Space race loss to Asoka 1695
Note my recent win at AD 1715. None of my opponents had more than one space ship part built when I won (as I recall). I was more worried about the UN Diplomatic Victory. Don't use Asoka; see below for the reason.
Great choice, others include Gandhi (Fast Workers & cheap Temples), ...
Opps: Asoka, Cyrus, Hatty, Mansa
Four opponents is great; plenty of space for everyone on a single landmass map with optional seas (You want seas for Elizabeth's early Fishing).
For this gauntlet, I decided that opponents must be
peaceful (rather obvious), but should also _not_ possess either
Mining or
Mysticism as starting Technologies. Civilizations that possess Mining will be a able to built mines very early and research Bronze Working very early. Civilizations that possess Mysticism will be a able to research Religious Technologies very early. It would nice to be first to at least one of Code of Laws (Confucianism), Theology (Christianity) or Philosophy (Taoism). A Leader may also _not_ be
Creative, since that allows it to expand too quickly and without any effort.
My recommendations based on the above rules are:
Darius I, Hammurabi, Lincoln, Roosevelt, Sitting Bull, and Washington.
Asoka: Also don't pick an opponent with the best unique unit (Fast Worker) and the only one that is effective in times of peace (which we hope lasts the entire game).
Cyrus: I know some people think Cyrus is peaceful, but I don't. In my opinion, he is more prone to attack than most other Leaders.
Hatsheput: I can't really say much against Hatshepsut, except she violates my rule against Creative opponents.
Mansa Musa: Some people say he is required to help the Player research fast enough at Deity level. However, other Leaders may be almost as good and he violates my rule against having Mining as a starting Technology.
Start: Wheat, Plains Hill, 4 FP.
Food, Food, Food, Food, Food is the way to grow fast and win fast. Keeping the # of Flood Plains down to 4 helps keep the Health penalty to a manageable level (4 x 0.4 = 1.6 Unhealthiness).
Are you settling on the Plains Hill for the extra Hammer? In any case, you may want more Hammers than a single Plains Hill can provide.
You need more initial Commerce such as at least one Gems.
Alpha 1940 BC, CS 325 BC, Lib 400 AD. Lost by about 8 turns (200AD).
This is a good tech. rate, unless you are skipping Music. In any case, it could be quicker, but should be OK.
You should try to build
The Sistine Chapel in your most Hammer rich city. For BTS, it is clearly the most important World Wonder to build for a Cultural win.
The Parthenon is the obvious best second choice, since it can help you get up to 20% more GP out in the same amount of time.
The Oracle would be a third choice for its free Technology which could be as good as Civil Service at Deity level. Free Education is probably impossible.
Build it in a High Hammer city that will never run Specialists to reduce its chances of generating a Great Prophet. If a Great Prophet is generated, use it to bulb Theology or Philosophy.
The Pyramids would be fourth. Use it to run early Representation and when there are a few Towns, Universal Suffrage. I've always been attacked after completing The Pyramids for a Cultural Victory at Deity level, so I can't recommend it. Use the Great Engineer generated to build The Sistine Chapel.
Any other
World Wonder that generates Great Artists would be good for the base Culture as well as producing much needed GA GP points.
2GS (Philo, Edu). c 8 GA.
You must not be running enough Artists in your Great Artist farms
I prefer 1 GS for building a very early Academy in the Capital.
0-2 GS bulbings sounds OK.
4 religions spread early, and a couple more late on. I was building religious buildings of one sort or another until the very end.
This is ideal. Get Copper, Marble, and Stone. After Alphabet, beeline to Music. Build
Cathedrals immediately after completing
Music.
I was probably c 30 turns off a victory still.
This is too long. Try to win before turn 250 (AD 1700). Your start didn't have any
Commerce tiles like Gems. You need Gems for the early research burst to Alphabet and Music. Two Gems (or Gold and Gems) is better than one Gems. As mentioned before, your not running enough Artists or not running Pacifism with a good State Religion.
BTW. I am running 100% science or culture most of the time now, so that particular problem has been resolved.
I had trouble running either Research more than 80% or later Culture more than 80%. Maybe a Holy City's special religious building can generate the extra Wealth needed to run 100% I could have maximized my last game's trades to get more Wealth.
Sun Tzu Wu