Putmalk's Ancient World
Total Conversion for Civilization V
Version 8

Mod Description
Putmalk's Ancient World is a total conversion modification for Civilization V. It adds a variety of new units, buildings, wonders, civilizations, policies, and more themed from the Bronze Age to the Fall of Rome (4000 BC - 500 AD). Immerse yourself in ancient combat with spearman, slingers, axeman, clibanarii and other units as you fight to survive in such a primitive world. Will you control the Mediterranean as Carthage? Will you conquer the sands of Mesopotamia or conquer your foes to create an empire that stretches from one end of the world to another? Will you satisfy your gods and expand your culture to other, lesser nations? The fate of your nation is in your hands. Will you rise up and rewrite the history books?
FAQ
Q: Do I need any DLC to play this mod?
Yes and no. There are two versions available with this mod: DLC and non-DLC. These versions are as they seem, the DLC version requires the Spain/Inca, Mongol, and Babylon DLC, while the non-DLC does not. These mods are almost identical, with a few small changes; in the non-DLC version, some unit art is replaced with vanilla graphics and Babylon is not a playable civilization. You are also restricted from playing scenarios which use DLC civilizations (such as Ancient Mesopotamia. However, you will be able to play random games without much trouble. However, I am a supporter of Firaxis and I strongly encourage you buy the DLCs to play the complete version of the mod, plus support the company!
Q. How is this mod a total conversion?
It changes almost everything you know from the original game. Some of the effects are similar, and some of the policy trees are familiar to vanilla Civilization V, but for the most part, almost everything has changed. You'll have to experience it to fully understand it. As new art assets are introduced into the community, old placeholder graphics are being removed.
Q. Can I contribute to this mod?
Yes, you can. See the 4th post for more details.
Q. How long did it take you to create this mod?
I started in late July and completed Beta by late August. I left for two months until I returned in late October, at which I completed the full version and released it. Overall, it was about two months work to get this mod working.
Q. How many versions do you plan to make?
Who knows? I plan to branch out to cover most of the Mediterranean. Most likely I will be making an expansion to the mod that will feature another part of the world, and maybe an extension into the Medieval era. The sky's the limit and I plan to continue this for months to come.
Q. What language does this mod use?
This mod uses en_US in its language files. It will most likely cause many errors if you use a different language, so there are two solutions:
1) Change your Civilization V language to en_US or
2) After you've installed the mod (via the Mod Browser), open it up in the MODS folder and find the text files (XML -> Text). Change the "Language_en_US" tags at the beginning and end of the documents to your language (for example, Language_en_EN).
Author's Note
The original focus of this modification was scenarios. I was going to release this mod to be only playable with scenarios, but I've since changed my mind and will be focusing on random maps, and improving the play experience that way. However, I do have scenarios planned and I can't wait to release them. Here is the current list of scenarios planned/completed:
- Putmalk's Mesopotamia (link: http://forums.civfanatics.com/showthread.php?p=11030679#post11030679)
- Putmalk's Punic Wars (not completed - on hold)
- Putmalk's Alexander's Conquests (not started)
- Putmalk's Achaemenid Destiny (not started)

Modification Features
New Units
Spoiler :
Vanilla Units
- Axeman
- Heavy Spearman
- Elite
- Slinger
- Peltast
- Onager
- Helepolis
- Horse Archer
- Clibanarii
- Quadquereme
- Quinquereme
- Siege Ship
- Explorer (Version 6)
Unique Unit/Civilization/Replacement
Vanilla Civilizations
- Numidian Mercenary/Carthage/Horseman
- War Chariot/Egypt/Chariot Archer
- Companion Cavalry/Greece/Horseman
- Hoplite/Greece/Heavy Spearman*
- Three-Man Chariot/Hittites/Chariot Archer
- Noble Cavalry/Lydia/Clibanarii
- Skirmisher/Media/Horseman
- Mariyannu Chariot/Mitanni/Chariot Archer
- Shukuthlu/Mitanni/Spearman
- Immortal/Persia/Heavy Spearman*
- Trader/Phoenicia/Merchant
- Legion/Rome/Swordsman*
- Vulture/Sumeria/Spearman
Variety Pack 1
- Headhunter/Celts/Swordsman
- Heqetai/Mycenae/Speareman
* denotes replacement change
New Civilizations
* - credits ambrox62 for something (art, civilization, etc.)
Spoiler :
- Carthage*
- Hittites*
- Media*
- Mitanni*
- Phoenicia*
- Sumeria
- Lydia*
New Technologies
Spoiler :
- Aesthetics
- Alphabet
- Architecture
- Ballistics
- Cartography
- Code of Laws
- Drama
- Fishing
- Irrigation
- Literature
- Medicine
- Music
- Mysticism
- Polytheism
- Saddle
- Trade
New Buildings
Spoiler :
- Academy
- Church
- Fortress
- Guard Tower
- Herbalist's Shop
- Musician
- Outpost
- Temple of the Gods
New Wonders
* - credits ambrox62
** - no relation Wonders of the Ancient World (DLC not required)
Spoiler :
- Ishtar Gate*
- Mausoleum of Mausolus**
- Parthenon
- Solomon Temple
- Statue of Zeus**
- Sphinx
- Temple of Artemis**
- Tower of Babel
- Temple of Dionysus (Version 6)
New Policies
Spoiler :
- Slavery
- Trade
- Philosophy
- Operations
- Polytheism
- Updates to existing trees (Tradition, Liberty)
Non-DLC Version
With the release of the upcoming hotfix to Version 6, I will be releasing a non-DLC version of Putmalk's Ancient WorldAs the title suggests, the Non-DLC version will not require any extra DLC, meaning you can experience most of the changes to Ancient World without having to shell out cash to Firaxis to play it. The non-DLC version is not much different from the base version, but here are the listed full effects of the non-DLC version:
Spoiler :
Not included in non-DLC version
- Putmalk's Ancient Mesopotamia scenario
- Babylonian Civilization
- Slinger art graphics
- Horse Archer graphics
Installation
Downloaded from Civfanatics:
- Download Putmalk's Ancient World.zip from the link below
- Open Putmalk's Ancient World.zip
- Move Putmalk's Ancient World.civ5mod into your My Games -> Sid Meier's Civilization V -> MODS folder. If an older version of Ancient World exists, delete that version.
- Begin Civilization V
- MODS -> Browse Mods
- Click "Install Mods" in the lower-right hand corner
- Enable "Putmalk's Ancient World" and associated mods.
- RECOMMENDED: Download a Putmalk's scenario (see Author's Note)
- Enjoy! Please comment in this thread!
- MODS -> Browse Mods
- Online -> Putmalks Ancient World (and associated mods? Just type in "Putmalks")
- Download the mod.
- Click "Install Mods" in the lower-right hand corner
- Enable "Putmalks Ancient World" and associated mods
- RECOMMENDED: Download a Putmalk's scenario (see Author's Note)
- Enjoy! Please comment in this thread!
Downloads:
Downloads are available in the attachments.
Mod is additionally available through in-game ModBrowser.
As of 1/1/12, all three mods must be updated to the newest version!
(Version 8 - FULL) - Requires Babylon, and Mongol DLC
(Version 8 - Non-DLC) - See "Non-DLC" section.
(Variety Pack 1) - Includes five new random maps and two new civilizations. Compatable with both versions, NOT with vanilla civilization V.
This is the discussion thread. Please discuss any issues or feedback you may have for the mod here. Please enjoy.

More on the way soon.

Attachments
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MesoFinal_1.jpg140.3 KB · Views: 3,887
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MesoFinal_3.jpg113 KB · Views: 3,927
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mycenae_war.jpg121.1 KB · Views: 2,616
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phoenicia_sumer_war.jpg145.6 KB · Views: 2,592
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PW_1.jpg100 KB · Views: 2,457
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Putmalk's Ancient World (v 8).zip9.6 MB · Views: 2,484
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Putmalk's Ancient World no DLC (v 8).zip9.6 MB · Views: 1,332
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Putmalk's Ancient World Variety Pack 1 (updated v3).zip3.7 MB · Views: 1,548