hecubus
General Specific
You can have 2 opponents on a Duel size map?
You can have 2 opponents on a Duel size map?
I finished Apollo in 980AD (turn 112), and teching in 1220 AD (turn 128).wow...what year did you guys finish the apollo program/finish teching?
Most likely one of the AI cities was built on top of Aluminum. I play on Great Plains all the time without it. Overrated resource.I had no aluminum (did not see any on the map at all!) and could only build space elevator in my financial center on the coast (that latitude restriction is a killer), which had the weakest production of any of them.
Most likely one of the AI cities was built on top of Aluminum. I play on Great Plains all the time without it. Overrated resource.
To build Elevator, you need a very Southern city, like 3 tiles from the Southern end. It does not have to be super-production city for as long as you keep a couple of GEs, which you should take care of in advance.
I would not call it a 'cottage economy', when you run 6-8 Scientists most of the time, build 1 Academy in the capital, and settle 5-6 GS there.ok, so you ran a cottage economy...
That's true, only the map itself is kinda 'elevated' well above the equator. It's Great Plains map specifics.I assumed the elevator needed to be closer to the "equator," but southern was definitely more accurate for this one.
I just submitted a 1655AD game which shows up at 9th in the gauntlet rankings at the moment out of 23 entries already. Looks like a popular one!
There's a lot of talk about the Space Elevator. I never consider building this. All that matters is tech pace. Once you're done teching, you should be done building a couple turns later. Ideally 1 turn later with good forest management. So I don't see the value of +50%.
The trick is to chop down all the remaining forests, which you can do even before finishing the tech. If the city is not building a part already, you can set it to build wealth/research. The hammers from chops are preserved until you switch to the part. This way you can finish building 1 turn after the last tech.I think the shortest build time I've had for any one ship part after researching its tech was 4 turns, and that was in a city with behemoth production (at least for me, I'm still a scrub). Some were as long as 12 or 15 turns. I don't see how that 50% boost isn't valuable.
The trick is to chop down all the remaining forests, which you can do even before finishing the tech. If the city is not building a part already, you can set it to build wealth/research. The hammers from chops are preserved until you switch to the part. This way you can finish building 1 turn after the last tech.