In Civ III, the King difficulty level was my comfort zone. It was challenging enough that I couldn't goof around with the computer, but wasn't so frantic and unforgiving as Emperor level. After one game on Noble I thought I'd dive back in to King (Monarch) in Civ IV... and was beaten badly. Repeatedly.
Here are some things I learned that allowed me to break out of Prince and finally succeed on Monarch.
1. The AI players have several advantages including increased production, tech, and more starting units. Yet, as always, the AI lacks a capacity for abstract thought and is severely limited in the area of strategic combat. Thus, any lead lost in the Ancient or Classical eras can be made up through military action in the Medieval or Rennaissance earas. Choose your targets carefully: weaker nations with no friends should be high on your list. Precede your military buildup by reasearching a critical war-time tech (Guilds, Military Tradition, or whatever gets you a Unique Unit, for instance), and switch to Civics that give you a boost to unit Experience.
2. With Heroic Epic, select one city to be your troop making machine. Keep in your mind that the AI, even one that may seem like an ally, can appear on your border with a large army at any moment. Having that one city dedicated to building up your military helps prevent the Builder Blindness that makes folks like me (and maybe you) construct research and culture boosting buildings in every city as soon as they become available. You can't survive with a 1st rate civilization protected by a 2nd rate military.
Early on every city should have at least a spearman and archer unit, starting with your border cities (replaced by Pikeman and Longbow units later). Generate a mobile force of Horse Archers if at all possible. Even a few of these fast reacting units can save your bacon from an unexpected attack.
3. Your eventual domination of the AI nations begins on turn one with the most direct path to early cities and early wonders. Here's mine:
(Note that I like Industrious nations as this all but guarantees the acquisition of certain critical early Wonders.)
Capital: Warrior, Worker, Settler, Warrior, Settler, Stonehenge
Tech: direct to Bronze Working, Mysticism, collect necessary tile development techs, direct to Oracle then direct to Hanging Gardens.
The wood-chop strategy is key as two felled forests cause the first Settler to come out very quickly. The second Settler gets one wood-chop as long as it leaves me with at least one forest near the capital for health bonus. Two quick additional cities (with Stonehenge) carve out a massive chunk of land for your eventual expansion, and put you on equal or better footing than the AI.
I like Hanging Gardens because it is an early Great Engineer wonder (I never build the Pyramids) and gives your entire civilization a big boost. Oracle is nice but I can live without it. Building Stonehenge means that I always get an early Great Prophet which allows me to snatch Theology, and hence Christianity. Really, as an Industrious nation I can count on building Stonehenge, and can thus count on getting Theology first. Therefore I have no need for rushing to get Buddhism, Hinduism, or Judaism.
...
That's all for now. Cheers.
Here are some things I learned that allowed me to break out of Prince and finally succeed on Monarch.
1. The AI players have several advantages including increased production, tech, and more starting units. Yet, as always, the AI lacks a capacity for abstract thought and is severely limited in the area of strategic combat. Thus, any lead lost in the Ancient or Classical eras can be made up through military action in the Medieval or Rennaissance earas. Choose your targets carefully: weaker nations with no friends should be high on your list. Precede your military buildup by reasearching a critical war-time tech (Guilds, Military Tradition, or whatever gets you a Unique Unit, for instance), and switch to Civics that give you a boost to unit Experience.
2. With Heroic Epic, select one city to be your troop making machine. Keep in your mind that the AI, even one that may seem like an ally, can appear on your border with a large army at any moment. Having that one city dedicated to building up your military helps prevent the Builder Blindness that makes folks like me (and maybe you) construct research and culture boosting buildings in every city as soon as they become available. You can't survive with a 1st rate civilization protected by a 2nd rate military.
Early on every city should have at least a spearman and archer unit, starting with your border cities (replaced by Pikeman and Longbow units later). Generate a mobile force of Horse Archers if at all possible. Even a few of these fast reacting units can save your bacon from an unexpected attack.
3. Your eventual domination of the AI nations begins on turn one with the most direct path to early cities and early wonders. Here's mine:
(Note that I like Industrious nations as this all but guarantees the acquisition of certain critical early Wonders.)
Capital: Warrior, Worker, Settler, Warrior, Settler, Stonehenge
Tech: direct to Bronze Working, Mysticism, collect necessary tile development techs, direct to Oracle then direct to Hanging Gardens.
The wood-chop strategy is key as two felled forests cause the first Settler to come out very quickly. The second Settler gets one wood-chop as long as it leaves me with at least one forest near the capital for health bonus. Two quick additional cities (with Stonehenge) carve out a massive chunk of land for your eventual expansion, and put you on equal or better footing than the AI.
I like Hanging Gardens because it is an early Great Engineer wonder (I never build the Pyramids) and gives your entire civilization a big boost. Oracle is nice but I can live without it. Building Stonehenge means that I always get an early Great Prophet which allows me to snatch Theology, and hence Christianity. Really, as an Industrious nation I can count on building Stonehenge, and can thus count on getting Theology first. Therefore I have no need for rushing to get Buddhism, Hinduism, or Judaism.
...
That's all for now. Cheers.