Would any of you mind posting some more specific stats on where you expect to be by 0AD to be successful in this game? I'm thinking things like:
- number of cities
- latest tech
- base commerce in culture cities
- GP points per turn in GP farm
I need some way of benchmarking whether I am going wrong in the BC years or the AD years.
27th attempt just ended after I accidentally went in Defensive Pact with Saladin. Of course, you can guess what happened next turn.
My advice is with the reservation that I do not consider myself an expert player. I've only had Civ4 for 2+ months and my only win in this Gauntlet so far is 1585, although I did have one set for 1530's but I miscounted GA's and bombed the wrong city.
That being said I am fairly certain you are going astray in the BC years. If you get Lib 0AD thereabouts, the rest is fairly straightforward: build hermitage and cathedrals in the right cities and maximize CPT/GPP.
- cities: you need minimum 3 by 1000BC, one of which must be a very good GP farm site, 1 early religion spread, 2 later religion spread and a 4th city by 0AD to build missionaries and the late temples. That's enough to win.
- tech: finishing edu or researching Lib. You must have Lib by 200AD or you can not count on winning - assume AI launch 1550-1600. jesusin's monster game needed from 55BC to 1280AD to generate culture even with umpteen GA's, you will need at least that much time, so if you don't switch over until after 200AD it's gonna be tight. It will also be very helpful to trade up to corp. later on (lib and/or pp/gold for nat, nat to everybody for whatever they have, lib/pp/whatever for const, trade const for whatever, lib/pp/whatever for corp)
- commerce: hardest one to benchmark. You obviously need enough to win the race to Lib, unless you plan to pop a 3rd GS for that (won't get you best time, but I think you can still win, though with great difficulty). Better benchmark - You need to have enough to get Lib by 200AD with only your 3 cultural cities active. If you are winning the race to Lib after 0AD because of cities 4/5/6 you do not have enough. Also, consider if you are working say, 4 river hamlets vs. of 2 golds. Same base 16C, but the golds are stuck and the hamlets are not - you don't need as much commerce at 0AD if it's growing commerce.
- GP points: simple. You need to be able to pop 10 GA's by 1550 to be safe (1, 2 max may be from aux GP farms if you have these). If you don't have enough GA's, you will need to make it up in commerce or an "extra" cathedral in the 3rd city.
Also be careful where you build the hermitage. Building it in the wrong city can mean the difference between a loss and a win.
Hope this helps. best of luck to you.