From King to Emperor - ouch

Building a big army, conquer neighbours sounds familiar. :)

Well I guess the one advantage of playing at a lower difficulty is that it lets you try out other, less optimal ways to win. It's actually good to lose once in a while though!
 
Divine Spark seems like a bit of a 'skill trap', in that its utility is immediately apparent so people overvalue it. It was my default for ages... In contrast the relative strength of goddess of the harvest only comes to the fore once you realise how important chopping is.

You have to stop and think to work out if divine spark is really worth it out of the available pantheons. I guess that makes it a good piece of game design...
 
On Emperor if you don't want to go military you can go almost the exact opposite and hard focus settlers with only a minimal amount of units to fight off barbarians. If you manage the AI like the children they are they'll all love you until you're in an easy position to do what you want to them.

Sometimes the map just doesn't give you anywhere to expand so yeah, battering ram and chill. But I don't find emperor to demand early war the way deity often does.

What you can't do on Emperor is try to do things like build early districts and city buildings and most wonders and just make nice juicy targets for early rushes. You can't play like the AI does which is build nice big wonders and cities for someone else to take.
 
I've tried military-heavy start and only placing (not completing districts) with the result that I get outclassed not just in terms of economy/culture/science but also military. Just cannot keep up with the AI's unit building. It does also seem that the game mechanics work differently e.g. on King AI will not automatically become unfriendly one turn after meeting. This is super hard, I think I might need to stay at King as I've no idea what I'm doing here. :D
 
ah... emperor. I've beaten deity several times but this level is undoubtedly my favorite. Once you're used to the AI pace, you can sandbox and basically do whatever you want until you decide how you want to win.

I think the key to emperor is understanding this: just because you're not leading now (in the beginning) doesn't mean you won't be leading by the end, or usually by the mid-game. I think prince is the level where you start off even with the AI, although I think the AI plays the game with settler-level bonuses so maybe it's technically warlord, but the human player's free-will and adaptability usually mean that it's not until emperor (with the AI's second starting settler) where you consistently start out behind. You catch up quick though.
 
I've tried military-heavy start and only placing (not completing districts) with the result that I get outclassed not just in terms of economy/culture/science but also military. Just cannot keep up with the AI's unit building. It does also seem that the game mechanics work differently e.g. on King AI will not automatically become unfriendly one turn after meeting. This is super hard, I think I might need to stay at King as I've no idea what I'm doing here. :D
Note that for the early military strategy to work, you have to actually use your Ancient army, not just build one. Merely having a military, past a certain minimum size for hunting barbarians and exploring, is probably counter-productive.

Also, the early-war strategy works "only" 8 or 9 times out of 10, because in those 1 or 2 games, I find that my opponent has done the same thing I did, and built a large Ancient army. In that event, "failure" of the plan doesn't mean I lose the war, but it means I win a less than complete victory. I can still out-maneuver the AI, but winning a partial victory can be bad news for me, because I've spent so much time and energy on my military and foregone other things. The long-term success of this strategy relies on winning big swathes of territory and capturing stuff. I'll fall behind the AI in the Classical and Medieval periods while I build my basic infrastructure, and then pull ahead from the Renaissance onwards, mostly just by having a huge country.
 
It does also seem that the game mechanics work differently e.g. on King AI will not automatically become unfriendly one turn after meeting. This is super hard, I think I might need to stay at King as I've no idea what I'm doing here. :D

For that part, it's important that you send a delegation THE FIRST TURN you meet a new civ...the second turn they'll refuse.. of course, that is if you WANT to make friends ;-)
 
Work your tiles with pops. By that I mean in the early game hog those high food tiles. The AI has a habit of locking your pops unto gold and multiple yield tiles but that will kill your early game.
 
Work your tiles with pops. By that I mean in the early game hog those high food tiles. The AI has a habit of locking your pops unto gold and multiple yield tiles but that will kill your early game.
Yeah, you want to micromanage as much as possible, until it starts to drive you crazy. For instance, don't automate your Scouts or ships until you no longer care where they go or whether they survive - early game, you need to steer them yourself. I don't even use multi-turn move orders very often (although sometimes that leaves me having forgotten where I'd intended to send a unit :lol: ). Sometimes, I even move units 1 hex at a time, because the pathing can be infuriating. Eventually all of the micro breaches the walls of my sanity and I say "ah, screw it; if he dies, he dies", but in the early game it's worth it to do everything yourself.
 
Still trying to master the early army thing in Emperor. I suppose the aim is to destroy encroaching AI cities and to pillage, rather than to take capitals - which I find difficult with all the new units AI has at Emperor.
 
Still trying to master the early army thing in Emperor. I suppose the aim is to destroy encroaching AI cities and to pillage, rather than to take capitals - which I find difficult with all the new units AI has at Emperor.
Actually, not really either. The goal is to simultaneously expand your nation and blunt your enemy. There are times when destroying a city or pillaging is a useful means to an end, but it doesn't really provide enough of a reward to justify the investment. And you do want to take his or her capital, provided you can. The goal in an early war is total victory, giving you at least 2 new cities and all of the space that was allocated to the AI Civ during map generation. In the best of these, you'll end up with 3-4 new cities, which have a District and several improved hexes, a couple of captured units, Builders or Settlers, and an army of units with 1 or 2 Promotions. For a little while, your "home counties" will be mud-walled, undeveloped backwaters in comparison with the teeming, modern metropolises of stone and copper that your army has just conquered. Once you repair the buildings that your horde of unwashed thugs set fire to, that is.
 
Divine Spark seems like a bit of a 'skill trap', in that its utility is immediately apparent so people overvalue it. It was my default for ages... In contrast the relative strength of goddess of the harvest only comes to the fore once you realise how important chopping is.

You have to stop and think to work out if divine spark is really worth it out of the available pantheons. I guess that makes it a good piece of game design...

Ehh, I still think Divine Spark is one of the best pantheons for science victory, unless you happen to have tons of fishing boat things nearby to get lots of production from god of the sea.

Although this isn't helped by that I hate chopping.
 
I did hate chopping as well and up until recently almost always picked divine spark. But since it'll be gone, whenever that new patch arrives, I thought 'let's try goddess of the harvest' for once, and wow: combined with Magnus, I swam in faith, hit a golden age and popped out those settlers from my capital and builders everywhere else. If you got the space, it is extremely powerful.
 
Consider playing Canada. You can peacefully expand and as long as you send embassies to your neighbors you won't have to worry about any early wars.

Very good for passive builder style.
 
Consider playing Canada. You can peacefully expand and as long as you send embassies to your neighbors you won't have to worry about any early wars.

Very good for passive builder style.

Is this viable at higher difficulties? They just have to denounce you and wait a few turns to declare war. Embassies show up somewhat late...
 
Is this viable at higher difficulties? They just have to denounce you and wait a few turns to declare war. Embassies show up somewhat late...

Very viable. On the turn that you meet them, immediately send delegation to prevent or slow down denounce. The AI isn't programmed to think more than 3 turns in advance so they can't plan a formal war (denounce, then declare 5 turns later). Try it and you'll see how incredibly effective it is.
 
Still not clicking for me. Tried a military-first approach as Arabia, closely surrounded by AI but with a good start. The AI just totally outbuilds me on EVERYTHING, including units. My religion gets snuffed out before I get a chance to defend it. This is utterly brutal! I must be missing something very important because it feels impossible to come out of this - it feels like you are dogpiled by the AIs from the start.

I can see that it's probably a series of dozens of small 'optimizations' that I am probably missing ... but as a casual player (although with 700+ hours chalked up on Civ6) I really don't feel like treating a game like (unpaid) work so maybe King is my limit.
 
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