G-Minor 23

You can have 2 opponents on a Duel size map?
 
Yeah I actually fired up a game this morning after I typed that just to see. I'm not sure I like having two opponents, I'll have to give the game a try this evening and see how it goes.

Second attempt was with Elizabeth on great plains map vs. Mansa. Popped two settlers from huts very early on and blocked MM in pretty well. Had 5 cities by the time I was building Apollo, but coming down the home stretch I had no aluminum (did not see any on the map at all!) and could only build space elevator in my financial center on the coast (that latitude restriction is a killer), which had the weakest production of any of them. I was on target for an earlier finish than my first game, but I stepped away from it because I know I can get better. I have to say I don't really like the flat maps.
 
wow...what year did you guys finish the apollo program/finish teching?
I finished Apollo in 980AD (turn 112), and teching in 1220 AD (turn 128).

I replaced cottages with Watermills/Workshops by then, running Bureaucracy to make 2nd super-production city out of my capital. I also had quite a few forests left to chop out the last parts.
 
I had no aluminum (did not see any on the map at all!) and could only build space elevator in my financial center on the coast (that latitude restriction is a killer), which had the weakest production of any of them.
Most likely one of the AI cities was built on top of Aluminum. I play on Great Plains all the time without it. Overrated resource. :)

To build Elevator, you need a very Southern city, like 3 tiles from the Southern end. It does not have to be super-production city for as long as you keep a couple of GEs, which you should take care of in advance.
 
ok, so you ran a cottage economy...I'll try to put in a couple games running off of cottages rather than relying on specialists...in higher level games, and in slower speeds, it seems like specialists seem to be faster...at least, for awhile.
 
Most likely one of the AI cities was built on top of Aluminum. I play on Great Plains all the time without it. Overrated resource. :)

To build Elevator, you need a very Southern city, like 3 tiles from the Southern end. It does not have to be super-production city for as long as you keep a couple of GEs, which you should take care of in advance.

In the past if I've turned on the thing to display resource locations, it's shown resources under cities, I still didn't see anything here. I'll have to look and see if it's used in anything besides the casings, which are pretty quick to make anyway.

I assumed the elevator needed to be closer to the "equator," but southern was definitely more accurate for this one. I was saving up some GEs for it, but used one for the 3 gorges dam (no factory in my coastal city due to health issues meant it didn't see any benefit) and a mis-click burned another for a golden age :(
 
ok, so you ran a cottage economy...
I would not call it a 'cottage economy', when you run 6-8 Scientists most of the time, build 1 Academy in the capital, and settle 5-6 GS there. :)

A mixed economy at its best. Elizabeth is the perfect leader with Financial and Philosophical.
 

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I assumed the elevator needed to be closer to the "equator," but southern was definitely more accurate for this one.
That's true, only the map itself is kinda 'elevated' well above the equator. It's Great Plains map specifics.
 
I just submitted a 1655AD game which shows up at 9th in the gauntlet rankings at the moment out of 23 entries already. Looks like a popular one!

Nice WastinTime and AAA with awesome 1280AD wins! Gees, 13 cities! I only had 4 which was fortunately all that is needed for the Ironworks. ;) I got dangerously close to the domination limit even with just 4 cities with 70.4% of the 74% single opponent limit. I was spread out to block Mansa Musa's chances of expanding, confining him to just two cities in the eastern forest area of the Great Plains map, and I just had marble in my cultural boundaries. My 4 cities ended up getting at least one or more of every type of resource, so my cities grew to 20, 18, 14, and 12 by the end. I started Apollo at 1010AD just after using a GE to build the Ironworks in my southern capital, which was south enough to build the Space Elevator with 2 GE in one turn just after I could. Capital was in a desert river cottage spam free for all area and ended up with every GE wonder, so I got 4 GE eventually despite running scientists specialists everywhere until transitioning to engineer specialists for the space parts, getting 9 GS who built 3 Academys with the rest as super specialists. Took a GM and GA as tech gifts and saved them for a first golden age during space parts building. Built Taj Mahal for second golden age after the first concluded. Had 850 total beakers at the end during building of the last two spaceship parts, which finished on the same turn, with one city on gold and another on research. ;) All up, not too bad for just 4 cities. Oh yeah, blocked Mansa Musa by founding a religion in each of my four cities, plus every useful wonder. I guess I just like to touch all the bases, cottage spam, wonder rush, and specialist economy all at the same time. Oh and I even teched the free GG at the end to upgrade one of my longbows to a mech inf. Had one or two military units of increasing strength as time went by in each city which kept the power chart balistically in my favor, so Mansa played nice. Took Paper for Oracle for quick Printing Press. Took Radio for Liberalism. Also used Elizabeth of England for her financial/philosophical. Guess that's about it.
 
I just submitted a 1655AD game which shows up at 9th in the gauntlet rankings at the moment out of 23 entries already. Looks like a popular one!

Uh, well, I guess I can still say....

Welcome to posting! :band:

:lol: :D :lol:

It's interesting to note that though you're already a Quattromaster, your just now posting for the first time! :lol:

Hopefully, you continue too. ;)
 
There's a lot of talk about the Space Elevator. I never consider building this. All that matters is tech pace. Once you're done teching, you should be done building a couple turns later. Ideally 1 turn later with good forest management. So I don't see the value of +50%.
 
WastinTime:

I don't see any downside to building the Space Elevator in just one turn with two GE. ;) And forest chopping barely seems to put a dent in a spaceship part, but I do that when it looks useful. Anyway, there were no trees at my cottage spam desert river capital to chop! Several nice cows though, and a couple of water mills, and 4 specialist engineers with Ironworks, etc., so plenty of production. :D

Happy to say hello by the way, as I've had a look at a few of your games in order to impove my skill. :goodjob:

Methos:

Thanks for the welcome wagon. I've been lurking for a while now. :cool:
 
There's a lot of talk about the Space Elevator. I never consider building this. All that matters is tech pace. Once you're done teching, you should be done building a couple turns later. Ideally 1 turn later with good forest management. So I don't see the value of +50%.

I think the shortest build time I've had for any one ship part after researching its tech was 4 turns, and that was in a city with behemoth production (at least for me, I'm still a scrub). Some were as long as 12 or 15 turns. I don't see how that 50% boost isn't valuable.
 
Space Elevator affects hammers from forest chops, too. I believe it saves a turn or two.
 
I think the shortest build time I've had for any one ship part after researching its tech was 4 turns, and that was in a city with behemoth production (at least for me, I'm still a scrub). Some were as long as 12 or 15 turns. I don't see how that 50% boost isn't valuable.
The trick is to chop down all the remaining forests, which you can do even before finishing the tech. If the city is not building a part already, you can set it to build wealth/research. The hammers from chops are preserved until you switch to the part. This way you can finish building 1 turn after the last tech.

The Elevator is still valuable, though, since it increases hammer value of every chop (by 30 hammers on Normal speed, I suppose), this way you need less forests. If you have enough of them already, the Elevator is not needed.
 
The trick is to chop down all the remaining forests, which you can do even before finishing the tech. If the city is not building a part already, you can set it to build wealth/research. The hammers from chops are preserved until you switch to the part. This way you can finish building 1 turn after the last tech.

Ok, that's definitely news to me! I was running research in every city that wasn't building a part at the end, and I did wait on some chops thinking they'd be lost if I did it while the city was building research. I also avoided early chopping for the most part, so most of my forests were still around toward the end. I had lumbermills and railroads all over the place, but seeing as it's the end of the game I could've started cannibalizing those, too.

Anyway, many thanks for the great tip, can't wait to get out of work here and fire up another game...
 
Decided to give this one a go, but went with an OCC game just for the fun of it. Had a lot of bad luck though. No iron and no coal, so the Ironworks were out. I gifted Mansa up to Steam Power since he had two coal and he was nice enough to trade one with me. Just a few turns into it the deal autocanceled as Mehmet's (sp?) borders took it over and I culturally wiped out his city that contained the other one. Since I was already at legendary culture I couldn't grab it myself.

Made the mistake of spending three turns on Ironworks since I was about to get Coal in the deal (yeah, you know how that went). That was after I built Apollo so there's turns wasted. I could have gotten a much better date, but ended up with 1710 AD victory. I'll have to give this one another go, but not OCC.
 
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