G-Major 12

3rd try 1664 Inca
I killed 4 of my enemies but i was almost bankrupted at the beginning of the games. I missed oracle and pyramid (I had to capture it).
Later I was attacked by Fridrich but I was able to destroy and capture his cities (1/1).
I think it is very hard to find the balance on capturing cities and razing them.
Moonsinger what is oyur tactich hoe many cities do you caputure.

PS.: I had a C. who was able to hel while mooving (20%) - great help.
It looks like I have the same date. I still think the new world can be manipulated a bit more, i tried popping Modern Techs but I merely got gold. What is the cut off for not being able to get a tech from a hut?

My bottleneck this game was production, and having a city in the new world earlier would have meant I could chop out the last part immediately, thus saving 10 turns here.
 
Mh, if you want to go to the New World, why do you play with barbs?
You have to invest so much in a colony, I doubt you'll get it back.

You are right. The next game--no barbs. Barbs are fun, but are a big handicap for fast finishes when competing with those who turn them off.
 
Tsk there should be seperate HOFs then for barb players. No barbs on a Terra map is just rubbish. They have banjos!!!!

No barbs just feels like cheating to me, especially on a Terra map.
 
1616:)
I'll do no better, I think.
Attacked no one after 500BC
Instead went to the new world big time, 7cities, all the good spots. Ran state property so it didn't cost to much.
For those who don't like a warring strat, it can work.
Now I think I'll try to see if I can get Moonsingers strat to work in the minor.
 
I alwasy have all the resources requires for spaceship in old worlld (uranium, aluminium, coal)
 
What is the cut off for not being able to get a tech from a hut?

If you mean a date - I did not hear about any limitations.

If you mean a tech - Astronomy is the highest tech from huts. But it looks unreal in non-reload games.

In reload tournaments I was able to get astronomy from a hut approximate in 400AD.

PS I'll join to this gauntlet next week.
 
If you mean a date - I did not hear about any limitations.

If you mean a tech - Astronomy is the highest tech from huts. But it looks unreal in non-reload games.

In reload tournaments I was able to get astronomy from a hut approximate in 400AD.

PS I'll join to this gauntlet next week.
Indeed, I mean techs.

I have been playing with Vanilla, but Warlords is probably conducive to a better space date, if you can eliminate the same 4 or 5 enemies quickly.
 
I have been playing with Vanilla, but Warlords is probably conducive to a better space date, if you can eliminate the same 4 or 5 enemies quickly.
Is that the recommended strategy?

In my two completed games, I have only eliminated 2 and maybe damaged another to allow for enough room to found enough quality cities. The remaining civs have usually provided a some of help with cash and techs.
 
i tried popping Modern Techs but I merely got gold. What is the cut off for not being able to get a tech from a hut?
As stated, there is no cutoff date. There are usually just no huts left in the late game. As for the techs themselves, there is a flag in the XML TechInfo's file that determines whether the tech can be popped from a hut.

Here is the list of techs for 161. Don't have Warlords, but I would assume that the list wouldn't be too terribly different.
Spoiler List of Techs :

AGRICULTURE
ANIMAL_HUSBANDRY
ARCHERY
ASTRONOMY
BRONZE_WORKING
CALENDAR
COMPASS
CONSTRUCTION
CURRENCY
DRAMA
FISHING
HORSEBACK_RIDING
HUNTING
IRON_WORKING
LITERATURE
MASONRY
MATHEMATICS
METAL_CASTING
MINING
MONARCHY
MUSIC
MYSTICISM
POTTERY
PRIESTHOOD
SAILING
THE_WHEEL
WRITING
 
Is that the recommended strategy?

In my two completed games, I have only eliminated 2 and maybe damaged another to allow for enough room to found enough quality cities. The remaining civs have usually provided a some of help with cash and techs.
Dunno what the recommended strategy is, I usually try to get 12 cities by 1000 BC if I can afford them (gold and gems several places). Pop rush granaries at size 4, and try to get Oxford finished by 1 AD. Im going to try to rush Statue of Liberty as soon as possible next time I get around to trying a game. Coupled with Mercantilism and Representation the specialists should bring in 300-500 beakers/gold if enough cities are around.

With warlords I figure great generals will help a bit, as well as the build research/wealth deal, and the extra wonders, not to mention the UB and the better traits.
 
As stated, there is no cutoff date. There are usually just no huts left in the late game. As for the techs themselves, there is a flag in the XML TechInfo's file that determines whether the tech can be popped from a hut.

Here is the list of techs for 161. Don't have Warlords, but I would assume that the list wouldn't be too terribly different.
Spoiler List of Techs :

AGRICULTURE
ANIMAL_HUSBANDRY
ARCHERY
ASTRONOMY
BRONZE_WORKING
CALENDAR
COMPASS
CONSTRUCTION
CURRENCY
DRAMA
FISHING
HORSEBACK_RIDING
HUNTING
IRON_WORKING
LITERATURE
MASONRY
MATHEMATICS
METAL_CASTING
MINING
MONARCHY
MUSIC
MYSTICISM
POTTERY
PRIESTHOOD
SAILING
THE_WHEEL
WRITING
Thanks for the info C! Warlords looks to be the same. Only Music and Astronomy look to be somewhat useful for a new world hut popping operation.
 
Only Music and Astronomy look to be somewhat useful for a new world hut popping operation.
Haven't played Terra map in a while, but don't you need Astronomy to get to the new world?

Nevermind! Thanks, ParadigmShifter! Forgot about that one ...
 
I was going to post that, but then I remembered that explorers and scouts can go on caravels, so you only need optics.

EDIT: And turn off barbs too.
 
After the energy sapping drama of G Minor 19, I have just kicked off my first attempt at G Major 12. I am going to try and follow Moonsinger's advice as much as possible, so as a learning experience, I will be using the mozzarella Incans.
 
After the energy sapping drama of G Minor 19, I have just kicked off my first attempt at G Major 12. I am going to try and follow Moonsinger's advice as much as possible, so as a learning experience, I will be using the mozzarella Incans.

After 3 games, I'm currently near the bottom of the list. So far, almost everyone on this thread has beaten me. They are getting 12 cities by 1000BC and Oxford by 1AD??? I don't even have 12 cities or Oxford by 1000AD in my last run. At this time, I'm just going to wait for the next HOF Update (which should be today) so I can steal their ideas.:blush:
 
After 3 games, I'm currently near the bottom of the list. So far, almost everyone on this thread has beaten me.
Now that the update is done, you're in fifth place on the actual HOF table, less than a century behind the leader and ahead of fifteen of the twenty participants. :goodjob:
 
My first try was OK. I haven't played it to end due computer crash. :cry: I'll stop seeing the movies, that's the second crash by a wonder move. I think I was going to win. I had the tech lead, lot of production and all resources. I was going to start to build the Space Elevator. The date would not be good anyway. I was already past 1700 AD.

I played with the Incas and tried (again) a Quechua rush. I took two capitals fast, I failed to take the third because it was on a hill. I just gave up the war, and went to the builder phase. I had only 6 cities in the old continent. I built the Pyramids, Great Library and Great Lighthouse. I was the first to Liberalism and took Astronomy as free tech. I was the first to the new continent, I built cities on all best spots.

I made a lot of mistakes and lost a lot of :hammers:. At least now I have a clearer strategy on my mind. I never tried a Space Race on Monarch before.
 
I haven't quite managed to quechua camp four civs but am doing OK with 3. Problem is I now have no cash because of the unit supply cost for all these quechuas. How do you get around that? I don't have pottery yet but can only run at 20% science.
 
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