DaviddesJ
Deity
Originally posted by waylander
Is there somewhere that describes the differences between open, conquest and predator?
For GOTM21, it's here (scroll to bottom of page):
http://gotm.civfanatics.net/games/gotm21_features.shtml
Originally posted by waylander
Is there somewhere that describes the differences between open, conquest and predator?
My game plays much slower when I'm playing GOTM. Is this normal?
In fact, it reads but doesn't understand them.Originally posted by Reddwarfian
My Mac doesn't read the .exe file.
No. What really helps is reading this thread where cracker gives us Macintosh people the download link .I have Mac OS 9.2, if that helps...
Bit repetitive in the 3rd line with reusing Arizona. How about :Originally posted by Reddwarfian (See Sig)
He could'a won a Grammy, Buried in his 'jamies.
Born in Arizona, moved to Bablyonia,
He was born in Arizona, He's got a condo made of stone-a!
King Tut!
Preparing a game that will function well in PTW and Civ3v1.29 is also somewhat of a real challenge. PTW sucks down on the RNG at a much more frequent rate so it can randomly walk in a totally different direction from the base game even under identical start conditions.
Originally posted by cracker
Some people complain that they like the simplicity of just a randomly generated map, but I tend to totally disagree with that statement when we have 300-600 people playing the game. Wasting a month of play of a randomly dysfunctional game setup that has nothing to do with a game concept is just not a responsible approach in my book (nothing wrong with it for personal games of games for 5 or 6 people, but we are talking about a different scale here).
Originally posted by samildanach
The problems with the RNG in my game didnt begin to really manifest themselves until after 10AD. How does the PTW RNG suck in your opinion, is there any difference in how much it sucks between versions and can you do anything to influence the effect it may be having on the later game?
I didn't mean sucks as in bad sucks. I meant "sucks down on" as in "hogs all the milkshake through the straw" because in PTW the RNG draws from the stack are alot more frequent and can have a multiplicative effect. There is a lot more stupid RNG driven barbarian, explration, and general AI bozo behavior in PTW. It just makes the process of balancing a game for comparison even harder.Originally posted by samildanach
... How does the PTW RNG suck in your opinion, is there any difference in how much it sucks between versions and can you do anything to influence the effect it may be having on the later game?
I doubt we will head in this map variant direction because it causes irreconcilable differences in play beyond where I think we should go.Originally posted by DaviddesJ
If one of the things the GOTMs are supposed to do is challenge players, then the challenge of dealing with "dysfunctional" (i.e., difficult) game starts is (or should be) part of that. If we can't have "difficult" starts because it's too hard on the beginning players, I hope we can find ways to make the Predator games, at least, more difficult. Even if this might require in some cases more significant changes between Open and Predator (e.g., map changes).
Originally posted by cracker
In an individual player game this randomness is not bad at all but from a standpoint of a game that has hundreds of players we do not want events that are truly random. We want each individual player to perceive that they are random but we really want the outcomes to be fixed. If player A is going the get a settler from a hut we want all players to get a settler from that hut (if they do not meet the blocking criteria). If player C gets an 8 turn anarchy then we want all players to draw an 8 turn anarchy. If player Z draws steam power as the industrial age free science tech then we want all players to draw Steam Power.
Originally posted by cracker
You may need to have more faith in the general level of expertise in the background of the process.
Originally posted by Bam-Bam
There are other comparative games where the pursuit of very difficult games is encouraged---and that particular gathering is sufficiantly small that this works. DaviddesJ, perhaps you could venture there and see how it suits?
Originally posted by rabies
...and thinking aloud the whole time how Sir Pleb is probably doing everything 40 turns faster..![]()