I dont really mind random games, even on higher difficulty levels. As far as unwinnable goes, Alan can always create the save and then quit the game, have a look at the overall map, and throw away if its too bad. But only if its really too bad. If you look at Trickys "Save the mongol" game you will see, that winning is possible with quite a lot of handicaps even on deity.
BTW I assume t has been discussed before, but given the current number of players wouldn't an agreement on a Vic Condition beforehand addd quite a lot to the challenge. Maybe define 2 possible goals one for the fast games (Con, Dom, 20K?) and one for the long games (Diplo, Space, 100K). and have all people choose one or the other. I am pretty sure right now if I choose the correct Victory condition I can get the award for free just bya being the only one who completes.
BTW I assume t has been discussed before, but given the current number of players wouldn't an agreement on a Vic Condition beforehand addd quite a lot to the challenge. Maybe define 2 possible goals one for the fast games (Con, Dom, 20K?) and one for the long games (Diplo, Space, 100K). and have all people choose one or the other. I am pretty sure right now if I choose the correct Victory condition I can get the award for free just bya being the only one who completes.