Alan_of_Dale
Quattromaster
Well I tried the Mao settler spam method I mentioned above with warrior grow to size 2 and then settler, settler, ... in my capitol. Had 6 cities and 4 workers from my second city which had resources but not much potential for growth at 405 BC and all the best resources in my area. Ended up with the largest land area as I could spread out a bit. But I only got alphabet that same turn even with a beeline to it via meditation (w/out AH). This strat really is more appropriate for the warmongering I usually indulge in where all you need is cats.
I played it out just to see what I could do. Still managed three trading events, as there was still some stuff left for Alphabet, and LB of Philosoply, and a couple of AIs hadn't gotten Liberalism yet. Lost in the mid 1500s. Research just too slow and although GP farm had rice and cow, it had no FP, just green rivers so it was limited to NE and 6 artist specialists. And capital could only manage 400 cpt as it had been hamstrung in growth to only 13 pop and the cottages hadn't all matured yet. Plus, they were not Liz cottages. 
So really with Mao/phil/org/mine/agr you need to play like Liz for cultural victory games. With gold/FP/PH start I guess it really pays to get the worker first to build the gold mine as the warrior build grows capital to size 2. Then a settler or two from the capital before the granary for example for maximum capital growth. Guess you really don't want to burdin the capital with all the settler building unless it is just amazing in production. In the several other games I've tried on this gauntlet so far I built the worker first and had a closer result, the best being about 3x20k in culture. The biggest improvement came with being very generous with my trading to get everyone pleased so that they didn't DoW me, and letting them in with open borders gives plus signs, too. Very counter my militaristic instincts.
May try Mao again just to be different, but founding two early religions with Saladin is very nice now that I have learned to be generous and open. 


So really with Mao/phil/org/mine/agr you need to play like Liz for cultural victory games. With gold/FP/PH start I guess it really pays to get the worker first to build the gold mine as the warrior build grows capital to size 2. Then a settler or two from the capital before the granary for example for maximum capital growth. Guess you really don't want to burdin the capital with all the settler building unless it is just amazing in production. In the several other games I've tried on this gauntlet so far I built the worker first and had a closer result, the best being about 3x20k in culture. The biggest improvement came with being very generous with my trading to get everyone pleased so that they didn't DoW me, and letting them in with open borders gives plus signs, too. Very counter my militaristic instincts.

