G-Minor 23

Hmm, I was near the top of the table before, but as each day goes by, I get closer and closer to the bottom without lifting a finger.
 
So I gather you're using Peter because of this research institute. I assume that only Russia gets that. If so, why not use Catherine. Wouldn't financial be better than Philo?
ANDREY_V said one of reasons. Besides that I think that expansive trait is more important for philosofical leader.
 
So I gather you're using Peter because of this research institute. I assume that only Russia gets that. If so, why not use Catherine. Wouldn't financial be better than Philo?

But there are no UB in vanilla. Catherine is Creative and Imperialistic in Warlords
 
5th Attempt...I improved to 1575AD this time. I beelined to Computers, took it with Liberalism, but I suffered from a lack of research growth between Education and Computers...I got Computers in 380AD, but didn't finish my research until 1450AD.

Luckily, I had better production empirewide than I've had before, and even more lucky, I popped Aluminum from one of my mines near Moscow! while I was building the Apollo Program...finished the Program about 4 turns before finishing research on Genetics...built every single part between then and the end, a space of about 18 or 19 turns...I also popped 2 Golden Ages after finishing the Apollo Program, and finished my ship before my last GA ended.
 
It looks like the winner of this tournament must finish at least in 9xxAD, may be 8xxAD. The terrible thing is lack of Aluminium on many maps... :(
 
It looks like the winner of this tournament must finish at least in 9xxAD, may be 8xxAD. The terrible thing is lack of Aluminium on many maps... :(

Great Plains seems to be the worst for Aluminum, I've generally either had none at all or had one pop in my opponent's territory. Had one game where it was one square away in Elizabeth's land, I kept gifting her tech to get her to Industrialization so she'd mine it, hoping I could trade, but of course it was her only one...and then I wasn't paying attention and she got Liberalism before me (I was saving it).
 
Oxford : 335 BC
I have been stubbornly using Mansa (Warlords however) as well, but havent got lucky with Aluminum on Great Plains or Oasis so i keep finishing around 1300. My real quest is to get Oxford built by 1000 BC.

I also thought about using the Germans and their Assembly Plant, to see how well it works if for nothing else. They may be useful on Great Plains where you dont have as many forests (if they can build SS parts in one turn with some settled engineers).
 
I was already thinking to Peter in Warlords, and Grey Cardinal's post drove my decision.
Not good luck with he GHs, less workers than needed, others mistakes for a non brilliant 1670 on inland sea.

The game is fast, so i'll give some more tries.
 
I feel like my early game is going a lot better, at least as far as research. Basically going straight to Alphabet and backfilling via trades while I continue on to CoL and CS. Research is focused on getting the Civics and Science building techs that I want and then pushing toward spaceship stuff.

I really feel like I'm spending too much time in and around the industrial/modern era, though, or maybe too much time getting there. Several attempts and I'm pretty consistently hitting around the 1700 mark. I'm spending a lot of turns backfilling stuff like construction and engineering and optics, etc. to get assembly line/astronomy. The AI is usually too far behind to make those available via trade, should I be gifting techs to keep them a little closer behind?

I may need more cities earlier, since I've at times been rushing universities in new cities in order to get enough for Oxford. I am getting workers out early and often to get all my cities working improved squares. Perhaps I just need to micromanage more, or just have a more focused approach.

Someone noted holding back from researching Scientific Method to get more mileage out of the Great Library. I've done this as well and at times ended up sitting on a stack of 3 or 4 great scientists because their lightbulb is stubbornly for Scientific Method. At this point I'm giving myself a green light to pop it once I have Oxford up.
 
And what type of map has maximum Aluminium presence probability?

I always get 2 aluminum on highlands.

And your prediction of 8xxAD or 9xxAD...I'm going to say that's impossible. Even if you pop 5 free settlers and 5 workers, it just can't be done.
 
So far I've been having pretty good luck with picking Mansa and Liz as trading partners for Peter, going pottery - writing - alphabet and backtrading for all the early techs that I don't pop (and I try to avoid popping more than a few huts before alphabet, in one attempt I popped CS from a hut while 2 turns from Oracle). I go for currency early as well, since you can usually grab some extra gold from the AIs to keep going at 100% longer, and the trade route income really helps science if you have roads set up by then - 4 extra beakers in the capital and 2 in every other city, multiplied appropriately. After Alphabet, backfilling BW and Priesthood, I shoot for Literature and chopwhip the GL in my capital. I'm around Astronomy when I hit the ADs.

The late tech tree is where I always fall apart. If I get Industrialism first, I produce the ship quickly but take a long time on the techs; if I get Computers first, my tech is way ahead of my production and half my cities don't even have factories by the time it's time to start making casings.
 
The late tech tree is where I always fall apart. If I get Industrialism first, I produce the ship quickly but take a long time on the techs; if I get Computers first, my tech is way ahead of my production and half my cities don't even have factories by the time it's time to start making casings.


This is my general problem as well, if I'm set up well for production then I lose a lot of time on the tech. Even in cases where I had some GS saved up, lightbulbing only got me so far as they tend to want to pick techs that are outside my immediate path.
 
Someone noted holding back from researching Scientific Method to get more mileage out of the Great Library.
It won't work if you go straight to Computers with Peter. It works best with a cottage spam style games, where you'd typically rush to Democracy, then Astronomy, then Assembly line and Railroads.

With Peter, simply beeline to Computers straight after Education, you'll hit Astronomy along the way, but skip many techs like Construction or Currency, and give AI more time to research them for you to trade.
 
This is my general problem as well, if I'm set up well for production then I lose a lot of time on the tech.

Factories are overrated. Most of your space parts can be built without one. A forge and lab are plenty. If you're at 30 base hammers and build a casing, you can get 90 hammers per turn (aluminum, lab, forge, Org. Rel) A factory will make that a whopping 97 hammers. That's less than 8% boost.

If you get factories in your 2-3 best cities (with power) that's enough. You really only need those buildings before Fusion so you can start the Engine. So, go for computers first I believe.
 
I always get 2 aluminum on highlands.
And your prediction of 8xxAD or 9xxAD...I'm going to say that's impossible. Even if you pop 5 free settlers and 5 workers, it just can't be done.

In our non-reload turnament (settler difficulty,small GP map)
one player won before 1000AD another - before 900AD :D Weak players, like me, won after 1100AD ;) By the way - there was no huts at all (huts always are excluded on our turnaments maps).

Gray Cardinal played small settler for HOF and finished his game before 800BC.
But there was marathon speed. Unfortunately his game was declined because of GC open one intermediate save more than one time. We did so as we played last SGOTM and there were no problems. But for HOF game this action is prohibited :( So you can not see one of the best game in the HOF table.
 
Someone noted holding back from researching Scientific Method to get more mileage out of the Great Library. I've done this as well and at times ended up sitting on a stack of 3 or 4 great scientists because their lightbulb is stubbornly for Scientific Method. At this point I'm giving myself a green light to pop it once I have Oxford up.

Yeah, I did that (researched everything pre scientific method tech I needed for any space part tech). I just settled all the Great Scientists in my Oxford city, longest tech time was 4 turns at the end, most techs were 2-3 turns. Built pyramids late on so each settled GS was 9 * multipliers beakers under representation. Scientific method obsoletes monasteries 10% tech bonus too. My finish date wasn't very good though (1765AD I think), but I did make some serious errors (organised religion all game with no state religion was the biggie). I also didn't optimise building parts of the ship across cities properly really. EDIT: Basically, I don't think lightbulbing is worth it at this speed of game. What did the super early finishers do?

EDIT2: I played as Liz so I got a lot of Great Scientists.
 
I never lightbulb. I settle them in the capitol except for the last one. It goes for a Golden Age with the free Fusion GE.
 
If you're at 30 base hammers and build a casing, you can get 90 hammers per turn (aluminum, lab, forge, Org. Rel) A factory will make that a whopping 97 hammers. That's less than 8% boost.
That's not quite correct. First, Org Rel works for buildings only, not for projects. It does not affect parts or Apollo. Which makes it only 82 hammers.

Factory + Coal Plant adds 75% for a total of 105 hammers, or 28% production increase.

Don't forget the value of forest chops as well. 105 rather than 82 hammers/chop makes a little bit of a difference.
 
I our non-reload turnament (settler difficulty,small GP map)
one player won before 1000BC another - before 900BC :D Weak players, like me, won after 1100AD ;) By the way - there was no huts at all (huts always are excluded on our turnaments maps).

Gray Cardinal played small settler for HOF and finished his game before 800BC.
But there was marathon speed. Unfortunately his game was declined because of GC open one intermediate save more than one time. We did so as we played last SGOTM and there were no problems. But for HOF game this action is prohibited :( So you can not see one of the best game in the HOF table.

I'm sure you meant to say AD (not BC). But still, that was Small and Marathon. I stand by my prediction. Quick speed, and Duel map cannot go sub 900. On vanilla Civ, I'd say also not sub 1000.
 
Back
Top Bottom