There is no point to cut if off due balance reasons, it is almost worthless in the indrustial era, while it is very powerful at the beginning.
There is no point to cut if off due balance reasons, it is almost worthless in the indrustial era, while it is very powerful at the beginning.
Even with the penalty for puppets, +2 culture per city in a wide domination empire is hardly "worthless".
Of course, by going wide, you've really devalued culture as a currency.
Mm. Yes and no. Due to the inflationary costs of sopols, the +2 gets devalued over time. And unlike the other outputs (gold, science, hammers), there are no buildings applying multipliers, until broadcast towers.
Of course, by going wide, you've really devalued culture as a currency.
Not if it's mostly puppet-wide, with only a handful of actual base cities. Still, even if you have +2 culture x 30 cities, that's still only 60 culture, and you should be pulling in over 1000 culture a turn anyway later in the game, so no, it's hardly 'huge'. Would be nice to have, but hardly imbalanced.
Of course it's not huge, but it's hardly worthless. An extra 50+60 cpt in the later game can add up quite well when you consider that's about what you get a from an era-approriate CS ally. I'm not sure when you'd ever have 1000 cpt in a domination game(Old Peter built the CN Tower with like six billion cities and only got to 400 cpt ).
I vaguely recall the UA is this way because the historical Napoleon in his life time thought steam power was ridiculous. I honestly don't think it is due to any sorts of balance reasons.
Revolting puppets only produce food.