G-III Lambda

If you have huts on , isn't it just that CB is what most poeple will pop first from a hut being the cheapest tech. Don't know how many huts will be popped by the AI by the time you research CB, but it wouldn't take many for one of them to get CB that way.

IIRC then probability of tech for AI is about 20%. If 3 huts are popped before you research CB then the probability that no one has CB is (1- (1-20%)^3)=48.8% i.e. you have halved your chance. Although my numbers might be out a bit, it doesn't take much to reduce the ods significantly.
On Regent or Monarch the AI might have units out early and reduce chances of getting CB first, but Chieftain AI is so pathetic they usually take until 3600 BC to build their first warrior and fortify him. So the only way they pop a hut is through border expansion or if they are expansionist and you can control both of these factors. Often the border expansion gives them barbs, and you can buy their only worker for a tech.
 
don't have any expansionist opponents, and get your scouts to the huts first, before they expand. Maybe?:confused:
 
don't have any expansionist opponents, and get your scouts to the huts first, before they expand. Maybe?

Yes, and research CB faster than 10 turns with either a second city or a fast growth capital. The only thing you can't control is if they pop a hut when they settle, since they won't have a unit to pop a hut.
 
Yes, and research CB faster than 10 turns with either a second city or a fast growth capital. The only thing you can't control is if they pop a hut when they settle, since they won't have a unit to pop a hut.
Thats what I meant, I forgot about them settling directly by huts. I havent met many AI that have CB that early though so it should be relatively rare. I guess you could also not research at all until you pop CB, but that seems like a waste of a hut when you can research it so quickly.
 
You can't really keep them from popping a hut before you hit CB on standard - it takes too many turns, unless you have gold or silks, and that cuts down a lot on growth. You can road your high food tile before irrigating it, though.
 
You can't really keep them from popping a hut before you hit CB on standard - it takes too many turns, unless you have gold or silks, and that cuts down a lot on growth. You can road your high food tile before irrigating it, though
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You can if you get an early settler from a hut, and killiercane has pointed out that's a fairly important criteria.
 
Well, thanks to the strategy on this and related threads, I am improving and just posted a 740AD launch. I used mapfinder, but stopped it when I saw a grassland cow on a river, a nearby hut, and floodplain wheat just over a hill. I got an SGL researching CB on turn ten. I didn't get a very early settler, but did get one to move to the floodplain wheat by 3250BC. I also popped a banana-jungle city in 3500BC, popped masonry and built the Pyramids in 3250BC, researched myst in 3050BC, and popped writing in 2950BC. Philosophy was due in 12 turns.
Then things got bad. The map was divided in half by a two-tile land bridge surrounded by jungles and hills. Three civs and five luxuries were on my side, but the nearest of these were through the jungle to the north and the desert to the south. My six explorers couldn't find huts fast enough and my cities couldn't work more than four citizens with no luxuries, so I just kept expanding and making workers to chop jungles and make roads. I didn't pop code of laws until 1910BC, philosophy was on no research for 13 turns. I also had to research mapmaking, currency, and construction myself popping only polytheism in 1870BC. These all took 4-turns each and produced my last SGL with construction, finally entering MA in 1450BC getting theology as a free tech, education due in 9 turns and the MoM due in 11 turns.
The SGL built the Colossus, but this city couldn't help science much working only four tiles. Lack of luxuires was hurting. I entered my GA in 1175BC and by 1000BC I had banking and was 3-turns from astronomy. My 14 cities only had 43 citizens, but I kept two settler-pumps and three worker-factories busy getting to the luxuries and the other civs on my side of the map who had luxuries for trade. All the cities were on rivers and I had 8 libraries, 2 settlers and 23 workers, three scouts and a warrior. Invention, gunpowder, and chemistry took 4-turns each, physics and theory of gravity 5 each, and the other two back to four.
I started the IA in 270BC getting industrial as my free tech, coal was already hooked up and I had 25 cities, a settler, 43 workers, and three luxuries. Corporation was due in 5 turns and electricity in 6, so I researched corp first and then electricity and replaceable part in 5 each. Steel, refining and atomic theory also took five turns each, but all the rest were four turns each.
I reached the modern age in 530AD, timing ToE right to get synthetic fibers, space flight and miniaturization as my free techs. I mistimed my Internet pre-build by four turns and Seti was due in 4 with a US pre-build. I had 39 cities, 95 workers 5 luxuries, coal, iron and rubber. Uranium and aluminum were not in my territory, but my workers soon built railroads to make two colonies of each and an aluminum and rubber city flipped to me. The pre-build was slow because I thought the last four techs would take 5 turns instead of four in the IA. It only cost me one turn as I researched nuclear power in 5, and did all the other required techs in four turns each. Sometimes I had positive gpt with science maxed. I ended with 48 cities all but one at size twelve and fully rail-roaded and improved and lauched in 740AD with a 1720 score.
This might be my last attempt at this gauntlet, so I'm going to take what I've learned and try some other hof games.
 
Thats a good date! If it werent for an unfavorable map and hut placement you would have saved 10 turns or more.
 
Thanks, killercane, I actually popped enough huts, they just weren't popping techs like they usually do. I would have needed a lot of luck on free tech, since I only knew 3 civs by the time philosophy was ready to come in. I still only knew 6 civs in 1450BC entering MA.
 
Moderator Action: The Gauntlet has concluded.
Congratulations to the victors and their hard earned table positions:
Rank Player Score Date Civ Type
1 killercane 2014 550 AD Russia
3 Tone 2276 640 AD Russia
4 PrinceMyshkin 1720 740 AD Russia
5 PrinceMyshkin 1509 990 AD Russia
 
I got my crap game in 4 hours late. Lousy 1300AD launch.
 
Congratulations again on the fastest spaceship launch, killercane. Excellent execution of a great strategy with a nice write-up.:goodjob:

Also, thanks to all who posted strategies, ideas, links and game descriptions in this thread for inspiring me to try games under HoF conditions and to come off the lurker bench and join a forum for the first time. Every game I play now is more exciting, shows me where my game needs improvement, and teaches me something new about civ.:)

Marsden said:
I got my crap game in 4 hours late. Lousy 1300AD launch.

I'll always submit any game I finish if it makes the boards. To me, the more full they are the better. I think I've become "fanatical" about playing this game.;)
 
Congrats to the submitters. I might still submit my game for the next update, I reckon on an early 800's finish but I ran out of steam this month.
 
Well done killercane. A truely fantastic date!! Also congratualtions to the others who participated. Unfortunately I had another hectic month and I could not even get one attempt completed. Infact I only managed to get one HOF game completed this month.

Like Bartleby, I think I will finish it anyway for the table (and to try and beat Marsden's crap date!!)
 
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