G&K Modding

dartmor

Chieftain
Joined
Oct 23, 2010
Messages
55
Location
Russia
Hello. Before G&K i was able to make mods for Civ 5 - changing basic units stats , with ModBuddy.
Now i can't. I am doing all the same, my mod appears in game - i click "Check box" to use it ( it becomes green ), but nothing in game changes.
For example, i tried to change Warrior's Str from 8 to 16 ( just to test ), but nothing.
Before G&K the same operation worked FINE.

And when i change XML itself , it works too. But not when i make a mod with this XML.

Moderator Action: Moved to C&C.
 
g&k had alot of changes that skewed the best "guides". with posts being submitted in the custom forums for both vanilla and current, i understand how it's difficult to discriminate. hopefully as time passes and more people become accustomed to the new material more references will become available. until then it might be best to post in the custom forums specifically labeling your thread for G&K.
 
i can't understand why firaxis can't provide some support for modders
 
i have sooo much ideas how to make civ5 better in simple things

hopefully Torchlight 2 will provide some space for modding
 
i can't understand why firaxis can't provide some support for modders

firaxis doesn't, and shouldn't, accept culpability if you download someone's third party creation and it bugs/freezes/installs malware on your machine. they can't take the time to investigate every ambitious modder's coding mistake. the game is built to be modded and tools are available. granted, aspects and syntax evolve with expacs. today's software, at least the stuff that's interesting, is often complicated to the layperson.

get connected. learn. experiment.
 
You're obviously doing something wrong. But instead of asking for help you complain that modding in this game isn't supported (which it very much is).

So why don't you make a post about what you are doing - how you are handling your XML and you are setting up your mod, so we can help. But what you gave us is equivalent to a whine and absolutely nobody will bother to help you with that.
 
I open ModBuddy. I create new mode, i name it. I open XML file with unit stats
Assets/DLC/Expansion/Gameplay/XML/Units/CIV5Units
Then i change Warrior's stats for example strength from 8 to 16.
Then i click "Build" , mod appear in my Civ. I click to use it, i set up a new game. Warrior's stats didn't changed.

Before G&K totally the same operation worked.
And if i change stats in XML file itself ( Assets/DLC/Expansion/Gameplay/XML/Units/CIV5Units )- it works too.
 
Before G&K totally the same operation worked.

How long before ?

For such a change (replacing a game file) you'll have to set VFS to true, but that's not the way you should mod something if you wan't your mod to be compatible with others, you'll have to learn how to update the database instead.

I'm surprised it was even working at some point.
 
well in that single question you're just asking me to rewrite Kael's guide. I now some part are outdated (the virtual file system was not set then, and unit graphics defines have completely changed), but the 30 first pages should give you enough info on how to do that.
 
For example, i tried to change Warrior's Str from 8 to 16 ( just to test ), but nothing.
Before G&K the same operation worked FINE.

Nothing about this has changed at all for G&K. Most likely, some other error is causing your XML file to crash. No way for anyone here to guess unless you post it (the whole mod, not just the file).

And when i change XML itself , it works too. But not when i make a mod with this XML.
The core XML files for G&K are gotten from the DLC/Expansion folder. (This does not affect modding in the "proper" way above at all. But it does change where the core data comes from.)
 
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