alpha wolf 64
Byte me
I've been extremely disappointed in the limited functionality of barbarians. I was wondering how people would like to see barbarians used, besides as training fodder for new units.
I'd like many more types of barbarians, at least 2 per ERA. defeated barbarians would become slave workers. I've tried to mod this with no luck.
I'd like 1 ship per era. Victorious barbarian ships would capture teir victim and turn it into another barbarian ship.
Barbarian camps that exist x number of turns would become a limited city. It could not build improvements, nor have a border, but would pump out units depending on its growth. The larger the barbarian city grows, the more and faster it pumps out units. This way you could eliminate the mass uprisings which are really too weak to do any damage except to a newly founded/under garrisoned town. The real civs could use either military or culture to assimilate the barbarian town.
Barbarians should not disappear when they loot a city.
What other feasible ideas can we come up with for barbarians?
I'd like many more types of barbarians, at least 2 per ERA. defeated barbarians would become slave workers. I've tried to mod this with no luck.
I'd like 1 ship per era. Victorious barbarian ships would capture teir victim and turn it into another barbarian ship.
Barbarian camps that exist x number of turns would become a limited city. It could not build improvements, nor have a border, but would pump out units depending on its growth. The larger the barbarian city grows, the more and faster it pumps out units. This way you could eliminate the mass uprisings which are really too weak to do any damage except to a newly founded/under garrisoned town. The real civs could use either military or culture to assimilate the barbarian town.
Barbarians should not disappear when they loot a city.
What other feasible ideas can we come up with for barbarians?