G-III Kappa

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Still hatin' on Khan
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Hello and welcome to the December/January Gauntlet for HOF III.

  • Mapsize: Large
  • Difficulty: Emperor
  • Condition: 20k

Have your submissions in by January 14th, and good luck.
 
well, I will definitely play this one. Emperor 20K... Sumeria, for food? Greece/Korea, for better research? Russia, for the start? Byzantium, for the guaranteed coast? or perhaps Otto and Persia, for having masonry for an ultra early SGL? Babylon, for the short anarchy and extra cheap buildings - allows for a later change to democracy, which gives much the same benefits as industrious and some of the benefits of commercial... choices, choices, choices. And whither germany?

Or, perhaps, forsake scientific completely - go with a religious civ!!

Nice thing about scientific civs is that you can time the GA to be right after you build the Glib, giving you a nice boost on a bunch of wonders. Hmm...

pangea? or arch? Choices, choices, choices.
 
You've got the #1 position on this table and you're asking us for advice? :lol:

I'd watch out for Sanabas, if I were you. It looks like he's got #1 on all the other #1 Large 20ks.;)
 
The first barrier to getting back my #1 slot is finding my civ3 disc. I know where my PTW and C3C discs are, but I can't find my civ3 one anywhere, and can't install C3C on this 'puter without it. I'll predict around 1400 will be required to win this one. And my choice of civs would be between Spain, Byz and Babylon. Byz is great if you draw a short anarchy, Babylon is great if you draw a coastal start.
 
I'm more interested in what civs would be best to beat? I assume Zulu, Mongols are the best couple of choices if no goody huts, but who else... :hmm:
 
Civs not starting with alpha should help. Also try to leave some techs unknown to slow tech speed.

I'll have a go at this as well this month, but a huge histo is my main goal.
 
Emperor is tricky - on low levels, you want all scientific civs, so you can get all the 1st level techs - on higher levels, you don't.

On higher levels, that's a good way to lose key wonders to cascades.

Monarch/Emperor... that's a trickier thing.

I'll probably start with a lot of civs with alpha - that way, i can trade for it. Course, Byzantium, greece and korea start with alpha....

I'm not really sure - I know I'll have
 
I started a game last night. Nothing serious as my mind wasn't totally on it. I got lucky with a couple of AA SGLs but the land around my capital is poor and no luxes, both of which are hurting research. Maybe I'll carry on with it.

I've run mapfinder with the Ottomans on Pangea 60. America, Aztec, Inca, Maya, Zulu and Mongols are my opponants which only gives three techs between them and gives me a clear run at CB, maybe Myst and then Alpha+. Last night I had China instead of the Aztecs but they were keen to get along the writing path so I've taken them out.
 
If I play as the Byz, my opponents would be all scientific, no Korea, possibly no Babylon so I could aim for a CB SGL. If I'm Babylon, much the same with no Korea, no Byz. Other option is to leave out Ottoman and persia, and aim for a masonry SGL. It depends how comfortable you are at emperor, whether you want to try and speed the tech pace up to get you to shakespeare's, etc quickly or whether you want to slow things down to make sure you win.
 
I would definitely keep that one up, Tone. 2 AA SGL's really gets you on a good start - you have a pretty good shot at a #1 time.

I looked up my #1 game - I didn't have any AA SGL, and in fact, didn't build the Glib until 50 AD, which is about 1000 years later than I usually build it!! Not sure why I did that, to be honest - I built the MoM before it, plus HG. maybe that was because I was afraid those would fall in a cascade? For what it's worth, in that game, I went with non-scientific opponents, but did include a couple of commercial civs. Those civs were the ones who were strong at the end - well, China was huge, but not very dangerous.
 
I'll be away from home for much of this Gauntlet period, and I'm not sure if I'll take my laptop; I'll probably have a couple of gos.
 
well, I've had two amusing, if futile attempts - trying as greece. One was great - an SGL for pottery and one for writing! but had no food bonus for the 20K city, not great shields, and it wasn't the cap, and I screwed up the ranking, so it was more corrupt than I wanted. Plus, I went for literature and had a despotic GA :lol But I used the SGL's to run around and do exploration ;)

Was fun, though.

2nd one looked great - a gold hill, a wine hill, fish in fresh water, total of 5 hills and a great river, only 3 sea...

Then I realized the spot I had chosen (which allowed all the food) wasn't on the fresh water...

Will have to run some maps through mapfinder, I think ;)
 
just curious (never done one of these before):

are the 3 listed requirements the only requirements; no game speed, # of opponents, mod, victory condition, etc. restrictions?

Not getting some of the lingo being used (SGL, Alpha???)
 
just curious (never done one of these before):

are the 3 listed requirements the only requirements; no game speed, # of opponents, mod, victory condition, etc. restrictions?

Not getting some of the lingo being used (SGL, Alpha???)

Welcome - Those are the only requirements to enter the gauntlet, but you still must meet the HOF rules - those rules specify amongst other things

the minimum number of opponents for each map size (6 for large IIRC)
game speed is a Civ IV variable - we are talking Civ III here
as long as you are patched to 1.22 for C3C you are fine (no HOF mods required but Civ assist 2 is highly recommended)
Victory conditions all (except wonder) should be on.

SGL is scientific great leaders (these should be on - you will want them to rush wonders)

Alpha is alphabet - that is important if you want to do a slingshot (get republic or another expensive tech as the free tech from philosophy)
 
There is a list of allowable and not allowable exploits, as well. Well, the allowable "exploits" arent' really exploits ;) - you can find them at the main HOF page.

basically, to compete in this gauntlet, submit, by january 15th, a large emperor (vanilla, ptw or conquests) 20K victory with between 6 and the max opponents (you can't mod the game to add more than what is there, not that anyone would do that in a game like this!)

if you want advice, feel free to ask! it is a friendly competition.
 
Welcome, Esoth. Just in case you weren't sure of where the rules were located that RFHolloway refers to, here's a link.

Can I also suggest that you get yourself Mapfinder. It's a utility by Dianthus and Moonsinger that enables you to generate loads of maps and save the ones that fit the criteria that you specify. I don't always use it for HoF games but most of my good attempts usually result from having it generate so maps in advance. I tend to leave it running overnight or when I go to work.
 
thanx much, you've all been a great help :)














and after giving it a go... i must assume that you all are better players than I ;)
 
Please don't be discouraged, Esoth. It's not an easy one, although being new the others might make it sound easy. Have you read sanabas's 20k guide?
20k guide

The important thing is, make sure that 20k city is priority, everything else is secondary. 20k is a special win type as all others can be served best by expansion, 20k doesn't need it as much as you need to build as many wonders and culture buildings in that city as quickly as possible.
 
My game, at 800AD has a projected win date of 1876.

As Byzantines, got a location with 24 shields at size 12, and about 40 in GA. Havent got an SGL and I'm researching Music Theory, since my research is too slow. Missed out on Oracle, SoZ, ToZ and Hanging Gardens, although only the Hanging Gardens did I actually try to get (since Mysctism was barely known by my contacts at the time I built the Pyramids, I thought that I would have it easy. Unfortunately the biggest civ I didnt know was building it)
 
Ok first submission for me is 1415AD. I'm not sure if I can beat it but I'll be giving it a go. There are a few things that I will change.

I played as the Ottomans as I said in an earlier post. The starting position was one tile away from the coast and when I moved into position, I found that as well as the couple of cows, I also had a wheat tile and there were only two coastal tiles, both of which had fish. I was going to need those food tiles with mountains rather than hills as my primary source of shields. Although there was only one bg and no immediate luxes, I knew that I would have to play this through when this happened:
Spoiler CB SGL :

CBSGL.JPG

:woohoo: The main reason for playing the Ottomans was to have the opportunity of getting the Pyramids so early on. :banana:

It didn't stop there. I got three more SGLs in the BCs for Philosophy, Construction and Printing Press. I also got one more much later on for Electricity. The Philosophy one gave me an early GLib after I had finished my MoM prebuild.

Research was a problem. The land around my capital was not too good. I have changed my next batch of saves to generate 4byo maps rather than 3byo. There were simply too many mountains to get a nice ring of cities with enough food in my core. I think I should also have chosen wet-that gives more rivers, doesn't it? There was also a distinct lack of luxes. I had just one source of one luxury so happiness was an issue. I'd rather be spending the cash on research rather than the happiness slider and building units rather than cathederals in my core. Maybe the latter was an error-not sure. Still, if you are only going to have a single lux, which one would you like? Ivory! :cool:

The tech pace was so slow and the AI so backward that I could have done with some scientific ones to get a move on. There were times when my 20K city was not building any cultural buildings!!!!!

Another mistake: I was far too peaceful for far too long. It was only when I found that I didn't have coal that I decided to start a war. I researched M-Trad, got a half a dozen Sipahis and took the Mongols outpost with sources of coal and iron. (It was far too corrupt to build the iron works in though.) The Mongols eventually showed up with some nice shiny stacks of Keshiks and I soon got what I was after:
Spoiler MGL :
MGL-Kappa1.JPG

When the Zulu cut off my coal outpost by expanding their cultural borders, I also declared on them. I liberated some gems but went no further because the Maya had also declared on me. The Maya gave me some nice silk towns plus some good science farms, although I was too late to put this land to good use. Anyway, I find fighting a defensive war easier for farming MGLs. You can bombard incoming troops until they are redlined, use your elites and withdraw them back to safety using your roads. When the Aztecs also declared on me, I had MGLs coming out of my ears. The only drawback was that turns take so much longer when you are fighting stacks of troops every turn. I ended up with 12 unfilled armies. :lol:
Spoiler culture builds :
culture_builds_Kappa1.JPG

So next time around I will:
  • Have more rivals including some scientific ones.
  • Have a younger map for less mountains.
  • Go to war much earlier, both for Heroic Epic and for more cities. I've chosen Persia this time for those fantastic Immortals.
 
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