Paasky
Good News Everyone!
Alright, so my question today is this:
How hard is it to make a total conversion? That is, remove almost all current techs/vehicles/buildings, and replace them with my own ones. I haven't played with the modding tools as I haven't obtained them yet (monetary problems, which got finally fixed today so I just put down the 38€ for a real-life copy, should arrive in a few days).
I've already modded my main game to have standard construction & training speeds in marathon speed with slightly longer research to compensate. I've also upped HP's from 10 to 20 for units & 20 to 30 for cities to make combat last longer. Then I realized ships were useless at killing other ships so I upped their bombard as well.
All that aside, I've been working a lot with excel (ideas & concepts) and the xml code so I know what I can and can't do. Problem is unlike in Civ4 the xml files don't overwrite the previous ones.
If I want to remove stuff, would the correct procedure be first to remove all dependencies (tech>building>resource>unit etc), then remove the unnecessary stuff, then create my own?
Or do I just need to make half the game into dummies that will haunt CPU memory & the Civilopedia?
How hard is it to make a total conversion? That is, remove almost all current techs/vehicles/buildings, and replace them with my own ones. I haven't played with the modding tools as I haven't obtained them yet (monetary problems, which got finally fixed today so I just put down the 38€ for a real-life copy, should arrive in a few days).
I've already modded my main game to have standard construction & training speeds in marathon speed with slightly longer research to compensate. I've also upped HP's from 10 to 20 for units & 20 to 30 for cities to make combat last longer. Then I realized ships were useless at killing other ships so I upped their bombard as well.
All that aside, I've been working a lot with excel (ideas & concepts) and the xml code so I know what I can and can't do. Problem is unlike in Civ4 the xml files don't overwrite the previous ones.
If I want to remove stuff, would the correct procedure be first to remove all dependencies (tech>building>resource>unit etc), then remove the unnecessary stuff, then create my own?
Or do I just need to make half the game into dummies that will haunt CPU memory & the Civilopedia?