Funky things that the AI does

E_T

Chieftain
Joined
Apr 19, 2004
Messages
77
Location
Orlando, Fl
v22.1 standard release game version. Prehistory.

Item #1: AI builds lots of Mil Units and practically no Gatherers. Does the AI know that it will lose it when they use that gahterer on most tasks (excet for building cart paths)? Either needs to have one extra at all times or something it tests for to build more. Also, might prioritize building more based on TOC for some improvements, atleast until the time reduction techs start coming online.

Item #2: Doesn't send out that many hunting parties and/or only out for a few animals and either doesn't escort the animal back to the border or leaves the animal to fend for itself while healing and thus getting hit by other wilds and going back to wild. I'm seeing a number of wild subdubed animals in my current game.

Item #3: Doesn't escort Gatherer. Have a thief in their area and have killed 3 unescorted Gatherers so far. On turn 364 of 7250 (older slower computer and little time to play). There are plenty or Mil Units, so that's not an issue.
 
v22.1 standard release game version. Prehistory.

Item #1: AI builds lots of Mil Units and practically no Gatherers. Does the AI know that it will lose it when they use that gahterer on most tasks (excet for building cart paths)? Either needs to have one extra at all times or something it tests for to build more. Also, might prioritize building more based on TOC for some improvements, atleast until the time reduction techs start coming online.

Item #2: Doesn't send out that many hunting parties and/or only out for a few animals and either doesn't escort the animal back to the border or leaves the animal to fend for itself while healing and thus getting hit by other wilds and going back to wild. I'm seeing a number of wild subdubed animals in my current game.

Item #3: Doesn't escort Gatherer. Have a thief in their area and have killed 3 unescorted Gatherers so far. On turn 364 of 7250 (older slower computer and little time to play). There are plenty or Mil Units, so that's not an issue.

See AI thread. Mostly addressed already in the SVN version.
 
See AI thread.

Would that be the AI suggestions thread in the main C2C forum?

Mostly addressed already in the SVN version.

So, any Idea as to when the next version will be released? That or a .dll update (thus making it 22_2)?
 
Would that be the AI suggestions thread in the main C2C forum?

That and the SVN thread, which has details of practically every change made as it goes in


So, any Idea as to when the next version will be released? That or a .dll update (thus making it 22_2)?

Probably a couple of weeks time
 
That and the SVN thread

Yeah, the title names kind of threw me... :p One being suggestions (i.e. make a suggestion for something that the AI might be able to do) and the other being about a Beta version that is constantly changing.....
 
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