G-Major 94

@The-HawkI would imagine you have to keep up your military strength, even before you plan to use it, simply to deter them from attacking you?

No, as I recall, I did not build military. I believe I had one warrior in each city just to avoid unhappies. I suppose a bit of a risk, but as I did almost no worker steals, my neighbors were ok with me (other than Alex who did eventually DOW on me).

However, as workers are expensive, I like Tachy's approach on worker steals. Probably worth building a few defenders. In my current game, I only have one AI on my island, but I did poach 7-8 workers from him.

By the way, one odd story. I had a single warrior worker farming. He was sitting on a hill between two Alex cities. Alex kept sending workers from his capital to road to the 2nd city and I would steal them. One time, he sent two workers out, one from the capital and one from the second city. They were roading two different tiles. My warrior was on his hill, worker 1 was 1 tile east, worker 2 was 2 tiles east. I DOW and grab the worker next to me. IBT, Alex does not retreat his second worker! So next turn I simply moved my warrior another tile east and grabbed the other worker. Funny thing was, I almost missed the second worker. I almost moved my warrior to the hill without looking... never thought Alex would leave him there. :lol:
 
By the way, one odd story. I had a single warrior worker farming. He was sitting on a hill between two Alex cities. Alex kept sending workers from his capital to road to the 2nd city and I would steal them. One time, he sent two workers out, one from the capital and one from the second city. They were roading two different tiles. My warrior was on his hill, worker 1 was 1 tile east, worker 2 was 2 tiles east. I DOW and grab the worker next to me. IBT, Alex does not retreat his second worker! So next turn I simply moved my warrior another tile east and grabbed the other worker. Funny thing was, I almost missed the second worker. I almost moved my warrior to the hill without looking... never thought Alex would leave him there. :lol:

That is the one turn stun I am referring to. Not only military units are messy but development units too. In a long long time ago, a game with Suleiman, I decided to attack an archer on the field with two warriors. I unexpectedly won at unreasonable odds with my first warrior and the tile "David" lands on was next to a worker building a farm. Next turn, I captured it because of the stun effect. :)
 
That is the one turn stun I am referring to.

In SGOTM13, during my turnset I DOW'd on Rags. I was attacking one city, but had a couple of units sitting outside of a second to keep an eye on it. A turn after I declared, Rags trots a worker out and starts roading right next to my units scouting the 2nd city :rolleyes:. In my turnset report, I mentioned his suiciding a worker against my attackers :lol:.
 
I started my first attempt at this game, I started on a continent with Alex and Shaka, which I thought was a good opportunity to take these guys out early. I cleared both of them out by 100AD. Since then I found a 2nd continent within Galley range that holds Wang, and Pacal.

I currently have 12 cities on my continent (several of population 10+ even with constant whipping). My science slider is at 10% but I captured the GLH, and built the pyramids so I am pretty even tech wise with the 2nd continent people. I am just stuck a little bit on how to continue with this game at this point. I have enough left over troops to make a decent assault on the 2nd continent but not enough to wipe out either civ totally. I currently have 4 cats, 2 swords, and about 6-8 axemen all sent over on galleys to try and attack Pacal, but all of his coastal cities are also on hills, so I know my force isnt big enough to push too far inland.

Its now about 500AD, so I dont know if it would be better to just wait it out and ride my economic advantage to tech superiority, or attack now and try to steam in a constant supply of new troops and fight a long war. My nearest coastal city is ~5 turns of movement to his nearest coastal cities.
 
In SGOTM13, during my turnset I DOW'd on Rags. I was attacking one city, but had a couple of units sitting outside of a second to keep an eye on it. A turn after I declared, Rags trots a worker out and starts roading right next to my units scouting the 2nd city :rolleyes:. In my turnset report, I mentioned his suiciding a worker against my attackers :lol:.

I guess the poor workers have enough of Ragnar's tyrannic oppression. :D

I think this is I saw too this with Lizzy: I was in a war state and she decided to road onto a sugar tile, next to my warrior. That was the weirdest move I ever saw. This doesn't happen often. Anyways, I've seen quite funny moves with AI workers and settlers when I was a marathon-er.
 
No, as I recall, I did not build military. I believe I had one warrior in each city just to avoid unhappies. I suppose a bit of a risk, but as I did almost no worker steals, my neighbors were ok with me (other than Alex who did eventually DOW on me).
I find this quite amazing! I just know what would happen to me if I tried to peacefully coexist with a lunatic warmonger hugging borders.

The-Hawk said:
However, as workers are expensive, I like Tachy's approach on worker steals. Probably worth building a few defenders. In my current game, I only have one AI on my island, but I did poach 7-8 workers from him.

By the way, one odd story. I had a single warrior worker farming. He was sitting on a hill between two Alex cities. Alex kept sending workers from his capital to road to the 2nd city and I would steal them. One time, he sent two workers out, one from the capital and one from the second city. They were roading two different tiles. My warrior was on his hill, worker 1 was 1 tile east, worker 2 was 2 tiles east. I DOW and grab the worker next to me. IBT, Alex does not retreat his second worker! So next turn I simply moved my warrior another tile east and grabbed the other worker. Funny thing was, I almost missed the second worker. I almost moved my warrior to the hill without looking... never thought Alex would leave him there. :lol:
Like the story! Tachy-style worker-stealing-frenzy works very well and is a lot of fun.
Mind you, there seem to be some leaders who are suckers for it, and others who jealously guard their workers with archers. Wang seems to one of the spoil-sports.
 
[...] there seem to be some leaders who are suckers for it, and others who jealously guard their workers with archers. Wang seems to one of the spoil-sports.

Well, on emperor, if this happens, you let the AI too much spare time for building archers. Wang isn't necessary like this. In G-Major 93, I stole so much from him with ease and he didn't build any spare archers. Strike early and the archer guarding effect won't happen. I even saw Gandhi guarding early his workers (on deity though). It can occur to any leader.
 
Its now about 500AD, so I dont know if it would be better to just wait it out and ride my economic advantage to tech superiority, or attack now and try to steam in a constant supply of new troops and fight a long war. My nearest coastal city is ~5 turns of movement to his nearest coastal cities.

This is a tough call. I try to avoid starting a war on a different continent unless I have a shot at winning it quickly. The AI has too much advantage in their ability to reinforce to allow it to become a slugfest. If you have researched far enough to vassalize, then your odds are better. You might be able to grab 3-4 cities and have him capitulate. Of course, if the AI can build LBs you have a bigger problem. You will need more (or better) units.

If you do decide to wait before attacking, the decision to tech better units is another judgment call. If you are teching faster than the AI's, then going for maces makes a lot of sense. If you get a few over, then capture a city, you can upgrade promoted swords and axes. However, if you are having trouble getting ahead on techs, I would spam cats and try to overwhelm them.
 
I find this quite amazing! I just know what would happen to me if I tried to peacefully coexist with a lunatic warmonger hugging borders.

Nice thing about gauntlets... if you take a risk and get bit, you simply try again :lol:.

Only Alex and Rags were next door neighbors. I don't recall, but with early CoL (on my way to sling), I may have shared religion with them as well.
 
Nice thing about gauntlets... if you take a risk and get bit, you simply try again :lol:.

Only Alex and Rags were next door neighbors. I don't recall, but with early CoL (on my way to sling), I may have shared religion with them as well.

I'll give it a try, before this gauntlet is over. That's the good thing about the GMajor. More time for more attempts.
I must keep telling myself to take risks. That's what HoF is for!
 

Alas, I did not follow your advice. I decided to finish my second game even though Alex was the only AI on my Island. Thought it would be good practice. Turned out pretty good. Assuming our friend C63 hasn't already gone lower :scared:, your new target is 1490 AD.

My first game has not been accepted yet, I assume the server issues have the staff handcuffed. I'm going to pause, no reason to play a third game until I verify my mapfinder save has the right settings!!!
 
I think I can beat that date with my first attempt still on hiatus; my first intercontinental war begun at 1000 AD exactly and I razed Wang Kon capital. They (all AI's) still don't have MC, so no crossbowmen. Two major SoD's are attacking both sides of the continent, hoping fast vassals and no domination. I really fear domination victory.

Does razing city affect vassalization? :think: I am not very good at medieval wars...better in ancient times. Worse in industrial ages and modern times.

Why on hiatus...? Because I am working on another attempt which purpose is Astro in the BC's with bulbing patterns. :lmao: Can I do it? Seriously, I doubt a good equilibrium between expansion and extreme tech rate can be done...

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Yeah, our friend C63 is ignoring me...twice. :p
I didn't say that, but I am targeting something lower than 1000 AD. :eek:
Of course, I will end up like G-Major 90, but I'll try for sure.
 
^Sorry, didn't mean to ignore you :)

I was expecting to submit (servers still down?) and have my game accepted before talking about my date - I had a crash issue and I'm not sure it will be accepted.

That said, I think it won't hurt to mention I finished that game in 1420AD.
 
^Sorry, didn't mean to ignore you :)

I was expecting to submit (servers still down?) and have my game accepted before talking about my date - I had a crash issue and I'm not sure it will be accepted.

That said, I think it won't hurt to mention I finished that game in 1420AD.

It's alright. In fact, I always make that assumption to make people talks. :p
A date that will oblige The-Hawk to try again...
A very good date considering the crappy start. :goodjob: My first attempt start has two golds in order to afford decent tech rate because of the overflowing number of workers. Thus, it can't be compared to your game.

(I was supposed to log out, but my head aches after attempts and attempts for the ideal start...I really want to bulb Astro, but it needs lots of sacrifice, thus the need of strong start).
 
I may try this over the weekend, warring is by far my weak point so should be good to learn it :)
 
I decided to continue from where I was in my first attempt...because no start happened to be good enough for Astro in the BC's (or the early AD's...which is more realistic).

If it wasn't of Alex resisting kismet to be crushed, I would've put everyone of the other continent on their knees in 7-9 turns. At one moment, I decided to put off the incursion in Alex lands because Pacal II was three turns away of Machinery. I would made him my vassal in one turn...if I didn't raze the second captured city. No one answered my question about influence of city razing on capitulation/refusing to speak. :sad:

Normally, I would say 1120 AD is the new goal to beat, but it isn't...:evil:. I am a warmonger and I like IT. ;)

Spoiler :



 
I decided to continue from where I was in my first attempt...because no start happened to be good enough for Astro in the BC's (or the early AD's...which is more realistic).

If it wasn't of Alex resisting kismet to be crushed, I would've put everyone of the other continent on their knees in 7-9 turns. At one moment, I decided to put off the incursion in Alex lands because Pacal II was three turns away of Machinery. I would made him my vassal in one turn...if I didn't raze the second captured city. No one answered my question about influence of city razing on capitulation/refusing to speak. :sad:

Normally, I would say 1120 AD is the new goal to beat, but it isn't...:evil:. I am a warmonger and I like IT. ;)

Spoiler :




Congratulations, Tachywaxon! Well done! :goodjob:

If you want a Civ to capitulate, razing any cities may be a bad idea. However, I'm not that familiar with capitulation, since I usually try to win Conquest/Domination games before any Civ completes Feudalism.

Sun Tzu Wu
 
I am in the mop-up phase of my first attempt game, and I am just under the land area limit for a domination win. I am at war with the last remaining AI who was the 2nd biggest civ land wise. He will capitulate now and give me a victory, but having him as my vassal will put me over the domination limit.
My question is, if I vassal him, I will complete both domination and conquest victory conditions, does the game check for them in a particular order when it decides which one to award you? I am obviously trying to avoid a domination victory.
 
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