E_T
Chieftain
v22.1 standard release game version. Prehistory.
Item #1: AI builds lots of Mil Units and practically no Gatherers. Does the AI know that it will lose it when they use that gahterer on most tasks (excet for building cart paths)? Either needs to have one extra at all times or something it tests for to build more. Also, might prioritize building more based on TOC for some improvements, atleast until the time reduction techs start coming online.
Item #2: Doesn't send out that many hunting parties and/or only out for a few animals and either doesn't escort the animal back to the border or leaves the animal to fend for itself while healing and thus getting hit by other wilds and going back to wild. I'm seeing a number of wild subdubed animals in my current game.
Item #3: Doesn't escort Gatherer. Have a thief in their area and have killed 3 unescorted Gatherers so far. On turn 364 of 7250 (older slower computer and little time to play). There are plenty or Mil Units, so that's not an issue.
Item #1: AI builds lots of Mil Units and practically no Gatherers. Does the AI know that it will lose it when they use that gahterer on most tasks (excet for building cart paths)? Either needs to have one extra at all times or something it tests for to build more. Also, might prioritize building more based on TOC for some improvements, atleast until the time reduction techs start coming online.
Item #2: Doesn't send out that many hunting parties and/or only out for a few animals and either doesn't escort the animal back to the border or leaves the animal to fend for itself while healing and thus getting hit by other wilds and going back to wild. I'm seeing a number of wild subdubed animals in my current game.
Item #3: Doesn't escort Gatherer. Have a thief in their area and have killed 3 unescorted Gatherers so far. On turn 364 of 7250 (older slower computer and little time to play). There are plenty or Mil Units, so that's not an issue.