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King
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Agares was the first god to fall. Mulcarn is said to have the highest hell, or the 1st hell depending on how you want to look at it.
Did Mulcarn agree with Agares or did he fall for another reason?
Agares was the first god to fall. Mulcarn is said to have the highest hell, or the 1st hell depending on how you want to look at it.
Sort of a Necrobump but I figured it's better than making a new thread.
Now that the Illians are in the game to some extent, it would be interesting to know the lore behind the rituals. They're a representation of the Illians expending energy to regain their religious power but what exactly is powering the priests and snowfall around illian cities? Is it that Mulcarn's power is latent in Auric or the power is drawn from the cold mountain that is his empty vault?
I'm not sure about the snowfall itself, but I'd figure that it's just a part of Auric/Mulcarn's power increasing. Presumably Mulcarn made his vault with his power as well, so even if the snow comes from his vault then it still comes from him in a roundabout kind of way.Sort of a Necrobump but I figured it's better than making a new thread.
Now that the Illians are in the game to some extent, it would be interesting to know the lore behind the rituals. They're a representation of the Illians expending energy to regain their religious power but what exactly is powering the priests and snowfall around illian cities? Is it that Mulcarn's power is latent in Auric or the power is drawn from the cold mountain that is his empty vault?
This is non-canon, just the D&D game stuff. But the game revolved around the fact that the dominion of winter still existed even with Mulcarn dead. The power didn't go away, it was just unfocused. The spells of winter were an attempt to gather and use that power.
The difference between the D&D games and the campaign was that Tebryn was the one casting the spells of winter. Basically he figured out how to harness that power and was using it to cast large global world ending spells. This was the cause of armageddon. The last of the spells of winter, much like our final AC event was a massive spell that killed everyone of a selected race.
The party had been caught in the plots of Auric, Tuoni (the bearer of the gem of death) and Tebryn throughout the campaign. The final game of that campaign was an assault on the deadlands to stop Tebryn from casting that final spell.
They battled through the undead army with what remained of Erebus's empires and after the main assault team was lost (the party was the private guard of the king of the combined army) they were sent in to infiltrate the tower.
Calwinna of Tyr faced off against her father in the deadlands. Abashi had risen and ruled the unending night sky. The battles were legendary. Inside the tower dark creatures summoned, rituals were performed and demonic visers prepared to barter for the pieces of Erebus that would be left after the ritual was performed. And there were many guardians.
But through heroism and talent, and a little help from the Umberguard, they reached the chamber where Tebryn was performing the ritual. Thats where the story got funky. Combat was always a minor aspect in my games. I planned a few throughout the game just so the players had a chance to roll dice and to break up the story, but we would often go hours without a battle. So its no surprise that the final conflict wasn't a battle it was an ethical crisis.
The just was that they discovered who Tebryn was and his dilema. That wasn't that pertinent to the characters as much as the players themselves since in the former campaign Tebryn was a player. The more pressing conflivt was between Tuoni and Auric. Tuoni wanted the players stopped, with ritual cast has was goign to collect all of the killed souls before they traveled to the underworld and create his own spiritual world to rule. Auric wanted the party to stop the spell, if all the power Tebryn had welled up wasn't released in the ritual it was enough for Auric to harness and become the new god of winter.
So the party was stuck between two evils and angry guys on all sides. Auric was an enigmatic as always, convinced from the beginning that it would all play out exactly as he wanted. Tuoni was much more aggressive.
But again, that last paragraph is still speculation, as there's some ambiguity about exactly how and why the Aifon died.
Tebryn is also cool, although his true backstory is buried a little too deep in the lore for my liking (I'm still not sure I have it down, although I know he's directly connected to Abashi somehow).
Tebyrn is not a lich. He is a potent Runecaster, whose magic all depends on inscribing magic symbols. He inscribed a resurrection symbol on Abashi's forhead, which will bring him back to live whenever he is killed so long as the rune is intact.
Also, Auric doesn't really seem to be personifying the psychological aspects of Ice does he? True, he is rather reactionary, bu her certainly isn't static or restful. His personality seems now to be closely tied to both Bhall (passion) and Agares (Despair). Is it safe to assume that his fellow evil gods are driving him on and that the mortal cannot resist their influence as well as the god could?
Nothing was snuck in. What exactly are you refering to?Is it just me, or did Nikis-Knight try to sneak in his interpretation of Auric becoming possessed by Mulcarn's soul when he escaped the Shadowed Vale instead of being touched at birth as Kael had indicated?