G-MajorAugust Huge/Monarch/Conquest

superslug

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The first Major Gauntlet will be Huge/Monarch/Conquest. Submissions due September 4th.

In the lead:
DaveMcW
11198
590BC
Iroquois
 
What are the differing thoughts on strategy for this? Ive chosen Arabia to pop lots of AA techs and get to their 3 move UU quickly. Iro, China, Celts, and India would also be good.
 
Pangaea. Win the game before Rifles. Ansars or Riders, but their traits aren't that good. Arabia: REL is worthless, but having scouts on a big map would be very nice for having a tech monopoly. China: average traits for this game, possible Army generation.

How many cities to build? A core of 12-18 producing units nonstop?

EDIT: I think Russia and Ottoman might be good too, if it takes that long to conquer (that you need Cavalry). Russia is prefered for blitz though, I think.
 
I was thinking China myself as well. The Rider is an excellent continent sweeper. Since it's Monarch, I think the level is too high for AA UU's, but Cavalry based UU's would be too late, effective but later than needed I think.
 
IMHO scientific will still be important to get the SGL for the ToA.

If I have time for this I will prolly still use Sumeria and kill with knights

Wait till just after getting to monarchy to trip the GA. With the right map you only need to remove 2 or 3 opponents to get to domination
 
Uh, Mistfit, the victory condition for this one is Conquest...
 
Mistfit said:
IMHO scientific will still be important to get the SGL for the ToA.

If I have time for this I will prolly still use Sumeria and kill with knights

Wait till just after getting to monarchy to trip the GA. With the right map you only need to remove 2 or 3 opponents to get to domination
Uh, @Mistfit, I think this challenge requires a Conquest victory. Although, building the ToA might be useful from a score standpoint. I think Pyramids and SoZ might be more important, though. So science might be a good trait. But both Russia and Ottomans could be better candidates.

edit: oops, cross-posted with superslug.
 
My first attempt, and a BC win is the goal but will be tough to do. Arabia, scientific opponents (minus Russia and Greece, plus India), pangaea, minimum land. I thought I would be able to hut pop to the Middle Ages but have been unsuccessful in 3 tries with the first few maps. This is the best of those.

Build orders at first were scout, scout, scout, etc. Popped a settler from the first hut and avoided all the others until I met Byzantium and got Alphabet. Finished the wheel, popped huts until writing was discovered, and then set research to philo until Code of Laws was popped with the last hut I found. Currency, Construction and mapmaking all had to be researched. Its 710 BC and one turn from Chivalry. I could not prebuild any horses and only hooked them up at 730 BC.

huge_monarch_conquest.jpg


huge_monarch_conquest002mini1.jpg


Made it to 50 BC with only India, Persia, and the remants of Babylon left, but Persia has iron :mad: and looks like pikes everywhere so they're going to be the toughest challenge seeing as how they are the furthest civ.
 
I generated over 100 maps with 2+ cows and fresh water/river using Maya with 80% pangaea, norm, temp, 5 bil, sedentary barbs. Dom limit ranging from 1600s to 1900s.

For my first attempt, I chose a 3 cow river start with a hut. I had to move but imagine my surprise when I settled and found another 3 cows nearby.

Denniz_Maya_C3C_1853900856_A.JPG


Of course, not everything went my way. I pop the hut hoping for a settler or tech...

Denniz_Maya_C3C_1853900856_B.JPG


One pillaged, costing me a citizen; one attacked my warrior and died without inflicting injury; and the last one just moved adjacent to my town. My warrior destoryed that one next turn, again without injury. Wierd.

As I continued to explore, I was to find many more cattle. Besides the ones shown, there were 2 more further east, and 2-3 along the southern coast in Eygpts area. Still, 10 cows in my productive zone was more than enough. :D

The roller coaster ride took another dip when the Byzantines moved a couple warriors in from the east. One surprised attack a new city, beating a reg. warrior to auto-raze it. This was all pre-1000BC. I rushed a couple spearmen and moved all my available warriors east (all reg). It was touch and go as a several more warriors turned up but eventually I turned the tide and sent a couple warrior/spear pairs exploring for their source. I got Eygpt to ally for a tech which put an end to further "interruptions".

By 1000BC, I had 19 Cities, 48 pop, 2 settlers, 18 workers, 5 warriors, 2 spear, 5 sword, 1 chariot, 3 Javelin. The one pillaged pop and the auto-razed city preventing me from breaking 20 cities.

I could only find 3 civs. Egypt south, Byzantines east, and Spain northwest on a neck of land. Starting in the middle of the continent really delayed me getting any boats in the water.

I eventually made peace with the Byzantines once the alliance with Eygpt ended. I did the slingshot to monarchy.

I started warring with the Spanish, as they were trying to sneak a warrior/settler pair through my territory. It was an easy, cheap shot to start my GA. I tried to make them furious by demanding a city, but they gave it to me! Then once they were furious, they actully left instead of declaring war.

As I was closing in on their last city and I had switched the flow of horsemen towards Eygpt.

I saved my game in 430BC. I have Eygpt down to one city and just auto-razed my first Byzantine city. I have also started a few western produced horsemen, northwest toward the Vikings who where beyond the Spanish.

I have 33 Cities, 139 pop, 2 settlers, 31 workers, 1 warrior, 2 spear, 6 sword, 60 Horsemen, 1 Javelin, and 2 Galleys. I have a few more turns to go on Fuedlism, heading for knights.

Denniz_Maya_C3C_1853900856_C.JPG


It is a wierd shaped world. Nothing beyond the Byzantines, so I am beginning to fear my pangaea map is going to turn out to be continents.
 
I've decided to try out the Iroquois for my first run. The unit might become obsolete before the end but a few nearby civs will suffer before that happens. They are cheap and sheer weight of numbers can often overwhelm pikes so I think that they are worth a go. I generated a few maps last night and started playing one this morning.

It was a promising start. Three cows in the capital radius and a couple more scattered around elsewhere. My first city was founded on horses (when I got the wheel I was worried that there were none around until I did crtl-shift-m) and I met 5 other civs who were all close (3 very close) which would be good for an early war or five. Then at around 1870BC it dawned on me-I had left AI respawn on when I set mapfinder running after my previous game. :blush:

Oh well, back to mapfinder...
 
I've played several games now to various stages but all stall when I find that my Pangea world has a couple of my rivals off the main landmass. (Interestingly the Byzantines and the Ottomans more often than not.) When I give up and look at the map, I find that all would require sea travel (one needed ocean travel) and a lot of good luck to find them.

Does anybody know if my choice of 80% ocean is making this more likely? I'm going to try a 60% ocean and see what happens but I'd be interested to know if I've just been unlucky or if my water percentage choice is flawed.
 
I find that most Tiny Pangaea Maps are not Pangaea's!.....That's why I make a beeline for MapMaking! :)

I think a Fast Finish is still possible.........Or, I'm just too lazy or addicted to start a new Game! :mischief:

(viz. Just about every game I start gets submitted to the HOF!)
 
EMan said:
I find that most Tiny Pangaea Maps are not Pangaea's!.....That's why I make a beeline for MapMaking! :)
Are you playing lots of Tiny Monarch Conquest's then? It's just that, erm, G-Major is supposed to be HUGE!!! ;)
 
EMan said:
(viz. Just about every game I start gets submitted to the HOF!)
Every game you start? We'd appreciate it if you only submitted the ones you finished. :mischief: :D
 
Dianthus said:
Are you playing lots of Tiny Monarch Conquest's then? It's just that, erm, G-Major is supposed to be HUGE!!! ;)
No, still in G-Minor..........Tiny Emperor Domination..............Didn't realize what thread I was in when I spoke about Pangaea's not being Pangaea's!? :eek:

.....perhaps on Huge, the Maps are more likely to be true Pangaea's? :crazyeye:

@'slug: Will try to remember to finish the games before submitting them! :rolleyes:
 
Tone said:
I've played several games now to various stages but all stall when I find that my Pangea world has a couple of my rivals off the main landmass. (Interestingly the Byzantines and the Ottomans more often than not.) When I give up and look at the map, I find that all would require sea travel (one needed ocean travel) and a lot of good luck to find them.

Does anybody know if my choice of 80% ocean is making this more likely? I'm going to try a 60% ocean and see what happens but I'd be interested to know if I've just been unlucky or if my water percentage choice is flawed.

I submitted a game with a 410 AD finish, but the game would have ended in the 100 ADs had the last AI not been sooo far away on their own little island; had to research to navigation and then lost many caravels just trying to find them!
 
Right, maybe I need to reconsider my gameplan then. You've been going for knights, Killer? I guess that you've been that far further down the research path if that's the case. I've been using MWs and boy are these pumped out fast in a GA on a huge map. I don't normally play huge maps so it was a bit of a surprise! The trouble is that my unit support gets so high that I can't research that fast in the MA. In my last game I started sending out suicide galleys but they all sunk pretty quickly so I gave up. Maybe I need to head to Navigation if the next pangea I try is not one huge landmass.
 
EMan said:
@'slug: Will try to remember to finish the games before submitting them! :rolleyes:
:blush: You do realize I was just being technical. In reality, I don't think you've ever sent in a partial submission, and it's good for the overall HOF to have someone like you driving the activity by example. :goodjob:
 
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