gorf37
Warlord
I've worked everyone's comments into the listing in my 2nd post below.
Hi all,
I'm inspired by this thread regarding trap buildings
http://forums.civfanatics.com/showthread.php?t=446004
And I'm thinking about starting development of a guide to city improvements. I feel like there's little out there to show beginners the cost of building a poorly chosen city improvement at the wrong time. I'm still trying to determine the format and extent to the guide, so I'll leave it at that for now.
The real reason I'm writing is to show you all the breakdown of City Improvements I put together today. What do you think of this? :
This listing does not account for timing of improvements. Choosing the correct time to build is as important as choosing what to build.
5 Will be built in most cities. Cities that don't get this building are the exception to the rule.
Granery, Courthouse, Forge, Factory
4 Will be built in many cities, regardless of the game. Dependent on City specialization.
Barracks, Library, University
3 Will be built in a couple cities in almost every game. Sometimes good in many cities.
Airport, Bank, Laboratory, Levee, Lighthouse, Observatory
2 Comes-up in many games, but requires specific conditions to make it worthwhile.
Aqueduct, Monastery, Temple, Drydock, Grocer, Harbour, Intelligency Agency, Jail, Market, Stable, Theatre, Coal Plant
1 Rarely needed, but not always a bad choice. (Probably specific game conditions and victory conditions involved.)
Castle, Cathedral, Colosseum, Hydro Plant, Security Bureau, Supermarket, Walls
0 I'm sure it's fun to build, but I'm also pretty sure it's not helping you win.
Bomb Shelter, Broadcast Tower, Bunker, Customs House, Hospital, Industrial Park, Nuclear Plant, Public Transport, Recycling Centre,
Hi all,
I'm inspired by this thread regarding trap buildings
http://forums.civfanatics.com/showthread.php?t=446004
And I'm thinking about starting development of a guide to city improvements. I feel like there's little out there to show beginners the cost of building a poorly chosen city improvement at the wrong time. I'm still trying to determine the format and extent to the guide, so I'll leave it at that for now.
The real reason I'm writing is to show you all the breakdown of City Improvements I put together today. What do you think of this? :
This listing does not account for timing of improvements. Choosing the correct time to build is as important as choosing what to build.
5 Will be built in most cities. Cities that don't get this building are the exception to the rule.
Granery, Courthouse, Forge, Factory
4 Will be built in many cities, regardless of the game. Dependent on City specialization.
Barracks, Library, University
3 Will be built in a couple cities in almost every game. Sometimes good in many cities.
Airport, Bank, Laboratory, Levee, Lighthouse, Observatory
2 Comes-up in many games, but requires specific conditions to make it worthwhile.
Aqueduct, Monastery, Temple, Drydock, Grocer, Harbour, Intelligency Agency, Jail, Market, Stable, Theatre, Coal Plant
1 Rarely needed, but not always a bad choice. (Probably specific game conditions and victory conditions involved.)
Castle, Cathedral, Colosseum, Hydro Plant, Security Bureau, Supermarket, Walls
0 I'm sure it's fun to build, but I'm also pretty sure it's not helping you win.
Bomb Shelter, Broadcast Tower, Bunker, Customs House, Hospital, Industrial Park, Nuclear Plant, Public Transport, Recycling Centre,