G-Minor 17

My first shot, I took a random leader :D Ended up with Alex...good for a specialist economy, but I don't know that I'll have a very good victory date if I continue the game...I only built 4 cottages before 1400AD and don't am pretty sure my opponents were ill-suited for this game(ragnar and hannibal are present)
 
Considering that the gauntlets are all I need to become quattromaster I decided to give this one a go...

I took the Inca. No settlers from huts, I went to war somewhere along the line (just because Washington was pissing me off :mad: ), and I had a tough time obtaining aluminum.
So I am sure quite a few of you can beat my 1840 AD launch...
 
First (and probably only try): 1837 launch. I decided to go with Ragnar. My date will most assuredly be handily beaten. I got my secondary cities up way too late. Interestingly, Mansa Musa stayed with me in tech all the way up to about artillery. He then took an unexplained fall off in GNP, but it was still helpful (and unexpected) to be able to have a trading partner that far.
 
First try - 1840. No settlers from huts except one quite late. No stone :( which was really not useful. But a beautiful map otherwise - large islands and lots of good resources, so I played to the end. I'll have another try I think.
 
I played one as Augustus...won in around 1910.

I started 3 tiles away from Izzy...which meant she had to go, of course...she founded Buddhism, Hinduism, and Judaism before I killed her off with my Praetorians. I then went and killed off Huayna because he woulda backstabbed me eventually anyway. I left Alex and Cyrus alone because they were too far away to bother with, and because I had hopes that they might possibly make an impact on my tech speed. They didn't, as they didn't even research Education until I could research Industrialism(which I then took with Liberalism, completely researched in 1 turn)

At the end of the game, thanks to my massive cottages, and thanks to Representation, Mercantilism, and the Statue of Liberty, I was researching at nearly 2k beakers per turn at 90% while making +15 gpt.

Unfortunately, the biggest time contraint on my space races is still building the Apollo Program...it took me more time to build the Program than to collectively finish off all the techs and build every single space ship part.

Anyone have any tips for building the Apollo Program in less than 30-40 turns?(I coulda done it faster, but my best two production cities were too far N and S)
 
I think opponents are useful if you want to have trade routes, whar's more you should give some techs to the others if you want them to teach a new one.

Currency and economics are creates new trade routes and the effect is bigger if not just you, but all other nations has 3/city.
 
Nothing from huts

1842 with eli (it can be easily beaten)


Who has godd submissions 1700 or better (16xx)?
 
what land setting are you using? Archipelago, Tiny Islands or Snaky Continents?
 
what land setting are you using? Archipelago, Tiny Islands or Snaky Continents?

I used Archipelago, and was able to get three moderately good production cities (Well two true good ones, and then bureaucracy made my capitol good).
 
Well my first effort landed in a 1812AD win. It was my first use of the new HOF mod and for some reason even though I checked save on first turn it didn't and I didn't check :mad: .

Nevermind I said, I made some really :smoke: moves that cost me at least 15 turns. I'll beat that easy.

Have played twice since and haven't come close :lol: 1864 and 1830. I'll try again I think.
 
Bah. I am building Apollo Program in 1960 AD (unintentionally historically accurate, actually!). I have left every AI intact to improve tech trading, I have all the useful wonders, I am running at 100% science, I am popping Great Scientists all over the place, I have won the race to every useful tech (Liberalism, Economics, etc) but I am still nowhere near the victory times that you guys have posted. What's the secret?
 
expand fast and setup a strong economy. I was originally thinking that the production of the apollo would be the bottleneck, but I think it's the research that you have to do to get to the modern ages. After about halfway through the game, the AI will just not be able to keep up with the tech pace to provide any useful trade material. My last attempt, I got liberalism around 600AD and never traded with the AI after that (except to convince them to adopt free market - a tech I gave them). I can research pretty well up to the 1400's or so, but then the research pace slows down around there. Maybe it was a mistake not to use the university of sankore with a state religion - I hardly built any monastaries as I was too busy churning out settlers and workers. Now that I think about it, monastary + temples + sankore/spiral minaret may have sped up the research more than just claiming more land and working more land...
 
Definately the research is the bottleneck. I try and get 100% research the whole game and use the best techers as opponents. Don't expect too much trading opportunities from them though.

I try and found 4-5 cities of my own and them hope an AI has set up shop next to me and take their cities as well.

Not sure about sankore/minaret as I'm usually flat out building the infrastructure (library, university, forge, harbour, observatory etc) without worrying about temples and monasteries. I try to build one monastery and spread that religion around my cities, mainly for pacifism effects though.

I have tried with Hannibal, Wang and Qin (vanilla) so far (Hannibal gave best result but was the best map), am also going to try Mansu (warlords) and Huayana (warlords).
 
The Inca in Warlords works best for me. Industrious and financial:) Also the temple of Artimous:confused: (sorry can't spell) great lighthouse combo in capital adds alot of gold. I attack early because war sucks at normal speed:(

My best launch so far is 1620 on snaky continents.
 
You have to use Archipelago maps.

Edit:

archipelago has different map types within it: archipelago, tiny islands, snaky continents.

Ops. You can see that I've not played such a map type before.
 
Sneaky Continents is a variety of Archipelago map.

I agree that the challenge would be much more interesting if we were forced to use Archi/Archi and high seas, though. As it is, it is not very different from a Continents map.
 
I had a rather strange map, or at least I had never seen one like this before on Archipelago. I was Roosevelt with settings of Archi/Archi and low seas. I had used mapfinder and picked one that looked like a larger island, I didn't realize how large until I bumped into Liz and Louis on the same island. I was fortunate enough to find copper near my capital and started pumping out axemen and horse archers. I took out Liz first and kept her 2 best cities then went after Louis and kept his 2 best cities.

At this point I thought I was off to a great start, until I screwed it up. I concentrated on improving my 3 cities and the 4 I had captured. Only later did I realize that I had no iron, coal, or aluminum. While the cities and tech grew fairly fast it wasn't fast enough. So I have a last place finish in 1990.

In hindsight if I would have done some exploring and founded a few more cities I think I would have had a much sooner launch. And might have found aluminum. Of course Mao and Ghandi were very little help when it came to trading. My only claim to fame in this game is I did it without building any ships other than a few workboats.

Maybe I will try Ghandi tonight.
 
Tiny islands would be an interesting challenge, a true production bottleneck.

Getting any launch might be tricky
 
I think the easiest is archi map. Continents big enough but you still can reach other continents. I tried in snaky but the territory was too closed and with raging barbs setting they can easier born in big tundras.
 
Top Bottom