1)4000 BC:
Starting position looks OK. We got clams, cows, dye, and bananas very close. I'm a little concerned that it's all jungle to the NE, but we shall see.
Founded Berlin, and set production to warrior. View around the city reveals rice to the NW. Scout goes to the hut, gets a map from the villagers revealing horses not too far north.
Set production for Mysticism on a gamble, we'll want an early religion for culture. I also want animal husbandry so we can get those cows.
2)3960 BC:
Send scout to explore more around the NW, mostly because SE is coastline and E is jungle. Find more coastline.
3)3920 BC:
Scout goes N some more, find two incenses.
4)3880 BC:
Borders of Berlin expand! Scout goes E and finds some Ivory. That could be handy in an early war...
5)3840 BC:
Scout goes SE and find a hut and some Dye. Will check the hut next turn.
6)3800 BC:
The villages provide me with a map that reveals most of the S and SE. Looks like we're on the southern tip of the landmass, so the scout will be going N. Some cows and Corn are revealed in the SE area.
7)3760 BC:
Scout moves E, he's in the jungle still though so moving is slow. Next turn he'll be back in the open field.
8)3720 BC:
We get Mysticism. Going to shoot for Polytheism...lets cross our fingers! Scout moves NE and finds some rice.
9)3680 BC:
We finish our warrior, who I fortify. Given what appears to be the state of the surrounding land I set production for another scout to go NW. I want the city population to increase before I make a worker or settler.
10)3640 BC:
Scout noes north, finds a hut which I'll check next turn. After ten turns here is the state of things:
11)3600 BC:
Buddhism has been founded in a distant land! (We knew that would happen...) Scout investigates hut, and we get 45 gold. There's more horses, ivory, and cows up to the NE.
12)3560 BC:
Drat! Hinduism has been founded in a distant land... crap!

I tried guys... do I go ahead from here and try to shoot for Monotheism? Or switch to Animal Husbandry so we can get the cows... I stick it out, maybe we can build the parthenon. I don't want to make a worker yet anyway because the city is small.
Scout moves east. Berlin is pop 2 now, not sure which turn that happened on...
13)3520 BC:
Mansa Musa (henceforth M&M

) find us with a warrior, I say we'll have peace. At this point I notice his city to the north, the culture line for which is barely visible in the fog. I decide to scout him out.
14)3480 BC:
I scout more by the M&M...nothing going on.
15)3440 BC:
We get our new scout. Berlin grows in 9 turns, so I set a warrior in production, should be ready in 5. I think we should get a worker and settler after we hit pop 3.
Scout-1 checks out M&M. Scout-2 heads north.
16)3400 BC:
Scout-1 moves W and discovers coastline! So far we appear to be sharing a very small continent...
Scout-2 moves N into the jungle.
17)3360 BC:
A lion appears out of the fog south of M&M. Scout-1 decides to finish scoping W and Scout-2 goes E.
18)3320 BC:
Scout-1 confirms my suspiscions about the W coastline. Scout-2 heads NE.
19)3280 BC:
Scout-1 heads for the slightly un-explored SE, while Scout-2 goes NE to finish the exploration there.
20)3240 BC:
We get Polytheism. I set up the wheel and a Warrior as our production. Feel free to change these as nothing will have happened on them. I forify the new Warrior.
Scout-1 moves SE. Scout-2 moves NE and ends up next to a lion!
Wrap-up
That wraps up 20 turns. I'm leaving it before moving to turn 21, not sure if that's how it's supposed to work or not, but that's what I'm doing.
The situation at this point seems to be that we're isolated on a small continent with M&M. If that's the case, I think we should wipe him out and try to set up shop here. The religion situation I'm not so sure about... Of course, the land could open up to the NE. In that case we will probably still want to make a land grab down here, and maybe religion will spread to us.
Edit: Some additional thoughts: We are behind M&M in power, but ahead in culture. That's why I made another Warrior. We will clearly need better units if we try to go after him. If the land does open up to the NE, our two scouts should be able to search around up there decently enough for the time being.
For more advanced units we'll need archery and bronze working, and to take advantage of some of the food in our borders we'll need fishing and animal husbandry. I think any of those would be a better choice that the wheel right now, which is what I left it on in the save. Once the city turns to pop 3, I'd get a settler out and move him NE with the extra warrior to settle by the horses over there. We'll have the hills and can hopefully get copper there. The land is more workable too as we won't have the desert tiles. At this point I'm not too optimistic about getting monotheism. If you ant to try for it go ahead, but I'd be surprised if we get it. I think we might do better to try to get some troops up and make a land grab vs. M&M.