rex_tyranus said:Why? How do you know his capital isn't buffered by 19 tiles of his own culture in every direction? He could have 12 frigates just off-screen and 6 riflemen in each front-line city.
I often have a 6000 year old warrior or archer in my capital and the only reason he's there is to guard against the -1 undefended happiness modifier.
Troops belong only where they're needed.

Depravo said:Until you get the tech you can see the pasture but not the animal.
The AI, who has cow-sight, built the pasture. But the human doesn't have cow-sight, thus can only see the pasture, no cows.meisen said:I really busted up laughing reading that, thinking about the peasants building a fence around a pasture inhabited by cows that they didn't know existed and could not see...
CivFan91 said:While this is true, the idea that it applies here is a tad unlikely, seeing as it's early in the game for him yet.![]()
Probably you shouldn't be able to tell what improvement is there either, since I would equate not "seeing" the cows as not understanding their signficance, I guess you would not understand the significance of a pasture either... maybe there should be some sort of question mark improvementRegentMan said:The AI, who has cow-sight, built the pasture. But the human doesn't have cow-sight, thus can only see the pasture, no cows.
You know what this reminds me of? Anyone know Lylat Wars? What was the end boss guy called...GIR said:löl - leaderheads with my laptop (sis650)
http://forums.civfanatics.com/attachment.php?attachmentid=103340&d=1131671563
migthegreek said:You know what this reminds me of? Anyone know Lylat Wars? What was the end boss guy called...

theres really nothing wrong with the graphics, except some of the aqueduct wierdness and city building placement sometimes, which isn't game affecting, but still funny 
smjjames said:yea that one is wierd. it could make sense if the axeman was in the city and the galley attacked the city.