhe == Master Warmonger
>> FeedBack == UP
-- r_rolo1
 
Brennus actually retreated those troops towards Philadelphia (since he just got involved with a war against America). They shouldn't come in towards us but rather flee away from us. Plus, grenadiers get +50% attack vs. rifles so we don't want to be 1 square away on a hill since he'll get a +25% bonus to attack us if we move.

You're probably right that we should switch back to research now that Brennus has other opponents to deal with. 2 cossacks/3 turns should be more than enough for the time being. Hiring scientists can shave artillery to 6 turns :eek:

The free GS was taken by Wang in the previous set I believe. So no free GS either. Medicine may actually be useful for research as well with hospitals. It'll basically allow us to get 3 additional specialists. Since the AI rarely prioritizes it, it will also have trade value. Unfortunately, we've hit WFYABTA with Hatty and Asoka. Thankfully Washington is picking up techs as a vassal from Hatty so we can still trade techs with him and hopefully we can hit friendly with Hatty or Asoka soon. Asoka's favorite civic is FR (which he's in) so we should hit friendly with him soon.
 
Hm... We have some contradictory advice here.... :confused:

Mr. Fox and shyuhe wants Biology. Ok, consider it done.
After that, Rolo wants Assembly Line. shyuhe wants Medicine. Mr. Fox wants Computers.... This end of tech tree is new to me. And I'm not talking about the changes in BtS.... :lol: I don't know where to go, really. :crazyeye:

Well, I stll have to wait about 12 more hours to be able to play. Hang in there! :blush:
 
Well, your choice, really. But let's examine the facts.

Biology will add +1F per farm, which means 6~7 food instantly, more than compensate our current food loss due to unhealthiness. Medicine OTOH adds a further 3 health. Assuming still unhealthy, that is equivalent to adding enough food support for 1 scientist.

Computers unlock RI, which gives us 2 scientists + 25% research bonus.

AssLine is ofcourse needed for Industrialism (aluminium) and Plastics (unlocks Robotics), but by itself does not have any benefits (except factory and infantry, both of which we don't really need right now).

There, it is ultimately still your choice, but if it was me, I would go for Computer first, then trade for AssLine, and get medicine to combat the unhealthiness brought on by factory and institute. Anyway Industrialism require electricity, which is on the way to Computers.

--
 
Here we go!

What happens when you throw a green rock into the Red Sea?
Spoiler :
It gets wet.


I start MMing to get Artillery one turn earlier.
On turn 2, Brennus burned that stack taking Philadelphia, that city from Washington near us. In the same IBT, Asoka took it from him. :lol:

A GS was born on turn 3. I lightbulbed Biology to shave 3 turns off it.
On the IBT, Asoka made piece with Brennus. Artillery was in, started Biology.

Brennus destroyed our horse pasture. I killed his Cavalry and ordered a rebuild. Glad I was building Wall Street.

Washington Broke free from Hatty, but was a vassal again by the end of the set.

I made peace with Brennus:
fox07peacedealfq8.jpg

Sorry if it was too :smoke:. I thought we wanted peace ASAP.

Wall Street came in, I built a bunch of cossacks.

Biology came in turn 14. I stopped here. A couple of thoughts:
  • Electricity was set up next, on the way to Computers.
  • Building research shaves a turn off the research.
  • I didn't MM the city this turn, so be easy with me! :blush:
  • We have three deals available. I suggest taking them all:
    fox07tradewashgb7.jpg


    fox07tradewangdi2.jpg


    fox07tradeasokawv3.jpg

That's all. I suppose shyuhe's turnset took away all the fun from this set! :lol:

Rolo, feel free to take my extra turn. Time to get my sword back!

The save:
 

Attachments

Nice turns ....The MM'ing is okay (except the workers should be out building dye plantation and roads to forest outside our BFC to facilitate future chops -- speaking of which, the two forests to each side of Moscow does not have roads on them). The only :whipped: you will get from me is the taking of peace. Things change when Shyuhe managed to bring in 2 war allies. We don't want peace anymore, instead we want to continue in the state of war along our allies to earn "Mutual Struggle" benefits -- Hatty is now at WFYABTA, so a war struggle may bring her to friendly.

I agree with the trades you proposed except the one with Wang. Why do we want democracy? The only plausible reason I see is SoL. I don't know if it is worth it though.

Setting production to research is a perfectly good move. An alternative is to build the west point wonder to add +1 GE point.

I changed my mind abt medicine, it is a dead end tech, and we really don't need the health since we have +9F surplus (more than enough to compensate for unhealthiness of RI and factory). We could trade for it in the future. Plus Genetics (a tech we must have) would add +3 health later in the space race.

Roster
-- GreyFox = tells one bad joke too many
-- Imhotep = suffered the consequences of our bad jokes
-- Shyuhe == Master Warmonger
-- FeedBack == Getting wet ...
>> r_rolo1 == UP <<
 
The only :whipped: you will get from me is the taking of peace. Things change when Shyuhe managed to bring in 2 war allies. We don't want peace anymore, instead we want to continue in the state of war along our allies to earn "Mutual Struggle" benefits -- Hatty is now at WFYABTA, so a war struggle may bring her to friendly.
Yeah, I thought about it for a while. But that :gripe: kept sending a few cavalries around.. I was worried about the workers. So, I sent them back home for it and forgot to reassign them. :blush:

I agree with the trades you proposed except the one with Wang. Why do we want democracy? The only plausible reason I see is SoL. I don't know if it is worth it though.
Actually, it was to get the maximum from Biology. He won't part with Communism, unfortunately.

Setting production to research is a perfectly good move. An alternative is to build the west point wonder to add +1 GE point.
I stopped before making another :smoke:. No beakers were invested, but I'm glad you liked the move, Mr. Fox! :D
 
Actually, it was to get the maximum from Biology. He won't part with Communism, unfortunately.
Ah, then it is a mistake. We don't need democracy (we would never want to leave representation for UniSuff, we don't need emancipation since we are OCC-with-Globe). So, you are not getting the "maximum" out of Biology. You are giving away Biology + 1200g for ZERO value in return (actually, it is NEGATIVE value, since all democracy does is to push us one tech further into the WFYABTA region).

Okay that is a bit harsh, ;) we could trade away Democracy, so Democracy has some value, but that is if we could trade.

--
 
The bad joke (or The return of the Chicken )
Spoiler :
How do you know if a chicken has fever?
Spoiler :
See if she is having boiled eggs


Turnset

Turn 0 (1745AD ( 201 turns to end))– Changed prod to West Point ( + 1 GPP won’t hurt and the extra XP per unit are nothing to sneeze off ). Made this deals ( not the Wang one.... Mr Fox have a point ( please don’t whip me!) )
Spoiler :
dealwithwash17450000.jpg


Dealwithasoka17450000.jpg

Turn 2 – IBT Brennus ask nicely for Scimet ( per 730 gold ) .”We won’t trade with you, our worst enemy!” was my anwser ( Well, the fact that a lot of people hates him ( I wonder why ..... :rolleyes: ) weigthed more than the fact he DoWed us, of course... )
Spoiler :
Brennusprop0000.jpg
Asoka lost a city.....
Turn 3 – Someone had discovered Combustion.... Wang doesn’t want do trade it for Biology ( rats .... ), Hatty is in WFYABTA and we don’t have nothing on Wash....

Turn 4 – Asoka captured a Han city.... and has Assembly line

Turn 5 – IBT Said no to Brennus and yes to Hatty ( forgot to take SS Hatty asked us to Dow Brennus
Spoiler :
Brennusdemand0001.jpg

Turn 6 – A GG borns in Carthage

Turn 8 – Finished West point. Making a MG for our capitol. No sign of Brennus so far

Turn 9 – Hatty had made peace with Brennus :gripe:

Turn 10 – Brennus Forces start to appear E of our empire ( Nothing serious so far )

Turn 11 – IBT a Celtic cavalry attacks and withdraws. Wash makes Broadway. We discovered Electricity ( research set on Radio) and made this deal with Wang ( Hatty and Wash already have electricity and Asoka is almost finishing it ( he offered world map +100 gold for it))
Spoiler :
DealwithWang18020000.jpg

Turn 12 – Started Factory ( 2 turns ) and killed a celtic Gren

Turn 13 – We got a GA...unsure of what should we do with it ( settle it is not so good , idem to bulb it and bomb it is absolutely useless ). Decided to bulb it ( settle it would give something like 1200 beakers until 2050 ( half beakers and half money @ 100% research). Bulbing it gives 1044 beakers into Radio now.... )

Turn 14 – Finished Factory, started Coal Plant

Turn 15 (1810 AD (185 turns to finish) ) – Some Celtic units killed... Turn not finished

Brief state of the World, 1810 AD

Our fine city....
Spoiler :
City18100000.jpg

Tech screen
Spoiler :
Techscreen18100000.jpg

Relations
Spoiler :
Relations18100000.jpg


Thoughs

We have this deals avaliable @ 1810 AD. We should get the Wash one IMHO ( before Asoka sell it to Hatty ), but I’m reticent about making peace with Brennus ( so far all I’ve done is mop up half dozen of units and milking the GG points)
Spoiler :
Wash18100000.jpg


Brennus18100000.jpg

City growth will halt when we finish Coal Plant with the current citizen MM. I would keep it this way, but may be advisable to fire a scientist to work the workshop if we need the prod for something...BTW, Pentagon in 9 turns before Coal Pant.
The world is getting too peaceful for safety.... I’m not expecting a DoW by Hatty or Asoka, but the others can enter in “stupidily attack human with one city” mode. Not sure how we are going to stir things out again...
I think that Hatty is building Apollo and that is researching Mass media ( for the UN ). Keep a eye on her....

Roster

GreyFox - UP, and preparing a :gripe: about my turnset ( no whip, please.... )
Imhotep - On Deck, preparing another nice bad joke
Shyuhe
FeedBack
r_rolo1 - Just played , and running away from Mr Fox whip

Good luck, Mr Fox!
 
Ah, then it is a mistake. We don't need democracy (we would never want to leave representation for UniSuff, we don't need emancipation since we are OCC-with-Globe). So, you are not getting the "maximum" out of Biology. You are giving away Biology + 1200g for ZERO value in return (actually, it is NEGATIVE value, since all democracy does is to push us one tech further into the WFYABTA region).

Okay that is a bit harsh, ;) we could trade away Democracy, so Democracy has some value, but that is if we could trade.

I'm pretty used now with your tone, Mr. Fox. Actually, it was no harsh at all. You have to do it better next time! :lol:
And now that I saw your point, I agree with you. Thanks for the insight, oh Great Fox. :bowdown:

:lol:
 
Coal plant means + 21 :hammers: /turn ATM. Feel free of not finishing it, but since we are at war ( thanks Hatty [pissed] ), I thinked that we should get all the prod avaliable.
 
Damn. What a crosspost... That's what you get for opening oe screen and letting is still for so long...

Good set, Rolo. I only cannot see the deal with Wang, but I assume you traded for Assembly Line... I agree on the Coal Plant. We halt the growth (size 23 is nothing to sneeze about) and get a lot of hammers. We can also get some citizens off the mines for being scientists now and have the same hammer output as before.

And your joke... Not a bad one. Made me laugh too! :lol:
 
Some funny pictures there :)

It's unfortunate that we're alone in our war now...

21 hammers from a coal plant is the same as 1 scientist I think (which is what 2 unhealthy will cost us). I think our science multiplier is 250% right now.
 
Ah, but it's not 21 hammers. Coal plant adds only 25% of base hammers -- actually it is factory that multiply the hammers, not coal plant; coal plant only provides power. Now, factory w/out power=25%, with power=50%; thus the added hammers is only 25% of 43 = 11 at most. Without the -2F, we run one more specialist = 6 + 235% = 20 (along with the cutting of next GP birth turns)

Anyway, turns played. But report you will have to wait a while ... scheduled to go out for some "quality time" with partner :rolleyes:
 
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