Fuller Projection

Well, most war / civilization / conflict has taken place on a certain half of the world anyway... so should we really worry about that other half?:p

(Just kidding)

Seriously, another good point.

Thinking more about the bomber issue and the Fuller map, wouldn't most long range bombing missions fly a polar route anyway? Would the Fuller map actually encourage realistic flight paths in that the northern hemisphere combatants would have to utilize a polar route as they would in real life? Nevertheless, the bombing does indeed break down for air combat between Africa, S. America, and Australia.
 
It is true that most long range bombing sould take the polar route.

In SSS, I'll use another method. I'll use a cylindrical equidistant projection, but with a flatenning because of the isometric view.

However, the map will not go up to the pole, but stop before.

The trick will be that you can go from a square adjacent to a polar cap to any other square adjacent to the same polar cap in 1 turn. And it will be the same for bombers : all the squares near the polar cap are considered adjacents.

It's not perfect, but I think it's a good compromise between reality and playability
 
Your right about bomber dificulties being present in a polar projection map as well, but it would only be a problem in the southern hemisphere, if you did north pole projection. Traditionally bomber bases in africa, south america, and austrailia have little impact in world events.
I've been trying to find a polar projection map online, to try to make a simple map as an example. Haven't been successful yet.
 
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