romelus
NUCULAR!
love the elvis impersonator and cattle-skin gastabos
let me see if i can think up more.
French:
Drag Queen Boat 1/1/2 - available after map making
slow speed due to cumbersome dresses interfering with rowing. any settler transported by the drag queen boat founds gay cities - these are similar to size 1 AI cities except that the gay cities will start to grow after the discovery of cloning as a future tech. will sink in sea and ocean squares
Chinese:
Illegal Immigrant Boat 0/0/6 - available after communism
with no attack or defense, this invisible unit will smuggle 2 chinese citizens into enemy coast cities, eventually converting them into chinese cities.
Persian:
belly dancer 0/4/1 - available after pottery
very tough defenders. the secret to defeating the belly dancer in the earlier ages is to produce units from gay cities resulting from drag queen boats. all gay units treat belly dancer as having a defense value of 1
India:
Curry Missile 10*/0/6 - must have spice in city radius to make
vile odors are released upon explosion, inducing autodysomophobia for 5 turns. enemy units lose one hp per turn due to violent vomitting. can use on own indian units to heal in one turn.

French:
Drag Queen Boat 1/1/2 - available after map making
slow speed due to cumbersome dresses interfering with rowing. any settler transported by the drag queen boat founds gay cities - these are similar to size 1 AI cities except that the gay cities will start to grow after the discovery of cloning as a future tech. will sink in sea and ocean squares
Chinese:
Illegal Immigrant Boat 0/0/6 - available after communism
with no attack or defense, this invisible unit will smuggle 2 chinese citizens into enemy coast cities, eventually converting them into chinese cities.
Persian:
belly dancer 0/4/1 - available after pottery
very tough defenders. the secret to defeating the belly dancer in the earlier ages is to produce units from gay cities resulting from drag queen boats. all gay units treat belly dancer as having a defense value of 1
India:
Curry Missile 10*/0/6 - must have spice in city radius to make
vile odors are released upon explosion, inducing autodysomophobia for 5 turns. enemy units lose one hp per turn due to violent vomitting. can use on own indian units to heal in one turn.