G-Major 45

Marathon sure is frustrating...

I'm around 1050 AD and I have cavalry/PA with gandhi who oddly isn't going culture ATM (now that we are PA I will prevent him from going culture outright via tech selection). PA can definitely help if you get one early. I'm getting around/over 1k bpt off the PA team tech and only about 280 of that is me...if someone actually does well for science a PA could speed things up.

I'm thinking if someone wants to ring off an easier win go like darius mass conquest on pangaea, put in a bunch of peaceniks except one guy like ragnar. Share war with him for a long time (he'll hate pretty much everyone instantly from peace weights so take your pick) and then PA up. The only issue here is that PA is late - it might be better to just take everything right away and use the land yourself. I'm not sure. I think an extremely favorable combination would be best though, like a hemispheres game where you immortal rush your continent and then PA someone on the other side for a boost.

Can you demand resources from a PA?
 
it might be better to just take everything right away and use the land yourself. I'm not sure.

I tried that, but it didn't work out. I filled up pangaea at low sea levels with 10 oponents, and started warring. Took out washington alright, then frederick. Then i went for hatshi who has founded two religions. Mansa didn't like me killing off his friends, so he declared me and bribed Vicky to declare me too.

Mana and Victoria should still be on the more peaceful side, but apparently even peaceful leaders don't apreciate you killing off their friends. In my previous game mansa had already declared me after attacking the second AI.


(Another problem of course was the economy - all my neighbours except mana were a bit further away (wanted to keep mansa for tech trading later), and by the time i gave up i lost 50 gold per turn at 0% research.... But that is fixable with closer neighbours and more razing.)
 
Yes, even if they have only one source of coal or aluminium, they will give it to you.

Hmmm, very very interesting.
The best teching strategy so far is the near domination rampage and then a supercharged mining inc worth +30-40 raw hammers per turn in every city building wealth/research, this works out to be a LOT of beakers, 10k per turn during GA is possible on standard size map.

I'd be very interested to see a comparison with a less aggressive strategy and a stong AI partner in a PA.
I'm not the guy to do it, but if someone wants to give it a serious go, please please do a write up =)
 
With PA you should stop way before [joint] dom limit. Imperfect, IMO.
 
I hereby declare mansa musa a warmonger! Or at least a cheap, bribable backstabber :-(

This is the third attempt in a row that Mansa has declared war on me. Seems to happen every time i attack the civ that has the holy city of his state religion.
 
I'd be very interested to see a comparison with a less aggressive strategy and a stong AI partner in a PA.
I'm not the guy to do it, but if someone wants to give it a serious go, please please do a write up =)

In the past when I've done PA's for space race I have really leaned on the AI to do all of the heavy lifting. Basically, playing a peaceful REX game concentrating on getting a PA. Then let the AI do all the work (since my civ is not that strong). At immortal, they simply tech and build so much faster.

However, PA's have one massive weakness... you can't tell them what to build. Once in a while, they decide space is a good thing and build parts. However, often they simply build stupid stuff year after year after year.

PaulisKhan, your strategy appeals to me because you do the builds yourself, no dependance on idiot AI build decisions. However, now I'm wondering if a hybrid might work. Pretty much follow your strategy, but go for a PA along the way for the research pick up. As Lexad said, the trick will be not hitting Dom limit.

Unfortunately, I'm so busy at work I am playing little Civ. I'm afraid this gauntlet will have come and gone before I get to try the idea. None of my Liz maps worked out, so I am trying Darius for his traits. The game I'm in had no horses, so no early rush. However, there was some pretty good city sites, so I'm seeing if I can accomplish the same with an axe/cat attack. Probably will be a slow finish, but I would like to get one game on the board :rolleyes:.
 
I'm at 1490AD on my 4th attempt that has gone past 1000BC. Playing global highlands I quite like the map it has given me a pangaea (apart from 2 teeny islands) that stretches nearly the whole east-west length of the map, all the land is in the middle third of the map as well so there is no tundra at all.

Lots of rivers though so have an excellent Oxford city with something like 6 or 7 towns, 2 mines (1 got the tin event for +2 hammers as well) and 2 lumbermills.

I was first to rifling and then went on to be first to assembly line. Everyone dogpiled Mehmed to my west so I watched the war taking place in my territory while peacefully teching away to assembly line, then joined in the fun. Took 4 cities off Mehmed and have got peace now, I have cannons and infantry he has airships and rifles.

Playing as Darius again had no horses ;)

Tech slowed a bit during the war so I have been beaten to railroads I'll probably have to beeline the internet again.

Capital is going to get ironworks, already has heroic epic, hopefully next GP is a prophet to put the confucian shrine in my Oxford city, I'll put Wall Street there as well if that happens. My GP farm with the national epic might get globe if I am going to draft later.

Still not got scientific method, it is next on my list after railroad, hope I have some oil. I have coal this time. Got the Great Library but that has been the only wonder so far, and that is in the capital which isn't my Oxford city or GP farm so getting scientific method won't slow my tech rate down too much.

EDIT: Another good thing was when I finally DoW'd Mehmed after being peaceful for so long I immediately got the marathon golden age event ;) Makes up for the event I had earlier where I lost a granary and a forge in my GP farm to a monsoon.
 
I just had a great game going and Sitting Bull declared war on me :cry:

I thought he was meant to be peaceful!!!

Even Boudica and Hammy have never declared on me as long as they are cautious, they always prefer to trade techs instead.

Sitting Bull never even trades, he just demands tributes all the time :wallbash:

I'm also disabling Vassal States now on my Archipelago maps, it will stop the silly AI filling up the map so quickly with cities and then vassaling every island into a new civ ... In my last game Pericles made 3 vassals, and a couple others made 2 each.
 
Just lost a promising game to a corrupted save or something.
I'd finished researching CS at the end of a session, selected 'revolt' and then saved+exited while I mulled over what to do next (optics for caravels to pop astro from a hut, or set up to grab chemistry/steel from Lib).
When I reloaded the game an hour or so later I had 3 turns of revolution still and was showing at something like -1.3 million gold per turn. I figured this was just a display bug so I hit enter to end the turn and my computer just locked up forcing a hard reboot.
This happened twice so I tried reloading the 4000BC save so I could just regenerate a new map and try a new game and this froze up too.

I then created an entire new game, that seemed to work fine so I went back to the old save from my previous game again and the bug seemed to be fixed, then a few turns later an AI initiated diplomacy with me, only there was no text options to choose from, I could see what they wanted from the listed items on both sides, but had no way to accept or decline.
Finally gave up and abandoned the game for good.

On the plus side, my strategy seems to work better with fewer AI. Typically I like to pack the AI in because it means more capitals for me to capture and more potential for super cities, but with fewer AI it's proving a lot easier to wipe a couple out and then block off my remaining land before hooked up metals become a problem.
 
I just had a great game going and Sitting Bull declared war on me :cry:

I thought he was meant to be peaceful!!!

Even Boudica and Hammy have never declared on me as long as they are cautious, they always prefer to trade techs instead.

Sitting Bull never even trades, he just demands tributes all the time :wallbash:

I had the same problem in the game i gave up on just now. But to be fair towards sitting, it was the first time he did that and it was my stupidity that made him declare. I had just lost most of my troops wiping out asoka and Sitting had a pretty big stack of dog soldiers and spearmen at my border. He demanded CoL and i was so stupid to refuse. He instantly declared war.

I guess that was my last attempt, at least for now... But i think this really was the best gauntlet i have played so far. I never before learned so many nice tricks on how to improve my game... A pitty i didn't manage to make a finish (always gave up when i saw it would be way too late to compete), but who knows... perhaps i'll manage to have time for another game next weekend. This Gauntlet certainly makes me want to try again.
 
I guess that was my last attempt, at least for now...

Remember this gauntet is going through to the 10th of March so you (hopefully) will have more time to have another game.

I've gone back for another go using Charlemange. I'm just interested to see how I can settler spam and build rathouses to get a large early empire going and then take over my continent (playing 2 hemispheres) with maces, landskrecht and trebs. I have Sitting Bull and Frederick with me. We'll see how it goes.
 
BFC = Big fat cross = the 20 tiles you can work after the first border expansion of a city

Mids = Pyramids
 
Just lost a promising game to a corrupted save or something.
I'd finished researching CS at the end of a session, selected 'revolt' and then saved+exited while I mulled over what to do next (optics for caravels to pop astro from a hut, or set up to grab chemistry/steel from Lib).
When I reloaded the game an hour or so later I had 3 turns of revolution still and was showing at something like -1.3 million gold per turn. I figured this was just a display bug so I hit enter to end the turn and my computer just locked up forcing a hard reboot.
This happened twice so I tried reloading the 4000BC save so I could just regenerate a new map and try a new game and this froze up too.

I then created an entire new game, that seemed to work fine so I went back to the old save from my previous game again and the bug seemed to be fixed, then a few turns later an AI initiated diplomacy with me, only there was no text options to choose from, I could see what they wanted from the listed items on both sides, but had no way to accept or decline.
Finally gave up and abandoned the game for good.

I have had the exact same issue.

http://forums.civfanatics.com/showthread.php?t=306510

To solve it needed to uninstall mapfinder and reinstall the HOF mod, the only thing i could pin it on was multiple copies of civ running at the same time. Sounds like an issue whilst saving now you come to mention it.

Still struggling to get a good game going, i'm tempted to head down the peaceful PA route, it's just such a drag on slow-athon speed.
 
I have had the exact same issue.

http://forums.civfanatics.com/showthread.php?t=306510

To solve it needed to uninstall mapfinder and reinstall the HOF mod, the only thing i could pin it on was multiple copies of civ running at the same time. Sounds like an issue whilst saving now you come to mention it.

Still struggling to get a good game going, i'm tempted to head down the peaceful PA route, it's just such a drag on slow-athon speed.

This morning when I went to reproduce the error in order to more accurately describe my agony in excruciating detail to Ozbenno... everything worked perfectly.
I don't use mapfinder so I'll make sure to uninstall that though.

Game update: 25 cities in 20ADish and room blocked off for 10 more which I am in the process of settling. My tech slider is set at approximately zero and I am in the process of teching education. This is a rather late date compared to my tiny inca games, but I trust in the teching power of the larger maps in the late game. I aim to crack 11k beakers per turn, not for any particular reason, other than the challenge of it.


This time around I actually managed to grab GLib and Parth. I missed out on the mids which forced me to wipe out the germans and take it from them (their fault for not building spears!).
I was actually intending to leave 4 civs alive for trading purposes, but the germans built the mids and the english owned two of the first three holy cities and kept declaring war on me. I didn't really have a choice did I?

So the remaining leaders are ghandi and lincoln (I think), I have them both at pleased, though some serious negative modifiers are in play. Diplomatically I should be fine.
My massive number of cities means a massive number of courthouses which means plenty of EP to utterly dominate the diplomatic situation.

Two civs alive and unfortunately the one who I didn't share a religion with was the one teching Theology for the AP.
I had to make a decision and decided to burn through that tech myself and chop out the AP. This cost me 8 turns and a bunch of trees that could have gone to another wonder, and I'm still not sure if it was the right decision.
For the first time in a very long time I actually shrined a holy city, I guess these larger maps make it worthwhile. Now I have the AP I'll obviously grab University of Sankore too, just to ensure that the investment in temples/monastaries is worthwhile.
In order to get those turns back I'm going to take a slightly larger risk than normal and tech optics BEFORE setting my Liberalism grab up. The hope is that by popping astro from a hut earlier than normal I can earn those turns back with an earlier than normal observatory in my capital and extra traderoutes from my future colonies (terra map).

I have a much greater number of cottages than normal, due to trying to stay out of the red. That will make the Rep vs US decision tougher towards the end of the game.
At this point I'm still not sure if I'll beat my previous attempt. I've never expanded this recklessly before.
 
Didn't want to risk another corrupted save so finished the rest of this game off in one sitting. A few aspects of play suffered due to it being 3am but most things went to plan

1478 finish
396k points

Finish got delayed due to a last minute sabotage on my cockpit which took 6 turns to rebuild. Missed out on the Taj by one turn so only got two golden ages again.
Not quite as many Mining Inc resources as as I was hoping for (+32 hammers per turn instead of the +40 that I aim for).
My decision to build the AP payed off as the "friendly" americans declared war, the last time I checked they were friendly so no idea what provoked it >.<
Anyway, the same turn I instantly got an AP resolution to stop the war which I had the power to vote through myself, problem resolved.
There's still another 100 years that can come off that finish date without much trouble.
It just relys on implementing the proper strategy. I'm fairly lazy when it comes to gameplay so have to try and make up ground with a solid strategy. Someone who can implement the right strategy AND micro well is going to destroy that date.

Don't be too fussy with your start Dynamic. If you reduce the number of civs in the game to the default then there is far less pressure to have horses in your BFC which is great for me because it means I can revert to my default Bureau commerce capital tactic.
This most recent game was just a gold and some floodplains/grassland (and a cow I think?)
 
Game update: 25 cities in 20ADish and room blocked off for 10 more which I am in the process of settling. My tech slider is set at approximately zero and I am in the process of teching education.

That's pretty impressive. How many of those did you build yourself and how many did you capture?

I tend to build only two cities and then produce immortals, attacking my first target as soon as i got 9. I have the feeling though that might not be the best strategy because i never manage to take enough citiers before spearmen seem to pop up everywhere.

I think perhaps i should play with the number 3 a bit... found 3 cities (1 for horses, 1 for more immortal output ideally close to marble or stone), declare on 3 enemies as soon as i have 3 immortals, and then make sure they have no access to copper while i build up my army.... Well, something like that at least, depending on the game itself. The problem is, ideally i'd also want to have alphabet by the time i declare.
 
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