The +50% in my capital wasn't crucial, but it was helpful in all my other cities...I had so much of the research for the parts done when I finished the Apollo Program, that I farmed out the parts to 8 different cities, and my super production capital(and my Ironworks city) between the two of them only accounted for 5 of my parts(albeit, two of them were the Life Support and the Engine, the two most important parts)
How long does it generally take you to build the apollo program?
I completely forgot about Pacifism...I ran Org. Religion the entire game for the infrastructure bonus. I settled all but 5 of my Great People in Cuzco(2 GE for Elevator, 2 GS for Academies, 1 Shrine), and half of my research was coming out of my capital the entire game.
I know your 1500 and 1680 research rate are both higher than mine...but I'm pretty sure I had more beakers per turn than you in both 1AD and in 1000AD(or at least, I assume so, I researched Economics in 3 turns, finishing in 1000AD).
I was in 100% research mode from about 700AD onward thanks to my Hindu shrine and all the prophets and Merchants I added to my capital...is that my problem? Should I focus on making sure I get more scientists rather than being willing to take merchants for extra cash and prophets/engineers for extra hammers? I avoided artists like crazy because they added nothing of value to my city.
How long does it generally take you to build the apollo program?
I completely forgot about Pacifism...I ran Org. Religion the entire game for the infrastructure bonus. I settled all but 5 of my Great People in Cuzco(2 GE for Elevator, 2 GS for Academies, 1 Shrine), and half of my research was coming out of my capital the entire game.
I know your 1500 and 1680 research rate are both higher than mine...but I'm pretty sure I had more beakers per turn than you in both 1AD and in 1000AD(or at least, I assume so, I researched Economics in 3 turns, finishing in 1000AD).
I was in 100% research mode from about 700AD onward thanks to my Hindu shrine and all the prophets and Merchants I added to my capital...is that my problem? Should I focus on making sure I get more scientists rather than being willing to take merchants for extra cash and prophets/engineers for extra hammers? I avoided artists like crazy because they added nothing of value to my city.