Fresh water lakes...and harbours

Pfeffersack

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Normally it isn't possible to build an harbour if the city is at the shore of an fresh water lake (lake has less then 21 water tiles)...but sometimes you end up with the situation in the picture below - an fresh water lake is near the sea or there are two inland lakes only seperated by a one-tile "street of land".
A city placed on this land bridge (for example where the red dot is) would have access to fresh water and saltwater.So it is able to build a harbour, which gives +1 food in every water tile.My question is now if this alsoapplys to fresh water? This would mean the freshwater lake produces 3 units of food per tile...not a bad thing.Has anyone tried this?
 

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Doesn't affect the lakes, but you can move your ships around in the lake if you want...
 
Kiech said:
Doesn't affect the lakes, but you can move your ships around in the lake if you want...

Yeah, and make a another city on the other side of the lake so you can move ships around faster. I love doing stuff like that.
 
I always wondered what the criteria for being able to build harbors/irrigate in a freshwater body of water was... so it's < 21 squares huh? I'll keep that in mind. Thanks.
 
As everyone said, if wouldn't affect the lake, but you could move ships in there, and by building a city on the otherside, through. However, you can't build cities on marshes, so you would have to do it on the jungle farther below.
 
would you be able to build boats or harbors in a city if it is founded between the bannanas and the coal?
 
No because it only has access to fresh water. Even if that fresh water lake was connected to the big ocean by another city the city between coal and banana would still be unable to.
 
Thank you all for your answers...so a city would be only useful for channel purposes(my conclusion is that the shield bonus doesn't work for shields from offshore platforms and commerce from commercial docks in fresh water lakes, too).
 
no, the requirment for fresh water doesn't have anything to do with the number of spaces. the lake is only fresh water if there are only coast spaces in the enclosed areas. You can have a long strip of fresh water 60 tiles long, and as long as there aren't any sea or ocean tiles, the population can still drink away.
 
no, the requirment for fresh water doesn't have anything to do with the number of spaces

It has been tried and tested, and you'll find that it has everything to do with the number of spaces :p Any more than 21, and it is no longer classed as a lake.
and as long as there aren't any sea or ocean tiles, the population can still drink away

They can, but they'll be drinking salt water ;)

I've made a few of these mistakes myself, when i've been horribly misinformed. So I forgive you ;)
 
I just Looooove bottlenecks like that - i would do my darndest to secure both of those, and make two Panamas, because for the rest of the game, you rule the seas on both sides, able to sortie in either direction, or hide in between. Not to mention the ability to go quickly north or south, on the roads i'd build...

This flexibility is marvelous fun. :) (And this is even before you have Carriers!) :D
 
tomart109 said:
I just Looooove bottlenecks like that - i would do my darndest to secure both of those, and make two Panamas, because for the rest of the game, you rule the seas on both sides, able to sortie in either direction, or hide in between. Not to mention the ability to go quickly north or south, on the roads i'd build...

This flexibility is marvelous fun. :) (And this is even before you have Carriers!) :D

Yes, bottlenecks are great to controll and use.Sadly, this isn't the case on my picture - the left body of water is only a big inland lake and not the other side of the ocean.
 
Roi du Culture said:
no, the requirment for fresh water doesn't have anything to do with the number of spaces. the lake is only fresh water if there are only coast spaces in the enclosed areas. You can have a long strip of fresh water 60 tiles long, and as long as there aren't any sea or ocean tiles, the population can still drink away.

I have got a fresh water lake with sea squares and they do also produce an extra food. I has nothing to do with if its coast or sea (I don't know about ocean, that would be very rare.
 
theoden said:
I have got a fresh water lake with sea squares and they do also produce an extra food. I has nothing to do with if its coast or sea (I don't know about ocean, that would be very rare.

Are you sure that it is a fresh water lake?
 
Are you sure that it is a fresh water lake?

Speaking on his behalf (since he's offline), yes. In my last game I had a fresh water lake with a sea square (or two) in the middle. Still produces 2 food.
 
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