Wait no I think it's shift + 1 and control + 1
You need to learn shift + F1 and control + F1. Those will save an entire build Q and restore it when you get a new city
Wait no I think it's shift + 1 and control + 1
And remember you can hold down the ALT key and click on a city to select all cities in the entire world that you own. Then choose emphasize food
Going later with 370 cities and 54 food is your best shot at catching up in score.
I went with more mainland cities (fewer islands) therefore fewer cities total to get faster exec spread and faster finish. Most importantly, I don't think my map is anywhere near +54 food. I'm too afraid to count. Too depressing.
Seems like your game is going to go to T450-ish for that many cities.
I plan to be done T390 or 400 at the latest.
50 turns longer game is about -2,000,000 points I estimate. (40,000 per turn)
Here a probable bug:
I created a new colony. Washington was the random leader created (re-used).
The cities I used were owned by the previous, DEAD Washington.
One of the cities started with 60% culture borders.
Sux. What a waste of land tiles that count as mine (50% anyway).
That was my last colony. I'm at 76% dom limit.
Now, if only there was a way to retake all those vassal cities
One funny thing happened recently.
-snip-
Cost me around 3000 I'd say.
I wouldn't call losing 3000 funny...
Thanks for sharing your progress. I'm impressed that you guys have the stamina to mange that many cities/workers/troops/etc.
I'm going for it. It's time to STRIKE. Probably way past time to strike. Something to improve on if there is a next time.
I stopped building courthouses long ago (mistake? probably not, especially if I had done the STRIKE sooner).
I didn't build hardly any banks or markets. I don't regret that.
I did some grocers and probably should have done more because of the +health. Oh well, too late now.
It's T356. I estimate that I need until T375 minimum to sacrifice Quechua to protect my execs. After that, I'll still want to build Q's, but if I fail to keep up, only workers will start dying.
I wouldn't call losing 3000 funny...
Slay the master civ, give the AI colony a city elsewhere, then retake the 6-city island. Requires 2 wars. Once their capital moves off-island, you can give them the 6 cities back to have them form a new colony. Make sure the 6 cities are all 2-pop before the gift or they will raze and you'll need to make a lot of Settlers.
SYNOPSIS
...
Let display their thought process. First, just like the human player, the AI player is tied to same rules (canSplitEmpire() and canSplitArea()) to be see the colony creation option available.
Quick sight on colony creation rules for both human an AI players
- If Vassal state option is turned off while setting up your game, no colony can be created.
- Being a vassal disallows one to create colonies. Indeed, that is mainly for AI players as human player can't be vassal of someone.
- When a colony is created, a derivative civ is chosen and a leader too. If the game can't return a leader because there is no mode available leaders, the colony creation is disabled. The game can recycle dead leaders.
- Attempting to create a second colony on a same Area as another previous colony is forbidden. One Area, one colony.
- A created colony cannot share the same area as master's capital original area.
- A minimum of 2 cities to open possibilities to create a colony.
...
yea, that should work, and it's probably worth the effort. I did it with 5 cities one time, and considered repeating it, but it was just too much work and too slow (cus I wanted to get to 76% sooner.) I'll put it on my to-do list for my next hi-score game. I went with 'city flipping after conquest'. Unlike your experience with it, Kaitzilla, I find it a pretty good option.
I've had at least a dozen vassal cities flip back to me already. I hope to get around 20 of them back. I specifically scoured the map for vassal locations that would flip easily. I even had 4 cities flip back to me in one turn but that is rare. One problem I had was that I flipped both vassal cities which caused them to be DEAD before I had reached 76%. So instead of 16, iirc, I had to create 18 colonies...not counting the one the AI created.
Another amazing feature of this option is that you can raze (technically disband) a city that is thought to be un-razable when it tries to flip back to you. Here I'm talking about cities with a lot of your culture, not the vassal gift cities.
I'm aware of the advantage you have with NO city flipping. You can give away 1 tile permanently. If I commit to the vassal strategy where the AI creates vassals, then I should probably go with NO flipping too. Add that to the list for next time.
I didn't even need my 3 GP golden age. I actually still haven't used it. I can't find much else to use them for.
You may recall, that I got a 'free' GAge from the random event, so I just built all those useless colesseums for not much benefit.
I already had Cereal long ago and have it in about 10 cities.
Genetics around T370.
I had a crash Luckily I only moved one unit, so it should pass.
380 cities is great, Kaitzilla. Does that include the 32 vassals?
My game will have fewer cities by design.
- I didn't know if this game was going to be 3 months or 6 months. It was 3 when I planned my strategy.
- I focused on faster-finish/faster-sushi spread by doing more mainland cities and fewer islands thinking the score would be 10 miillion either way, but I could save 40 hours of play time.
If I do another with no time restriction, I'd do it your way--max cities.