I used my worthless great people(merchants, artists) for Golden Ages when building the actual space ship parts, to speed up the production of them.
I didn't need beakers from representation by then, didn't need culture ever, or extra gold per turn...I run 100% science the entire time no matter what. This is actually the first time I've ever used Great People for Golden Ages at all, and I found them to be most helpful, if I didn't need their settled bonuses, at speeding up production of spaceship parts by 2-3 turns at the end.
Prophets weren't as big a loss as I expected them to be, since they give 2 hammers, when Engineers only give 3 hammers. I was kinda surprised by that. But I greatly prefer Scientists to anything else, until the end game...once I use Liberalism for Fusion, I change from running scientists to running Engineers.
Am I wrong in that reasoning? I don't generally play OCC, nor do I generally settle my Great People. I usually use scientists to lightbulb important techs for trading, and to create Academies. I must admit to being very bad at utilizing the power of Great People in most of my games...I don't usually get more than 3-6 Great People, and rarely very early.
I didn't need beakers from representation by then, didn't need culture ever, or extra gold per turn...I run 100% science the entire time no matter what. This is actually the first time I've ever used Great People for Golden Ages at all, and I found them to be most helpful, if I didn't need their settled bonuses, at speeding up production of spaceship parts by 2-3 turns at the end.
Prophets weren't as big a loss as I expected them to be, since they give 2 hammers, when Engineers only give 3 hammers. I was kinda surprised by that. But I greatly prefer Scientists to anything else, until the end game...once I use Liberalism for Fusion, I change from running scientists to running Engineers.
Am I wrong in that reasoning? I don't generally play OCC, nor do I generally settle my Great People. I usually use scientists to lightbulb important techs for trading, and to create Academies. I must admit to being very bad at utilizing the power of Great People in most of my games...I don't usually get more than 3-6 Great People, and rarely very early.