adrianj
Deity
Edited: not relevant.
I have a new 1954 (T124) submission
I have a new 1954 (T124) submission
The game was with Elizabeth, and not only did I use both her Financial and Philosophical traits, I made good use of her UU and UB.
The UU helped in the early game, since we get 3 redcoats for free. With an initial civic switch to Universal Suffrage, Bureau, Caste and Mercantilism (NB, I ignored religious civic at the start to save a turn of anarchy and get building sooner) I was able to start cranking out grenadiers through cash rushing. My nearest neighbour happened to be Frederick who kindly built 4 cities for me, including an excellent cottageable capital and a religion of course. By 1834 (T37) Frederick is dead and by 1846 (T43) I have 9 cities having built (mostly cash rushed) an extra 2 settlers. I was also fortunate enough to have a 3rd religion spread to me.
ThanksCongratulations! Excellent write-up! An inspiring Game!
Once I switched to Caste System my large legendary cities (most important cities!) had unhappiness issues, so the slider needed to be at least ~60% anyway. Yes, probably sub optimal to be any higher than necessary. I guess another question I should ask myself is if selling out luxury resources for corporation resources, ie, trading happiness hence culture slider for extra food and raw culture was worthwhile. I think yes, especially the food was essential for growing the 3rd legendary city to work all it's cottages as it was pretty low on food resources and had some annoying plains tiles.However, a few of your decisions seemed less than optimal for a Cultural Game. Not knowing the details of your Game, my petty criticisms below are likely unjustified:
1) Running the Culture slider at 80% to accumulate Wealth to Wealth rush Temples and Cathedrals is sub-optimal either way one looks at it. If one wants to build Temples and Cathedrals via Wealth rushing, one should set the Culture slider to 0% to gain the necessary Wealth ASAP. Also, if one needs to run the Culture Slider at < 100%, it best to do this before all Cathedrals are build rather than after (another reason for 0% Culture rather than 100%). Also, if one's three Culture Cities are someone close to Legendary Culture, it may be far better to run Culture 100% rather than divert some/all Commerce to Wealth to Wealth rush Temples and Cathedrals.
I definitely thought long and hard about this, and most likely I made the wrong choice. I ended up building Broadway in the capital, but it was more than half completed when the GE arrived - perhaps rushing the remainder was a better choice despite not getting full value. As for spending the GArtist, I'm quite certain that the golden age allowed me to gain an extra GArtist thanks to the +100% GP production (in a secondary GP producer that otherwise wouldn't have produced anything), so I don't consider that one to be a waste.2) Pairing a Great Engineer with a Great Artist to create a Golden Age seems to be a waste of two Great People. Surely, one can find something useful for the Great Engineer to build; if not the GE can be settled or even bulbed. When close to the end, it could be that the final GA is useless in finishing even 1t earlier; in such a case it might be reasonable to use a GA for a Golden Age, especially when the additional Culture produced by the Golden Age shaves off a turn.
22 cities.
Hmm, actually I now see I'm in third position, I was bumped days ago. I wonder who?Thanks adrianj, sorry about the late bump .
Hmm, actually I now see I'm in third position, I was bumped days ago. I wonder who?
Unfortunately for me, this statement won't live on in the annals of the Civ 4 Hall Of Fame. Nice work!I managed 1952, but seeing as I used your strategy, you can take credit for it.