G-Minor 17

The +50% in my capital wasn't crucial, but it was helpful in all my other cities...I had so much of the research for the parts done when I finished the Apollo Program, that I farmed out the parts to 8 different cities, and my super production capital(and my Ironworks city) between the two of them only accounted for 5 of my parts(albeit, two of them were the Life Support and the Engine, the two most important parts)

How long does it generally take you to build the apollo program?

I completely forgot about Pacifism...I ran Org. Religion the entire game for the infrastructure bonus. I settled all but 5 of my Great People in Cuzco(2 GE for Elevator, 2 GS for Academies, 1 Shrine), and half of my research was coming out of my capital the entire game.

I know your 1500 and 1680 research rate are both higher than mine...but I'm pretty sure I had more beakers per turn than you in both 1AD and in 1000AD(or at least, I assume so, I researched Economics in 3 turns, finishing in 1000AD).
I was in 100% research mode from about 700AD onward thanks to my Hindu shrine and all the prophets and Merchants I added to my capital...is that my problem? Should I focus on making sure I get more scientists rather than being willing to take merchants for extra cash and prophets/engineers for extra hammers? I avoided artists like crazy because they added nothing of value to my city.
 
How long does it generally take you to build the apollo program?

My first two attempts it took me about 50 turns. My third, and best, attempt I managed to capture a city that had four food resources, several grassland tiles and three hills. By mining/lumermilling the hills, workshopping/farming the grasslands (mostly the former, a couple of the latter just to get the balance right) and building the Ironworks and running max engineers I had a monster production city that produced the Apollo Project in about 25 turns. All those engineers also helped pop an engineer for the Space Elevator, which was nice.

However, whilst this thread wanders around GPP, I did wodner whether I would have been better setting that city up as a GP farm. I'm not sure how many GPs I popped by the end of the game but I don't think it was any where as near as jesusin. GS especially only turned up at the end which I think might have been one problem. I'm also never sure at what point I should use GS to lightbulb techs rather than build academies. Anyboby got an easy formula that works?

I avoided artists like crazy because they added nothing of value to my city.

I popped one and saved it until I was producing spaceship parts in multuiple cities. With the help of the Taj Mahal, GMs and GPs I was able to run three golden ages together and speed through the final tech/pieces. Good idea/bad idea? Now jesusin mentions trade missions I wonder if that would not have been a better way in order to keep science running at 100% for the whole game.

On the GP problem (ie, nobody really wants them other than to get a shrine) I was thinking that it might have been better not to have built the Hindu one in my capital despite the wide spread of the religion and instead have chosen another holy city (at this level it's easy to catch a few religions almost by accident) and spread that like crazy. A Wall Street/Shrine combo in that city will still pull in the cash but won't unbalnce the GP pool.

On GM, in some my games, becuase I was producing so many (Temple of Artemis/Great Lighthouse/Colossus combo) I did try settling them to help with my production cities. Normally my production cities would rely on post-Biology farmed grassland to run engineer specialists/mined hills. On an Archipelago map that becomes a lot harder (fresh water issues as much as anything) so in order to get the extra food to run the high production tiles/specialists I settled some. It did work but wether it was worth it I'm not sure.

Anyway, enough now. Red wine always makes me very loquacious.
 
Submitted a 2nd attempt, 1844 Lizzy.
Now i try Fred, then Gandhi.
As Lizzy i built the Apollo in 16 turns (Ironworks+factory+3GD).
I'll stop to go at war with chariots, too much bad RNG.
Eventually i'll wait for maces
 
I built Apollo in 15 or 21 turns, I can't remember. I had already built IW, a factory and power in the capital when I started. And I had Aluminium 1 turn later.

However, whilst this thread wanders around GPP, I did wodner whether I would have been better setting that city up as a GP farm. I'm not sure how many GPs I popped by the end of the game but I don't think it was any where as near as jesusin. GS especially only turned up at the end which I think might have been one problem. I'm also never sure at what point I should use GS to lightbulb techs rather than build academies. Anyboby got an easy formula that works?.

I didn't built a shrine. It would have given some 10gpt, I thought it was better 2hpt+5gpt+3bpt (representation).

Most of my GPeople were GS. My formula is:
If settled, they would give some 30bpt (9 base, Oxford, Library, Academy, etc...) not to speak of the hammer. If used as Academy in another city they would have given 50% of 90% of my base commerce plus beakers from specialists... which meant it wasn't worth it but in another single city. Late game, using them to lightbulb a useful tech, they would give some 1800b or more. If the game was going to be over in less than 60 turns, then it was better to lightbulb. If in more, it was better to settle.

Anyway, don't rely on my opinions, you should take into account that I talk too much, but it is only my second space victory...
 
well, it turns out I was just behind you in bpt at 1000AD, Jesusin...most likely thanks to your earlier academy, and the fact you popped mostly scientists. I didn't get my academy until nearly 1300AD because I popped so many GPs and GMs!!

Since I've finished WOTM8, I may make one last go at this minor, hoping to use what I've learned to improve my time again.
 
Tried running the same settings on Marathon
I was going to finish 1440ish (not better than G Plain 1395 date so I didn't bother to finish)

Marathon is faster
but G Plains trumps Arch

My best date was 1620
It was a good map, more like a fat contenient:)
 
Tried running the same settings on Marathon

Just to clarify, by playing and submitting a game on marathon, or any setting other than described, your game would not be valid for this gauntlet. The game could still be accepted under the normal terms of HoF, but not for G-Minor 17.
 
Failed attempts, probably Lizzy is the best choice...
Map and luck with GHs play a role, of course.
Anyway, i'd like to know how you guys managed to keep 100% science before 1000 AD :confused:
I never use whipping (not even revolt to slavery) perhaps is this the mistake?
So, i keep my non-brilliant 1842 :cry:
 
I had three attempts. I did every thing I could think of and all my spaceships were launched post 2000 AD. I am so used to tech trading as a way of researching that I was completely unable to research on my own at this low level quickly enough to launch at the early dates you guys have done.

I never managed to even start Apollo Program until after 1900, so my problem was not in the end game, but somewhere in the early game.
 
Hello !
Does somebody know until when is it possible to submit games for this gauntlet?
Superslug do you accept submissions tomorrow? (I know that his gauntlet will finish theoritically today, but recently all the gaubnlets were started later and were prolonged)
I would really appriciate a fast answer because than I am going to make a try during thsi evening.
Br. Bozso
 
Hello !
Does somebody know until when is it possible to submit games for this gauntlet?

Submissions are typically accepted up until the update. The update is scheduled for the 25th, but occaisionally happens a little bit later due to RL. You have until the update to submit your games.
 
Hello !
Does somebody know until when is it possible to submit games for this gauntlet?
Superslug do you accept submissions tomorrow? (I know that his gauntlet will finish theoritically today, but recently all the gaubnlets were started later and were prolonged)
I would really appriciate a fast answer because than I am going to make a try during thsi evening.
Br. Bozso
You have at least 24-36 hours yet.
 
I finished much later than I expexcted: 1765

In Archi map, SS building itslef is much harder due to the lack of hammer. However I think that partly it was my fault that SS building needed about 30 turns.
 
Failed attempts, probably Lizzy is the best choice...
Map and luck with GHs play a role, of course.
Anyway, i'd like to know how you guys managed to keep 100% science before 1000 AD :confused:
I never use whipping (not even revolt to slavery) perhaps is this the mistake?
So, i keep my non-brilliant 1842 :cry:

In my game, the reason I was able to keep 100% science before 1000AD was that I had settled 3 or 4 GMs and 2 or 3 GPs in my capital. That and the Hindu Shrine(which was the state religion of every civ except Izzy, thus giving me around 20 gpt at that date) were the reasons I was able to keep 100% science.

That and I gifted currency to the AIs ASAP...if I were to make another attempt, I would also gift every AI up to Corporation as well...the limiting factor for me in trade wasn't having enough trade routes, it was making sure the AIs had enough trade routes to make my trade routes worthwhile.
 
I couldn't keep 100% research till 1000AD, I was often at 80%. But that's not bad in itself.

That and I gifted currency to the AIs ASAP...if I were to make another attempt, I would also gift every AI up to Corporation as well...the limiting factor for me in trade wasn't having enough trade routes, it was making sure the AIs had enough trade routes to make my trade routes worthwhile.

I should have gifted Currency to the AI, so that I could sell them techs for a few coins now and then. But I can't follow your idea about trade routes. You enjoy as many traderoutes per city as your tech and civics and WW allows. It can also be limited by the number of AI cities, if there aren't enough of them then some of your traderoutes will be internal and thus less profitable. The value of each traderoute depends on the size of the two cities involved. The number of trades routes that the other civ cities can enjoy does not play any role in the equation.
 
Why does the results page for G-Minor 17 have my name on it, in 26th place, but with no other entries? Can I only see my own entry? Or is that just a weird thing that always happens prior to the real results being posted?
 
as long as the gauntlet has not concluded you can only see your own submission
 
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